Anti-Weapon hack(Serverside Weapons) -
[IB]Scorcher - 13.06.2009
Hello, well it's been a long time since I last asked for help on SA-MP forums, yet, I'm here now.
I was wondering if someone could give me a hint and help me out with working on an Anti-Weapon hack.
- Yes, I've searched... I can't seem to find any other Anti-Weapon hack like this one
- It would be of very good use to me, and I would appriciate anyone who could help.
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons." Despite searching, I haven't been able to find anything like it, so that's why I'm here asking for help.
Serverside Weapons... Please could I get some help
Thanks,
Scorcher.
Re: Anti-Weapon hack(Serverside Weapons) -
[IB]Scorcher - 13.06.2009
Kindly bumped.
Re: Anti-Weapon hack(Serverside Weapons) -
yezizhu - 13.06.2009
SetPlayerDisabledWeapons ?
Re: Anti-Weapon hack(Serverside Weapons) -
CracK - 13.06.2009
Currentrly it's broken, isn't it?
Re: Anti-Weapon hack(Serverside Weapons) -
[IB]Scorcher - 14.06.2009
Quote:
Originally Posted by yezizhu
SetPlayerDisabledWeapons ?
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Read the topic...
Re: Anti-Weapon hack(Serverside Weapons) -
Pghpunkid - 14.06.2009
Why not use something like SprunkBuster?
Re: Anti-Weapon hack(Serverside Weapons) -
yezizhu - 14.06.2009
quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."
SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning
Re: Anti-Weapon hack(Serverside Weapons) -
NeRoSiS - 14.06.2009
You mean like server side money?
The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.
Re: Anti-Weapon hack(Serverside Weapons) -
[IB]Scorcher - 14.06.2009
Quote:
Originally Posted by yezizhu
quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."
SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning
|
SetPlayerDisabledWeapons is bugged
Quote:
Originally Posted by NeRoSiS
You mean like server side money?
The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.
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Mmm, there must be a way. As me and you witnissed, SF-RP had it.
Re: Anti-Weapon hack(Serverside Weapons) -
Weirdosport - 14.06.2009
SetDisabledWeapons isn't broken, so I don't see what you aim to gain by not using it? As Nerosis said, alternatives are possible but they will be awesomely bad.