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Anti-Weapon hack(Serverside Weapons) - Printable Version

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+---- Thread: Anti-Weapon hack(Serverside Weapons) (/showthread.php?tid=81675)



Anti-Weapon hack(Serverside Weapons) - [IB]Scorcher - 13.06.2009

Hello, well it's been a long time since I last asked for help on SA-MP forums, yet, I'm here now.

I was wondering if someone could give me a hint and help me out with working on an Anti-Weapon hack.
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons." Despite searching, I haven't been able to find anything like it, so that's why I'm here asking for help.

Serverside Weapons... Please could I get some help

Thanks,
Scorcher.


Re: Anti-Weapon hack(Serverside Weapons) - [IB]Scorcher - 13.06.2009

Kindly bumped.


Re: Anti-Weapon hack(Serverside Weapons) - yezizhu - 13.06.2009

SetPlayerDisabledWeapons ?


Re: Anti-Weapon hack(Serverside Weapons) - CracK - 13.06.2009

Currentrly it's broken, isn't it?


Re: Anti-Weapon hack(Serverside Weapons) - [IB]Scorcher - 14.06.2009

Quote:
Originally Posted by yezizhu
SetPlayerDisabledWeapons ?
Read the topic...


Re: Anti-Weapon hack(Serverside Weapons) - Pghpunkid - 14.06.2009

Why not use something like SprunkBuster?


Re: Anti-Weapon hack(Serverside Weapons) - yezizhu - 14.06.2009

quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."

SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning




Re: Anti-Weapon hack(Serverside Weapons) - NeRoSiS - 14.06.2009

You mean like server side money?

The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.


Re: Anti-Weapon hack(Serverside Weapons) - [IB]Scorcher - 14.06.2009

Quote:
Originally Posted by yezizhu
quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."

SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning

SetPlayerDisabledWeapons is bugged

Quote:
Originally Posted by NeRoSiS
You mean like server side money?

The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.
Mmm, there must be a way. As me and you witnissed, SF-RP had it.


Re: Anti-Weapon hack(Serverside Weapons) - Weirdosport - 14.06.2009

SetDisabledWeapons isn't broken, so I don't see what you aim to gain by not using it? As Nerosis said, alternatives are possible but they will be awesomely bad.