SA-MP 0.3z R2 client update (optional) -
Kalcor - 02.11.2014
SA-MP 0.3z-R2 client update is available on the
Download Page.
- Fixes player health bar rendering on Intel graphics chips.
- Fixes a potential client freeze/hang if a remote player shot themselves.
Please check back for any further updates to the SA-MP client/server.
Re: SA-MP 0.3z R2 client update (optional) -
Abagail - 02.11.2014
First. Anyway, nice job! Finally that graphic bug is fixed
Re: SA-MP 0.3z R2 client update (optional) -
KingHual - 02.11.2014
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
Re: SA-MP 0.3z R2 client update (optional) -
Redirect Left - 02.11.2014
thxbbz
Re: SA-MP 0.3z R2 client update (optional) -
Abagail - 02.11.2014
Quote:
Originally Posted by KingHual
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
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This can already be fixed/patched, and therefore probably isn't a priority for Kalcor.
Re: SA-MP 0.3z R2 client update (optional) -
Khanz - 02.11.2014
Thanks now I can use latest drivers!
Re: SA-MP 0.3z R2 client update (optional) -
awsomedude - 02.11.2014
Thanks for the update.
AW: SA-MP 0.3z R2 client update (optional) -
Mellnik - 02.11.2014
Quote:
Originally Posted by Kalcor
Please check back for any further updates to the SA-MP client/server.
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This sounds promising!
Quote:
Originally Posted by KingHual
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
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That wouldn't help. You always have to make sure user-data is valid serverside.
Re: AW: SA-MP 0.3z R2 client update (optional) -
KingHual - 02.11.2014
Quote:
Originally Posted by Mellnik
This sounds promising!
That wouldn't help. You always have to make sure user-data is valid serverside.
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At least make the checks internal for people that aren't "enlightened"?
Re: SA-MP 0.3z R2 client update (optional) -
StreetGT - 02.11.2014
start working on 0.4. I'm waiting for a long time. Maybe when it comes out i'm going to be back.
Anyway, great job.
Re: SA-MP 0.3z R2 client update (optional) -
DanishHaq - 02.11.2014
Great, many people I know have had these problems, time to tell them the good news. Good job ^-^.
Re: SA-MP 0.3z R2 client update (optional) -
dominik523 - 02.11.2014
Awesome, thanks Kalcor!
Re: SA-MP 0.3z R2 client update (optional) -
Tamer - 02.11.2014
Thank you.
Re: SA-MP 0.3z R2 client update (optional) -
CyNiC - 02.11.2014
Thank\'s, we\'re waiting the new updates then!
Re: SA-MP 0.3z R2 client update (optional) -
Arastair - 02.11.2014
Great, but it has been nearly a year waitin for the new update
Respuesta: SA-MP 0.3z R2 client update (optional) -
Whyd - 02.11.2014
Great, thanks =)
Re: SA-MP 0.3z R2 client update (optional) -
Dredd - 02.11.2014
Quote:
Originally Posted by Kalcor
Please check back for any further updates to the SA-MP client/server.
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Will do!
Re: SA-MP 0.3z R2 client update (optional) -
PT - 02.11.2014
Nice now i can see the health bar.
Nice update, thanks.
Re: SA-MP 0.3z R2 client update (optional) -
[NS]Noobie - 02.11.2014
great job kalcor!
Re: SA-MP 0.3z R2 client update (optional) -
Kar - 02.11.2014
How does a "remote" player shoot themself?