//Global Textdraws: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; new Text:Textdraw11; new Text:Textdraw12; new Text:Textdraw13; new Text:Textdraw14; Textdraw0 = TextDrawCreate(189.599990, 328.533325, "LD_SPAC:white"); TextDrawLetterSize(Textdraw0, 0.000000, 0.000000); TextDrawTextSize(Textdraw0, 288.000000, 104.533325); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -2147483393); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 0); TextDrawFont(Textdraw0, 4); Textdraw1 = TextDrawCreate(475.600006, 333.766662, "usebox"); TextDrawLetterSize(Textdraw1, 0.000000, 10.302593); TextDrawTextSize(Textdraw1, 190.800003, 0.000000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 0); TextDrawUseBox(Textdraw1, true); TextDrawBoxColor(Textdraw1, 102); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 0); TextDrawFont(Textdraw1, 0); Textdraw2 = TextDrawCreate(319.199981, 332.266662, "LD_SPAC:white"); TextDrawLetterSize(Textdraw2, 0.000000, 0.000000); TextDrawTextSize(Textdraw2, 2.400023, 97.813323); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, 255); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 0); TextDrawFont(Textdraw2, 4); Textdraw3 = TextDrawCreate(194.400009, 378.560028, "LD_SPAC:white"); TextDrawLetterSize(Textdraw3, 0.000000, 0.000000); TextDrawTextSize(Textdraw3, 124.800003, 2.986663); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 255); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 0); TextDrawFont(Textdraw3, 4); Textdraw4 = TextDrawCreate(200.800003, 342.720001, "Killed By"); TextDrawLetterSize(Textdraw4, 0.579599, 2.182399); TextDrawTextSize(Textdraw4, 44.799999, 35.093330); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -1378294017); TextDrawSetShadow(Textdraw4, 2); TextDrawSetOutline(Textdraw4, 0); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(204.000000, 395.733337, "Killers Name"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, -5963521); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 1); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(326.399993, 336.000000, "LD_SPAC:white"); TextDrawLetterSize(Textdraw6, 0.000000, 0.000000); TextDrawTextSize(Textdraw6, 67.200012, 22.399993); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -2147483393); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 0); TextDrawFont(Textdraw6, 4); Textdraw7 = TextDrawCreate(398.399993, 336.000000, "LD_SPAC:white"); TextDrawLetterSize(Textdraw7, 0.000000, 0.000000); TextDrawTextSize(Textdraw7, 68.800018, 22.399993); TextDrawAlignment(Textdraw7, 1); TextDrawColor(Textdraw7, -2147483393); TextDrawSetShadow(Textdraw7, 0); TextDrawSetOutline(Textdraw7, 0); TextDrawFont(Textdraw7, 4); Textdraw8 = TextDrawCreate(330.399932, 337.493408, "Killers Health"); TextDrawLetterSize(Textdraw8, 0.251599, 1.891199); TextDrawAlignment(Textdraw8, 1); TextDrawColor(Textdraw8, 8388863); TextDrawSetShadow(Textdraw8, 0); TextDrawSetOutline(Textdraw8, 1); TextDrawBackgroundColor(Textdraw8, 51); TextDrawFont(Textdraw8, 1); TextDrawSetProportional(Textdraw8, 1); Textdraw9 = TextDrawCreate(404.799896, 337.493286, "Killers Gun"); TextDrawLetterSize(Textdraw9, 0.285999, 1.816532); TextDrawAlignment(Textdraw9, 1); TextDrawColor(Textdraw9, 8388863); TextDrawSetShadow(Textdraw9, 0); TextDrawSetOutline(Textdraw9, 1); TextDrawBackgroundColor(Textdraw9, 51); TextDrawFont(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); Textdraw10 = TextDrawCreate(394.399993, 332.266662, "LD_SPAC:white"); TextDrawLetterSize(Textdraw10, 0.000000, 0.000000); TextDrawTextSize(Textdraw10, 3.199980, 97.813323); TextDrawAlignment(Textdraw10, 1); TextDrawColor(Textdraw10, 255); TextDrawSetShadow(Textdraw10, 0); TextDrawSetOutline(Textdraw10, 0); TextDrawFont(Textdraw10, 4); Textdraw11 = TextDrawCreate(408.800018, 364.373321, "hud:radar_emmetgun"); TextDrawLetterSize(Textdraw11, 0.000000, 0.000000); TextDrawTextSize(Textdraw11, 50.399963, 28.373352); TextDrawAlignment(Textdraw11, 1); TextDrawColor(Textdraw11, -1); TextDrawSetShadow(Textdraw11, 0); TextDrawSetOutline(Textdraw11, 0); TextDrawFont(Textdraw11, 4); Textdraw12 = TextDrawCreate(414.399932, 400.959991, "Deagle"); TextDrawLetterSize(Textdraw12, 0.347598, 1.756800); TextDrawAlignment(Textdraw12, 1); TextDrawColor(Textdraw12, -1061109505); TextDrawSetShadow(Textdraw12, 0); TextDrawSetOutline(Textdraw12, 1); TextDrawBackgroundColor(Textdraw12, 51); TextDrawFont(Textdraw12, 1); TextDrawSetProportional(Textdraw12, 1); Textdraw13 = TextDrawCreate(332.799987, 365.866668, "hud:radar_hostpital"); TextDrawLetterSize(Textdraw13, 0.000000, 0.000000); TextDrawTextSize(Textdraw13, 51.200012, 26.880004); TextDrawAlignment(Textdraw13, 1); TextDrawColor(Textdraw13, -1); TextDrawSetShadow(Textdraw13, 0); TextDrawSetOutline(Textdraw13, 0); TextDrawFont(Textdraw13, 4); Textdraw14 = TextDrawCreate(343.199890, 398.719970, "75%"); TextDrawLetterSize(Textdraw14, 0.425998, 2.047998); TextDrawAlignment(Textdraw14, 1); TextDrawColor(Textdraw14, -1061109505); TextDrawSetShadow(Textdraw14, 0); TextDrawSetOutline(Textdraw14, 1); TextDrawBackgroundColor(Textdraw14, 51); TextDrawFont(Textdraw14, 1); TextDrawSetProportional(Textdraw14, 1);
This is awesome! but its pretty useless since its just a design i understand your point that you don't know how but why not to make it better so who else don't know how to make it can use it, to do this you'll need to create a per player textdraw because you need to get the killer name, weapon name, if you set to global textdraw it might return with false to all players
- So you need first to convert it ( i see that you're using ipelomax's textdraw editor) just re-open the project and edit all the textdraws from global to player search them on the bar down. - OnPlayerDeath you should get the player name, health and get the current killer weapon then update your textdraw strings, final thing you should show/hide the textdraws after some seconds. |
// topo
new Text:Textdraw[15];
// ongamemode
Textdraw[0]
Textdraw[1]
Textdraw[2]
Textdraw[3]
...