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SA-MP 0.3z R2 client update (optional) - Printable Version

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SA-MP 0.3z R2 client update (optional) - Kalcor - 02.11.2014

SA-MP 0.3z-R2 client update is available on the Download Page.

- Fixes player health bar rendering on Intel graphics chips.
- Fixes a potential client freeze/hang if a remote player shot themselves.

Please check back for any further updates to the SA-MP client/server.


Re: SA-MP 0.3z R2 client update (optional) - Abagail - 02.11.2014

First. Anyway, nice job! Finally that graphic bug is fixed


Re: SA-MP 0.3z R2 client update (optional) - KingHual - 02.11.2014

What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?


Re: SA-MP 0.3z R2 client update (optional) - Redirect Left - 02.11.2014

thxbbz


Re: SA-MP 0.3z R2 client update (optional) - Abagail - 02.11.2014

Quote:
Originally Posted by KingHual
View Post
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
This can already be fixed/patched, and therefore probably isn't a priority for Kalcor.


Re: SA-MP 0.3z R2 client update (optional) - Khanz - 02.11.2014

Thanks now I can use latest drivers!


Re: SA-MP 0.3z R2 client update (optional) - awsomedude - 02.11.2014

Thanks for the update.


AW: SA-MP 0.3z R2 client update (optional) - Mellnik - 02.11.2014

Quote:
Originally Posted by Kalcor
View Post
Please check back for any further updates to the SA-MP client/server.
This sounds promising!

Quote:
Originally Posted by KingHual
View Post
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
That wouldn't help. You always have to make sure user-data is valid serverside.


Re: AW: SA-MP 0.3z R2 client update (optional) - KingHual - 02.11.2014

Quote:
Originally Posted by Mellnik
View Post
This sounds promising!



That wouldn't help. You always have to make sure user-data is valid serverside.
At least make the checks internal for people that aren't "enlightened"?


Re: SA-MP 0.3z R2 client update (optional) - StreetGT - 02.11.2014

start working on 0.4. I'm waiting for a long time. Maybe when it comes out i'm going to be back.

Anyway, great job.


Re: SA-MP 0.3z R2 client update (optional) - DanishHaq - 02.11.2014

Great, many people I know have had these problems, time to tell them the good news. Good job ^-^.


Re: SA-MP 0.3z R2 client update (optional) - dominik523 - 02.11.2014

Awesome, thanks Kalcor!


Re: SA-MP 0.3z R2 client update (optional) - Tamer - 02.11.2014

Thank you.


Re: SA-MP 0.3z R2 client update (optional) - CyNiC - 02.11.2014

Thank\'s, we\'re waiting the new updates then!


Re: SA-MP 0.3z R2 client update (optional) - Arastair - 02.11.2014

Great, but it has been nearly a year waitin for the new update


Respuesta: SA-MP 0.3z R2 client update (optional) - Whyd - 02.11.2014

Great, thanks =)


Re: SA-MP 0.3z R2 client update (optional) - Dredd - 02.11.2014

Quote:
Originally Posted by Kalcor
View Post
Please check back for any further updates to the SA-MP client/server.
Will do!


Re: SA-MP 0.3z R2 client update (optional) - PT - 02.11.2014

Nice now i can see the health bar.


Nice update, thanks.


Re: SA-MP 0.3z R2 client update (optional) - [NS]Noobie - 02.11.2014

great job kalcor!


Re: SA-MP 0.3z R2 client update (optional) - Kar - 02.11.2014

How does a "remote" player shoot themself?