[FilterScript] Simple Roleplay Animation System
#1






Just testing my skills here with animations and wanted to produce something that I could place up on the SA:MP forums to maybe
help a few people. It uses 80 animations all together. There are some compiled into others, so you'll have to make a choice, such as
'/dance [1-15]'. This shortens down the time you spend searching through the command list and also the time spent guessing
which animations to do. This is used as a backup resource for myself so if something was to go wrong with my current script,
that I do not have time to fix. I can just load this animation system in so players will have a temporary system. I started scripting
this at 10/10/2014. It is finished, but could do with some improvements.


  • /animhelp [1-4]
    /crack
    /handsup
    /slapass
    /seat
    /drunk
    /laugh
    /crossarms [1-5]
    /lay [1-3]
    /sit [1-2]
    /aim [1-7]
    /fall [1-6]
    /gangsign [1-5]
    /cpr
    /hitchhike
    /injured [1-2]
    /respond [yes/no]
    /plant
    /vomit
    /friskanim [1-2]
    /drink
    /deal [1-2]
    /chat [1-9]
    /tired
    /ball [1-7]
    /reload
    /throw
    /lift
    /put
    /cover
    /smoke [1-2]
    /lean [1-2]
    /dance [1-15]
    /rap [1-3]
    /strip [1-7]










RGO IMPACT,
ZCMD,
SSCANF.
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#2

Nice Job I like it
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#3

Good job.
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#4

Simple But good job
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#5

Thanks guys! I just wanted to test out some skills with a basic animation system. Not sure what to make next, but I'll be sure to release it to SA:MP forums. I have a good idea, like a customizable Los Santos. Everything has a script around the world. So you can go up to a vending machine, buy drinks and such. The only thing is, I'm not sure I can put all that in a filterscript as it would only be compatible with SA:MP natives for other RP scripts and such.

EDIT:
Project Started, it's called INTERACTIVE WORLD,
Here's a sneak peak at the item system:

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