Posts: 2,286
Threads: 18
Joined: Jun 2010
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
Posts: 1,696
Threads: 6
Joined: Dec 2008
Thanks now I can use latest drivers!
Posts: 2,286
Threads: 18
Joined: Jun 2010
Quote:
Originally Posted by Mellnik
This sounds promising!
That wouldn't help. You always have to make sure user-data is valid serverside.
|
At least make the checks internal for people that aren't "enlightened"?
Posts: 1,032
Threads: 2
Joined: Dec 2008
start working on 0.4. I'm waiting for a long time. Maybe when it comes out i'm going to be back.
Anyway, great job.
Posts: 1,351
Threads: 35
Joined: Sep 2011
Reputation:
0
Great, many people I know have had these problems, time to tell them the good news. Good job ^-^.
Posts: 1,420
Threads: 65
Joined: Jan 2009
Reputation:
0
Thank\'s, we\'re waiting the new updates then!
Posts: 782
Threads: 25
Joined: Jun 2014
Reputation:
0
Great, but it has been nearly a year waitin for the new update
Posts: 7,185
Threads: 5
Joined: Nov 2012
Reputation:
0
Nice now i can see the health bar.
Nice update, thanks.
Posts: 2,938
Threads: 162
Joined: May 2010
How does a "remote" player shoot themself?