16.11.2014, 03:58
Hi all. I appear to be having an issue I can't solve.
Basically, my desire is to have a dialog box appear with the list items "Uniform" and "Equipment". Then when they click on Uniform, it lists several skins, and when they click on Equipment, it lists several weapons etc.
I have the "Uniform" and "Equipment" dialog list appearing fine. Then when I click into one of them, the next dialog also appears fine, depending on which I've selected. However, if I'm inside Equipment and I select something (Sidearm for example) it changes my skin/ For some reason, the processing for the uniform dialog is executed, instead of the correct equipment processing.
Below is my dialog coding:
Any help would be much appreciated!
Basically, my desire is to have a dialog box appear with the list items "Uniform" and "Equipment". Then when they click on Uniform, it lists several skins, and when they click on Equipment, it lists several weapons etc.
I have the "Uniform" and "Equipment" dialog list appearing fine. Then when I click into one of them, the next dialog also appears fine, depending on which I've selected. However, if I'm inside Equipment and I select something (Sidearm for example) it changes my skin/ For some reason, the processing for the uniform dialog is executed, instead of the correct equipment processing.
Below is my dialog coding:
Код:
if(dialogid == pdlocker){ //PD Locker dialog if(response){ switch(listitem){ case 0:{ ShowPlayerDialog(playerid, pdlockeruniform, DIALOG_STYLE_LIST, "Uniform", "Uniform 1 ((Tenpen))\nUniform 2 ((Pulaski))\nUniform 3 ((Hernandez))\nUniform 4 ((LSPD))\nUniform 5 ((SFPD))\nMotorcyle/Pilot Uniform\nS.W.A.T Uniform", "Change", "<<"); } case 1:{ ShowPlayerDialog(playerid, pdlockerguns, DIALOG_STYLE_LIST, "Equipment", "Baton\nPepper Spray\nSidearm\nShotgun\nSub-Machine Gun\nAssault Rifle\nKevlar Vest", "Equip", "<<"); } } } return 1; } if(dialogid == pdlockeruniform){ //PD Locker dialog if(response){ switch(listitem){ case 0:{ //uniform 1 - skin 265 SetPlayerSkin(playerid, 265); } case 1:{ //uniform 2 - skin 266 SetPlayerSkin(playerid, 266); } case 2:{ //uniform 3 - skin 267 SetPlayerSkin(playerid, 267); } case 3:{ //uniform 4 - skin 280 SetPlayerSkin(playerid, 280); } case 4:{ //uniform 5 - skin 281 SetPlayerSkin(playerid, 281); } case 5:{ //motorcyle/pilot - skin 284 SetPlayerSkin(playerid, 284); } case 6:{ //swat - skin 285 SetPlayerSkin(playerid, 285); } } } return 1; } if(dialogid == pdlockerguns){ //PD Locker dialog if(response){ switch(listitem){ case 0:{ //baton GivePlayerWeapon(playerid, 3, 1); } case 1:{ //pepper spray GivePlayerWeapon(playerid, 41, 99999); } case 2:{ //sidearm GivePlayerWeapon(playerid, 24, 100); } case 3:{ //shotgun GivePlayerWeapon(playerid, 25, 40); } case 4:{ //mp5 GivePlayerWeapon(playerid, 29, 250); } case 5:{ //m4 GivePlayerWeapon(playerid, 31, 250); } case 6:{ //kevlar SetPlayerArmour(playerid, 100.0); } } } return 1; }