CMD:estacionar(playerid, params[])
{
if(Info[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
{
new ownerid = Info[playerid][pVehicleKeysFrom];
if(IsPlayerConnected(ownerid))
{
new d = Info[playerid][pVehicleKeys];
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor.");
new Float:x, Float:y, Float:z, Float:angle, Float:health;
GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
PlayerVehicleInfo[ownerid][d][pvHealth] = health;
//if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehнculo estб demasiado daсado para estacionarlo.");
if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z);
GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle);
SurfingCheck(GetPlayerVehicleID(playerid));
UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health);
PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
SetPlayerArmedWeapon(playerid, 0);
new string[29 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s ha estacionado el vehiculo de %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
fVehSpeed[playerid] = 0.0;
return 1;
}
}
}
for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
{
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor.");
new Float:x, Float:y, Float:z, Float:angle, Float:health;
GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
PlayerVehicleInfo[playerid][d][pvHealth] = health;
//if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehiculo estб muy daсado para estacionarlo.");
if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z);
GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle);
SurfingCheck(GetPlayerVehicleID(playerid));
UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health);
PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0);
SetPlayerArmedWeapon(playerid, 0);
new string[30 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s ha estacionado su vehiculo.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
fVehSpeed[playerid] = 0.0;
return 1;
}
}
SendClientMessageEx(playerid, COLOR_GREY, "Tu necesitas estar dentro de tu vehiculo para hacer esto.");
return 1;
}
No le veo tan recomendable actualizar cierta cantidad de coches cada dos segundos. Lo que sн podrнas hacer es que al bajar del coche ya las coordenadas se guarden.
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Buena idea, pero si por casualidad el usuario se desconecta dentro del coche, necesitarias otro procedimiento aparte.
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Cuando sube guardas la ID, cuando baja la borras. Si al desconectarse tiene la ID de un vehнculo en la variable, pone para guardar.
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