[FilterScript] Killed By textdraw design!
#1

Introduction

Hello SAMP community
im releasing my Killed by design.
So i made this in like 20 mins it does not work so the does not change because i dont know how to do them so this is a design nothing else.


Details

This is a textdraw that shows after a player dies he can see who killed him!


Screenshots




Code

Код:
//Global Textdraws:

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;


Textdraw0 = TextDrawCreate(189.599990, 328.533325, "LD_SPAC:white");
TextDrawLetterSize(Textdraw0, 0.000000, 0.000000);
TextDrawTextSize(Textdraw0, 288.000000, 104.533325);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, -2147483393);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 4);

Textdraw1 = TextDrawCreate(475.600006, 333.766662, "usebox");
TextDrawLetterSize(Textdraw1, 0.000000, 10.302593);
TextDrawTextSize(Textdraw1, 190.800003, 0.000000);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 0);
TextDrawUseBox(Textdraw1, true);
TextDrawBoxColor(Textdraw1, 102);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawFont(Textdraw1, 0);

Textdraw2 = TextDrawCreate(319.199981, 332.266662, "LD_SPAC:white");
TextDrawLetterSize(Textdraw2, 0.000000, 0.000000);
TextDrawTextSize(Textdraw2, 2.400023, 97.813323);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, 255);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 0);
TextDrawFont(Textdraw2, 4);

Textdraw3 = TextDrawCreate(194.400009, 378.560028, "LD_SPAC:white");
TextDrawLetterSize(Textdraw3, 0.000000, 0.000000);
TextDrawTextSize(Textdraw3, 124.800003, 2.986663);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 255);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 0);
TextDrawFont(Textdraw3, 4);

Textdraw4 = TextDrawCreate(200.800003, 342.720001, "Killed By");
TextDrawLetterSize(Textdraw4, 0.579599, 2.182399);
TextDrawTextSize(Textdraw4, 44.799999, 35.093330);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1378294017);
TextDrawSetShadow(Textdraw4, 2);
TextDrawSetOutline(Textdraw4, 0);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(204.000000, 395.733337, "Killers Name");
TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -5963521);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(326.399993, 336.000000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw6, 0.000000, 0.000000);
TextDrawTextSize(Textdraw6, 67.200012, 22.399993);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -2147483393);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 0);
TextDrawFont(Textdraw6, 4);

Textdraw7 = TextDrawCreate(398.399993, 336.000000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw7, 0.000000, 0.000000);
TextDrawTextSize(Textdraw7, 68.800018, 22.399993);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -2147483393);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 0);
TextDrawFont(Textdraw7, 4);

Textdraw8 = TextDrawCreate(330.399932, 337.493408, "Killers Health");
TextDrawLetterSize(Textdraw8, 0.251599, 1.891199);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, 8388863);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(404.799896, 337.493286, "Killers Gun");
TextDrawLetterSize(Textdraw9, 0.285999, 1.816532);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, 8388863);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(394.399993, 332.266662, "LD_SPAC:white");
TextDrawLetterSize(Textdraw10, 0.000000, 0.000000);
TextDrawTextSize(Textdraw10, 3.199980, 97.813323);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, 255);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 0);
TextDrawFont(Textdraw10, 4);

Textdraw11 = TextDrawCreate(408.800018, 364.373321, "hud:radar_emmetgun");
TextDrawLetterSize(Textdraw11, 0.000000, 0.000000);
TextDrawTextSize(Textdraw11, 50.399963, 28.373352);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -1);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 0);
TextDrawFont(Textdraw11, 4);

Textdraw12 = TextDrawCreate(414.399932, 400.959991, "Deagle");
TextDrawLetterSize(Textdraw12, 0.347598, 1.756800);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, -1061109505);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, 51);
TextDrawFont(Textdraw12, 1);
TextDrawSetProportional(Textdraw12, 1);

Textdraw13 = TextDrawCreate(332.799987, 365.866668, "hud:radar_hostpital");
TextDrawLetterSize(Textdraw13, 0.000000, 0.000000);
TextDrawTextSize(Textdraw13, 51.200012, 26.880004);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, -1);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 0);
TextDrawFont(Textdraw13, 4);

Textdraw14 = TextDrawCreate(343.199890, 398.719970, "75%");
TextDrawLetterSize(Textdraw14, 0.425998, 2.047998);
TextDrawAlignment(Textdraw14, 1);
TextDrawColor(Textdraw14, -1061109505);
TextDrawSetShadow(Textdraw14, 0);
TextDrawSetOutline(Textdraw14, 1);
TextDrawBackgroundColor(Textdraw14, 51);
TextDrawFont(Textdraw14, 1);
TextDrawSetProportional(Textdraw14, 1);
Credits
Thanks to iPLEOMAX for the textdraw editor.

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#2

Good job, Aweosme Texts +rep .
Reply
#3

Thanks!
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#4

This is awesome! but its pretty useless since its just a design i understand your point that you don't know how but why not to make it better so who else don't know how to make it can use it, to do this you'll need to create a per player textdraw because you need to get the killer name, weapon name, if you set to global textdraw it might return with false to all players

- So you need first to convert it ( i see that you're using ipelomax's textdraw editor) just re-open the project and edit all the textdraws from global to player search them on the bar down.

- OnPlayerDeath you should get the player name, health and get the current killer weapon then update your textdraw strings, final thing you should show/hide the textdraws after some seconds.
Reply
#5

Quote:
Originally Posted by SilentSoul
Посмотреть сообщение
This is awesome! but its pretty useless since its just a design i understand your point that you don't know how but why not to make it better so who else don't know how to make it can use it, to do this you'll need to create a per player textdraw because you need to get the killer name, weapon name, if you set to global textdraw it might return with false to all players

- So you need first to convert it ( i see that you're using ipelomax's textdraw editor) just re-open the project and edit all the textdraws from global to player search them on the bar down.

- OnPlayerDeath you should get the player name, health and get the current killer weapon then update your textdraw strings, final thing you should show/hide the textdraws after some seconds.
All textdraws shouldn't be converted to per player textdraws, only the ones that are really needed.
Anyways, the design looks good and original.
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#6

Nice design.
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#7

pawn Код:
// topo
new Text:Textdraw[15];

// ongamemode

Textdraw[0]
Textdraw[1]
Textdraw[2]
Textdraw[3]
...
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#8

Thanks glad you like it!
Reply
#9

Nice, nice. But to be honest is kinda useless because most of the stunt/tdm/dm servers have their own killcam which tells them who killed them and what gun killed them...
Reply
#10

Well ye
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