08.10.2014, 08:02
Hola, quisiera saber como hago, para que los autos estacionen cada 2 segundos, porque cada vez que respawneo, los autos se van a donde ellos pusieron /estacionar, pero lo que quiero es que cuando un vehiculo se rompa, si vaya a donde /estacionar, pero por ejemplo si sale del juego y entra, el vehiculo este donde el lo dejo aparcado, no estacionado.
їComo podria hacer esto?
Acб dejo el comando estacionar:
їComo podria hacer esto?
Acб dejo el comando estacionar:
pawn Код:
CMD:estacionar(playerid, params[])
{
if(Info[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
{
new ownerid = Info[playerid][pVehicleKeysFrom];
if(IsPlayerConnected(ownerid))
{
new d = Info[playerid][pVehicleKeys];
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor.");
new Float:x, Float:y, Float:z, Float:angle, Float:health;
GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
PlayerVehicleInfo[ownerid][d][pvHealth] = health;
//if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehнculo estб demasiado daсado para estacionarlo.");
if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z);
GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle);
SurfingCheck(GetPlayerVehicleID(playerid));
UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health);
PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
SetPlayerArmedWeapon(playerid, 0);
new string[29 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s ha estacionado el vehiculo de %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
fVehSpeed[playerid] = 0.0;
return 1;
}
}
}
for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
{
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor.");
new Float:x, Float:y, Float:z, Float:angle, Float:health;
GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
PlayerVehicleInfo[playerid][d][pvHealth] = health;
//if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehiculo estб muy daсado para estacionarlo.");
if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z);
GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle);
SurfingCheck(GetPlayerVehicleID(playerid));
UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health);
PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0);
SetPlayerArmedWeapon(playerid, 0);
new string[30 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s ha estacionado su vehiculo.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
fVehSpeed[playerid] = 0.0;
return 1;
}
}
SendClientMessageEx(playerid, COLOR_GREY, "Tu necesitas estar dentro de tu vehiculo para hacer esto.");
return 1;
}