[FilterScript] Bullet Hole 0.3z
#1

Bullet Hole
Introduction
Yo it's Cannary here, the Bullet Hole FS will make an object where someone shoots, it's just like a bullet hole, the default maximum bullet holes in server is 700, but you can use /clear to clear them out without reaching the limit.
Update
Update: The object is smaller and minigun can be used now.

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#2

very good...
Link to download?
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#3

this is good
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#4

Quote:
Originally Posted by raymond_river
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very good...
Link to download?
Thanks, Raymond, Link is already there

Quote:
Originally Posted by Team_PRO
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this is good
Thanks, updated
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#5

Epic Nice Work I like it dude!!
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#6

Cool.. Looks realistic
Good Job bro.
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#7

Looks cool!.

You can create so the bullets auto deletes too.
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#8

Quote:
Originally Posted by MBilal
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Epic Nice Work I like it dude!!
Thanks dude

Quote:
Originally Posted by Champ
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Cool.. Looks realistic
Good Job bro.
Thank you bro

Quote:
Originally Posted by davve95
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Looks cool!.

You can create so the bullets auto deletes too.
Thanks, when the bullet objects reach 700 it will auto delete all bullet objects
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#9

Quote:
Originally Posted by Cannary2048
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Thanks, when the bullet objects reach 700 it will auto delete all bullet objects
Maybe better (or nicer) recreating oldest bullet-objects with new bullet-object when limit is reached instead of deleting all objects?
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#10

Does supports vehicle?
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#11

Quote:
Originally Posted by Mutha_X
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Maybe better (or nicer) recreating oldest bullet-objects with new bullet-object when limit is reached instead of deleting all objects?
Good idea bro, i will try making it
Quote:
Originally Posted by Team_PRO
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Does supports vehicle?
No bro, i don't think it could
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#12

Bump: 17/8/14; Last Posted: 02/08/14
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#13

Looks cool but rather than a clearall command, you can clear the bullet holes automatically if some time has passed away.
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#14

Unnecessary to define the functions as "stock".
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#15

Awesome.
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#16

Good Like CS
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#17

Quote:
Originally Posted by Lordzy
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Looks cool but rather than a clearall command, you can clear the bullet holes automatically if some time has passed away.
That would make lag I think, thanks btw
Quote:
Originally Posted by Mellnik
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Unnecessary to define the functions as "stock".
I just like to make some stocks , also I included <streamer> without using any streamer functions
Quote:
Originally Posted by Jardell
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Awesome.
Thanks, Jardell
Quote:
Originally Posted by SkillNasr
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Good Like CS
Yes, of course
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#18

Auto delete object bullet doesn't working !
I have reached the number of objects allowed but it does not auto delete object that it just does not show
how to fix?
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#19

Greeat work dude.
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