05.11.2014, 10:12
Hello!
My bug is that the system jumps !? i mean it was 44 secs left , then he jump to "-17" secs?!
there's the code:
Result :
Is there anyway to fix this hole?
My bug is that the system jumps !? i mean it was 44 secs left , then he jump to "-17" secs?!
there's the code:
Код:
if(strcmp(cmd, "/mute", true) == 0) { if (PlayerInfo[playerid][Administrator] >= 3 ) { new string[456]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{FFFFFF}(( {FFCC00}Exemplu folosire: {C0C0C0} /mute [id] [minute] {FFFFFF}))"); return 1; } new victima; new time; victima = ReturnUser(tmp); tmp = strtok(cmdtext, idx); time = strval(tmp); //if(victima == playerid) { SendClientMessage(playerid, -1, "{FFFFFF}(( {FFCC00}Informatie - {C0C0C0} aceasta comanda trebuie executata pe alta persoana {FFFFFF}))"); return 1; } if(IsPlayerConnected(victima)) { if(victima != INVALID_PLAYER_ID) { GetPlayerName(victima, giveplayer, sizeof(giveplayer)); if (time > 1) { format(string, sizeof(string), "(Gerrax) {CC0033}Jucatorul %s a primit mute de la administratorul %s pentru %d minute!", giveplayer,RemoveUnderScore(playerid), time); SendClientMessageToAllEx(COLOR_GRAD1, string); } if (time == 1) { format(string, sizeof(string), "(Gerrax) {CC0033}Jucatorul %s a primit mute de la administratorul %s pentru %d minut!", giveplayer,RemoveUnderScore(playerid), time); SendClientMessageToAllEx(COLOR_GRAD1, string); } PlayerInfo[victima][pMute] = 1; PlayerInfo[victima][pMuteTime] = time*60*1000/1000; SendClientMessage(playerid, COLOR_GRAD2, "{FFFFFF}(( {FFCC00}Informatie - {C0C0C0}Tasteaza /mymute pentru a verifica timpul ramas din mute {FFFFFF}))"); format(string, sizeof(string), "~r~Ai primit mute!~n~Timp ramas :~g~~h~%d minute", time); GameTextForPlayer(victima, string, 5000, 1); MuteTimer[victima] = SetTimerEx("TimpRamasDinMute", 1000, true, "i", victima); } } } else { SendClientMessage(playerid, -1, "{FFFFFF}(( {FFCC00}Informatie -{C0C0C0} nu ai accces la aceasta comanda! {FFFFFF}))"); } return 1; }
Код:
Function TimpRamasDinMute(playerid) { PlayerInfo[playerid][pMuteTime] --; if(PlayerInfo[playerid][pMuteTime] < 1) { KillTimer(MuteTimer[playerid]); PlayerInfo[playerid][pMute] = 0; PlayerInfo[playerid][pMuteTime] = 0; SendClientMessage(playerid, -1, "{FFFFFF}(( {FFCC00}Informatie -{C0C0C0} timpul de mute a expirat! {FFFFFF}))"); return 1; } return 1; }
Is there anyway to fix this hole?