if(dialogid == pdlocker){
//PD Locker dialog
if(response){
switch(listitem){
case 0:{
ShowPlayerDialog(playerid, pdlockeruniform, DIALOG_STYLE_LIST, "Uniform", "Uniform 1 ((Tenpen))\nUniform 2 ((Pulaski))\nUniform 3 ((Hernandez))\nUniform 4 ((LSPD))\nUniform 5 ((SFPD))\nMotorcyle/Pilot Uniform\nS.W.A.T Uniform", "Change", "<<");
}
case 1:{
ShowPlayerDialog(playerid, pdlockerguns, DIALOG_STYLE_LIST, "Equipment", "Baton\nPepper Spray\nSidearm\nShotgun\nSub-Machine Gun\nAssault Rifle\nKevlar Vest", "Equip", "<<");
}
}
}
return 1;
}
if(dialogid == pdlockeruniform){
//PD Locker dialog
if(response){
switch(listitem){
case 0:{
//uniform 1 - skin 265
SetPlayerSkin(playerid, 265);
}
case 1:{
//uniform 2 - skin 266
SetPlayerSkin(playerid, 266);
}
case 2:{
//uniform 3 - skin 267
SetPlayerSkin(playerid, 267);
}
case 3:{
//uniform 4 - skin 280
SetPlayerSkin(playerid, 280);
}
case 4:{
//uniform 5 - skin 281
SetPlayerSkin(playerid, 281);
}
case 5:{
//motorcyle/pilot - skin 284
SetPlayerSkin(playerid, 284);
}
case 6:{
//swat - skin 285
SetPlayerSkin(playerid, 285);
}
}
}
return 1;
}
if(dialogid == pdlockerguns){
//PD Locker dialog
if(response){
switch(listitem){
case 0:{
//baton
GivePlayerWeapon(playerid, 3, 1);
}
case 1:{
//pepper spray
GivePlayerWeapon(playerid, 41, 99999);
}
case 2:{
//sidearm
GivePlayerWeapon(playerid, 24, 100);
}
case 3:{
//shotgun
GivePlayerWeapon(playerid, 25, 40);
}
case 4:{
//mp5
GivePlayerWeapon(playerid, 29, 250);
}
case 5:{
//m4
GivePlayerWeapon(playerid, 31, 250);
}
case 6:{
//kevlar
SetPlayerArmour(playerid, 100.0);
}
}
}
return 1;
}
|
that code looks fine to me,
is that the only place you're calling the pdlockerguns and pdlockeruniform id's? |
if(dialogid == pdlocker){
//PD Locker dialog
if(response){
switch(listitem){
case 0:{
return ShowPlayerDialog(playerid, pdlockeruniform, DIALOG_STYLE_LIST, "Uniform", "Uniform 1 ((Tenpen))\nUniform 2 ((Pulaski))\nUniform 3 ((Hernandez))\nUniform 4 ((LSPD))\nUniform 5 ((SFPD))\nMotorcyle/Pilot Uniform\nS.W.A.T Uniform", "Change", "<<");
}
case 1:{
return ShowPlayerDialog(playerid, pdlockerguns, DIALOG_STYLE_LIST, "Equipment", "Baton\nPepper Spray\nSidearm\nShotgun\nSub-Machine Gun\nAssault Rifle\nKevlar Vest", "Equip", "<<");
}
}
}else{
return 1;
}
}
if(dialogid == pdlockeruniform){
//PD Locker dialog
if(response){
switch(listitem){
case 0:{
//uniform 1 - skin 265
return SetPlayerSkin(playerid, 265);
}
case 1:{
//uniform 2 - skin 266
return SetPlayerSkin(playerid, 266);
}
case 2:{
//uniform 3 - skin 267
return SetPlayerSkin(playerid, 267);
}
case 3:{
//uniform 4 - skin 280
return SetPlayerSkin(playerid, 280);
}
case 4:{
//uniform 5 - skin 281
return SetPlayerSkin(playerid, 281);
}
case 5:{
//motorcyle/pilot - skin 284
return SetPlayerSkin(playerid, 284);
}
case 6:{
//swat - skin 285
return SetPlayerSkin(playerid, 285);
}
}
}else{
return 1;
}
}
if(dialogid == pdlockerguns){
//PD Locker dialog
if(response){
switch(listitem){
case 0:{
//baton
return GivePlayerWeapon(playerid, 3, 1);
}
case 1:{
//pepper spray
return GivePlayerWeapon(playerid, 41, 99999);
}
case 2:{
//sidearm
return GivePlayerWeapon(playerid, 24, 100);
}
case 3:{
//shotgun
return GivePlayerWeapon(playerid, 25, 40);
}
case 4:{
//mp5
return GivePlayerWeapon(playerid, 29, 250);
}
case 5:{
//m4
return GivePlayerWeapon(playerid, 31, 250);
}
case 6:{
//kevlar
return SetPlayerArmour(playerid, 100.0);
}
}
}else{
return 1;
}
}