Anti-Weapon hack(Serverside Weapons)
#1

Hello, well it's been a long time since I last asked for help on SA-MP forums, yet, I'm here now.

I was wondering if someone could give me a hint and help me out with working on an Anti-Weapon hack.
  • Yes, I've searched... I can't seem to find any other Anti-Weapon hack like this one
  • It would be of very good use to me, and I would appriciate anyone who could help.
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons." Despite searching, I haven't been able to find anything like it, so that's why I'm here asking for help.

Serverside Weapons... Please could I get some help

Thanks,
Scorcher.
Reply
#2

Kindly bumped.
Reply
#3

SetPlayerDisabledWeapons ?
Reply
#4

Currentrly it's broken, isn't it?
Reply
#5

Quote:
Originally Posted by yezizhu
SetPlayerDisabledWeapons ?
Read the topic...
Reply
#6

Why not use something like SprunkBuster?
Reply
#7

quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."

SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning

Reply
#8

You mean like server side money?

The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.
Reply
#9

Quote:
Originally Posted by yezizhu
quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."

SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning

SetPlayerDisabledWeapons is bugged

Quote:
Originally Posted by NeRoSiS
You mean like server side money?

The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.
Mmm, there must be a way. As me and you witnissed, SF-RP had it.
Reply
#10

SetDisabledWeapons isn't broken, so I don't see what you aim to gain by not using it? As Nerosis said, alternatives are possible but they will be awesomely bad.
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)