Custom objects invisible/Warning(opcode 0x107): Exception 0xC0000005 at 0x59F8B4
#1

Hi com,


I always get this error when I try to place custom objects to my San Andreas.

Working with: 3ds Max 2012, TXD Workshop, Windows Vista Ultimate 32, Map Editor, SAMP 0.3z, Alci IMG Editor

That are all steps how i make my own object:
1: Making random model. This time I made "leitbaken1".
2: Made a texture (20x20), unwraped UVW and put the texture on my model
3: Exported the DFF with "Deniskas" script (btw i also tryed it with KAMs but it ain't working either)
[spoiler][/spoiler]

4: Created new TXD with the texture i used in 3ds max, compressed and renamed it.


5: Added leitbaken1.txd and leitbaken1.dff into custom IMG with Alci IMG Editor
6: Wrote into custom.IDE:
objs

19529, leitbaken1, leitbaken1, 200, 0

end
tobj
end
path
end
2dfx
end

7: Rebuilded and saved everything



Now when i'm placing my own object with Map Editor i can see it, but when im pressing "test" button and joining the game my object disappears and i get this error code:
[18:43:52] Warning(opcode 0x107): Exception 0xC0000005 at 0x59F8B4
[18:43:52] Warning(opcode 0x107): Exception 0xC0000005 at 0x59F8B4




Don't tell me to ****** it or to delete something in \appdata\Local. I allready searched for solutions but nothing helped.
Sorry for my broken english, i hope u understood everything
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#2

Occurs when the client fails to load SA-MP objects. Usually a problem with one an essential file, samp.img being missing.Re-install the client. Try running the installer as Administrator if using Windows Vista / 7.
*
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#3

reinstalled everything, GTA, samp and editor. Same error when i joining the game
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#4

I dont know then man. I got it from here. https://sampforum.blast.hk/showthread.php?tid=339691
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#5

Did you only test the object using the test button of the editor?
You could test it in singleplayer, too. If it works there, it should be a SAMP-related thing.
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#6

Textures need to be a power of 2 as far as I know. 16x16, 32x32, 64x64 and so forth, or a combination like 32x64.
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#7

Hey guys

Ehm, I'm having the same problem. The size of the textures are 64x64 or 128x128, so they are ok, but it is not the size the issue.
Could be the new version of SA-MP? Because when I used older version as 0.3e or 0.3x I had not this kind of problem.
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#8

Quote:
Originally Posted by SuperSimonetti®250
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Hey guys

Ehm, I'm having the same problem. The size of the textures are 64x64 or 128x128, so they are ok, but it is not the size the issue.
Could be the new version of SA-MP? Because when I used older version as 0.3e or 0.3x I had not this kind of problem.
Read what Vince said.
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#9

Quote:
Originally Posted by GreenSt4lker
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Read what Vince said.
He already said, that the texture sizes are a square of 2.

This may be a bug of the new SAMP version (not sure tho, but I heard of similar problems with the new version from a friend).
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#10

Ok, it's not a version problem because I tried with other older version. I've tried 0.3e and 0.3x R2.

Now I don't know what the reason is.
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