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[FilterScript] Bullet Hole 0.3z - Printable Version

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+--- Thread: [FilterScript] Bullet Hole 0.3z (/showthread.php?tid=528846)



Bullet Hole 0.3z - Cannary2048 - 30.07.2014

Bullet Hole
Introduction
Yo it's Cannary here, the Bullet Hole FS will make an object where someone shoots, it's just like a bullet hole, the default maximum bullet holes in server is 700, but you can use /clear to clear them out without reaching the limit.
Update
Update: The object is smaller and minigun can be used now.

Pictures

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Download
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Respuesta: Bullet Hole 0.3z - raymond_river - 01.08.2014

very good...
Link to download?


Re: Bullet Hole 0.3z - Team_PRO - 01.08.2014

this is good


Re: Bullet Hole 0.3z - Cannary2048 - 01.08.2014

Quote:
Originally Posted by raymond_river
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very good...
Link to download?
Thanks, Raymond, Link is already there

Quote:
Originally Posted by Team_PRO
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this is good
Thanks, updated


Re: Bullet Hole 0.3z - MBilal - 01.08.2014

Epic Nice Work I like it dude!!


Re: Bullet Hole 0.3z - Champ - 01.08.2014

Cool.. Looks realistic
Good Job bro.


Re: Bullet Hole 0.3z - davve95 - 01.08.2014

Looks cool!.

You can create so the bullets auto deletes too.


Re: Bullet Hole 0.3z - Cannary2048 - 01.08.2014

Quote:
Originally Posted by MBilal
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Epic Nice Work I like it dude!!
Thanks dude

Quote:
Originally Posted by Champ
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Cool.. Looks realistic
Good Job bro.
Thank you bro

Quote:
Originally Posted by davve95
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Looks cool!.

You can create so the bullets auto deletes too.
Thanks, when the bullet objects reach 700 it will auto delete all bullet objects


Re: Bullet Hole 0.3z - Mutha_X - 01.08.2014

Quote:
Originally Posted by Cannary2048
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Thanks, when the bullet objects reach 700 it will auto delete all bullet objects
Maybe better (or nicer) recreating oldest bullet-objects with new bullet-object when limit is reached instead of deleting all objects?


Re: Bullet Hole 0.3z - Team_PRO - 01.08.2014

Does supports vehicle?


Re: Bullet Hole 0.3z - Cannary2048 - 02.08.2014

Quote:
Originally Posted by Mutha_X
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Maybe better (or nicer) recreating oldest bullet-objects with new bullet-object when limit is reached instead of deleting all objects?
Good idea bro, i will try making it
Quote:
Originally Posted by Team_PRO
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Does supports vehicle?
No bro, i don't think it could


Re: Bullet Hole 0.3z - Cannary2048 - 17.08.2014

Bump: 17/8/14; Last Posted: 02/08/14



Re: Bullet Hole 0.3z - Lordzy - 17.08.2014

Looks cool but rather than a clearall command, you can clear the bullet holes automatically if some time has passed away.


AW: Bullet Hole 0.3z - Mellnik - 17.08.2014

Unnecessary to define the functions as "stock".


Re: Bullet Hole 0.3z - Jardell - 17.08.2014

Awesome.


Re: Bullet Hole 0.3z - SkillNasr - 17.08.2014

Good Like CS


Re: Bullet Hole 0.3z - Cannary2048 - 18.08.2014

Quote:
Originally Posted by Lordzy
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Looks cool but rather than a clearall command, you can clear the bullet holes automatically if some time has passed away.
That would make lag I think, thanks btw
Quote:
Originally Posted by Mellnik
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Unnecessary to define the functions as "stock".
I just like to make some stocks , also I included <streamer> without using any streamer functions
Quote:
Originally Posted by Jardell
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Awesome.
Thanks, Jardell
Quote:
Originally Posted by SkillNasr
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Good Like CS
Yes, of course


Re: Bullet Hole 0.3z - quochuy7915 - 03.12.2014

Auto delete object bullet doesn't working !
I have reached the number of objects allowed but it does not auto delete object that it just does not show
how to fix?


AW: Bullet Hole 0.3z - Flori - 03.12.2014

Greeat work dude.