[Map] Verdant Meadows Airport
#1

Hello,

This is my first map:











Code:
RemoveBuildingForPlayer(playerid, 3296, 255.9844, 2549.3281, 20.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3287, 255.9844, 2549.3281, 20.2031, 0.25);
Code:
CreateObject(3268, 211.98000, 2541.73999, 15.60000,   0.00000, 0.00000, 90.00000);
CreateObject(690, 186.44000, 2548.11011, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 168.98000, 2548.28003, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 150.03000, 2548.96997, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 182.75000, 2465.60010, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 163.42000, 2468.35010, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 203.20000, 2465.02002, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 224.14999, 2465.26001, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 245.08000, 2465.41992, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 264.57999, 2464.12988, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 285.63000, 2464.63989, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 304.34000, 2462.66992, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 324.69000, 2461.70996, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 345.57999, 2462.83008, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 365.35001, 2460.22998, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 231.55872, 2558.36426, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 267.36389, 2556.33179, 16.07000,   0.00000, 0.00000, 7.62000);
CreateObject(690, 343.89001, 2556.57007, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 359.91760, 2560.30273, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 375.64285, 2560.06299, 15.57000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 391.20001, 2557.58008, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 405.10999, 2557.12012, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 421.26001, 2557.11011, 15.67000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 446.60999, 2534.71997, 15.57000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 449.19000, 2519.11011, 16.68000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 450.50000, 2503.06006, 16.78000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 451.73999, 2489.05005, 16.78000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 447.87000, 2474.10010, 17.60000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 439.73001, 2460.63989, 15.07000,   0.00000, 0.00000, 316.64999);
CreateObject(3279, 447.60999, 2548.17993, 15.22000,   0.00000, 0.00000, 268.95999);
CreateObject(3279, 373.63000, 2451.65991, 15.19000,   0.00000, 0.00000, 88.91000);
CreateObject(3279, 298.84000, 2454.52002, 15.00000,   0.00000, 0.00000, 88.65000);
CreateObject(3279, 225.62000, 2450.86011, 15.28000,   0.00000, 0.00000, 85.81000);
CreateObject(3279, 156.89000, 2477.54004, 15.23000,   0.00000, 0.00000, 0.05000);
CreateObject(3279, 155.66000, 2532.63989, 15.70000,   0.00000, 0.00000, 0.00000);
CreateObject(6, 367.06000, 2543.86011, 15.11000,   0.00000, 0.00000, 178.53000);
CreateObject(3565, 282.67999, 2554.90991, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 290.78000, 2554.95996, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 298.76001, 2554.96997, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 306.85999, 2554.89990, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 314.89001, 2554.87988, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 322.72000, 2554.90991, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 330.60999, 2554.87988, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 332.97000, 2554.84009, 16.92000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 282.67999, 2554.90991, 19.69000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 290.78000, 2554.95996, 19.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 298.76001, 2554.96997, 19.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 306.85999, 2554.89990, 19.68000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 314.89001, 2554.87988, 19.70000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 322.76999, 2554.86011, 19.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 330.60999, 2554.87988, 19.68000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 332.97000, 2554.84009, 19.67000,   0.00000, 0.00000, 0.00000);
CreateObject(3279, 308.60999, 2549.36011, 15.66000,   0.00000, 0.00000, 270.17001);
CreateObject(2678, 224.41000, 2551.73999, 16.71000,   0.00000, 0.00000, 0.00000);
CreateObject(2678, 225.89999, 2551.70996, 16.71000,   0.00000, 0.00000, 177.55000);
CreateObject(2678, 197.96001, 2551.66992, 16.60000,   0.00000, 0.00000, 0.00000);
CreateObject(2678, 198.75000, 2551.60010, 16.60000,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 156.59000, 2492.32007, 21.25000,   0.00000, 0.00000, 90.69000);
CreateObject(3749, 156.28999, 2515.77002, 21.25000,   0.00000, 0.00000, 90.69000);
CreateObject(967, 155.05000, 2505.16992, 15.42000,   0.00000, 0.00000, 178.00000);
CreateObject(967, 157.39999, 2500.37012, 15.42000,   0.00000, 0.00000, 3.50000);
CreateObject(967, 155.06000, 2502.90991, 15.42000,   0.00000, 0.00000, 1.05000);
CreateObject(1685, 153.34000, 2526.37988, 16.41000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 153.36000, 2528.12012, 16.41000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 153.34000, 2526.37988, 17.82000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 153.36000, 2528.12012, 17.12000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 155.53999, 2481.71997, 16.26000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 155.48000, 2481.62012, 17.70000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 155.56000, 2480.79004, 16.26000,   0.00000, 0.00000, 0.49000);
CreateObject(1685, 155.56000, 2480.79004, 17.80000,   0.00000, 0.00000, 359.91000);
CreateObject(10814, 259.34296, 2526.01880, 19.62908,   0.00000, 0.00000, 179.32240);
CreateObject(690, 248.14319, 2557.18018, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(1348, 335.91412, 2531.72119, 16.44318,   0.00000, 0.00000, 359.16498);
CreateObject(1348, 335.91174, 2532.54761, 16.44318,   0.00000, 0.00000, 359.16498);
Reply
#2

Not bad as first work, but shouldn't bee any trees at an airport though.
Reply
#3

This is intended for TDM / DM servers.
Reply
#4

Good map, sent your private message.
Reply
#5

What is this ??
i don't Like it !
Reply
#6

Quote:
Originally Posted by GeekSiMo
View Post
What is this ??
i don't Like it !
No one asked your personal opinion. OT: Nice map for a first release. Would be better if you removed the many broken planes and just added few.
Reply
#7

Quote:
Originally Posted by PunkLorD
View Post
No one asked your personal opinion. OT: Nice map for a first release. Would be better if you removed the many broken planes and just added few.
Neither did yours. The map is bad.
Reply
#8

You Guys Stop Fighting ,
This Map Is Awsome As First Release For Him ,
So Keep It Up
Reply
#9

Nice map dude
Reply
#10

This one is addressed for the 2 guys arguing above. I get that new mappers should be encouraged to do more, but comments like "nice job, keep it up" ain't gonna help much. Comments like "The map is bad and I don't like it", ain't gonna do much help, either. You guys need to learn how to post useful comments. It's something that will help you and other people grow in the eyes of others. This is a community, after all.

As for the map, here is my opinion:
1. For a TDM map, it's nice work, but I think you should close the space somehow, because if you hold a TDM there, players might run off.
2. If you release a map, you can try to make it have multiple purposes. The Verdant Meadows Airstrip will need a re-work on almost every server. A map that can be used on different kinds servers is always appreciated. You don't need to do that right now, but you can take it into account next time.
3. This advice is meant for aesthetics. The map itself looks kind of unrealistic. It's a desert, trees like those aren't quite supposed to be there. Besides that, there are like 6 trees into one object, you should try to rotate them a bit, so they don't look like they are artificially placed there.

Your mapping skills will improve rapidly if you continue to do maps. If you need something more challenging at some point, you can try to look into sa-mp's retexturing functions. They helped me a lot with my island.
Reply
#11

It's quite nice for a first release. Keep it up.
Reply
#12

Treeful. Good job.
Reply
#13

greate work
Reply
#14

Great Job
Reply
#15

Quote:
Originally Posted by SWAT4
View Post
You Guys Stop Fighting ,
This Map Is Awsome As First Release For Him ,
So Keep It Up
Quote:
Originally Posted by www
View Post
Nice map dude
Thanks guys.

Quote:
Originally Posted by HeLiOn_PrImE
View Post
This one is addressed for the 2 guys arguing above. I get that new mappers should be encouraged to do more, but comments like "nice job, keep it up" ain't gonna help much. Comments like "The map is bad and I don't like it", ain't gonna do much help, either. You guys need to learn how to post useful comments. It's something that will help you and other people grow in the eyes of others. This is a community, after all.

As for the map, here is my opinion:
1. For a TDM map, it's nice work, but I think you should close the space somehow, because if you hold a TDM there, players might run off.
2. If you release a map, you can try to make it have multiple purposes. The Verdant Meadows Airstrip will need a re-work on almost every server. A map that can be used on different kinds servers is always appreciated. You don't need to do that right now, but you can take it into account next time.
3. This advice is meant for aesthetics. The map itself looks kind of unrealistic. It's a desert, trees like those aren't quite supposed to be there. Besides that, there are like 6 trees into one object, you should try to rotate them a bit, so they don't look like they are artificially placed there.

Your mapping skills will improve rapidly if you continue to do maps. If you need something more challenging at some point, you can try to look into sa-mp's retexturing functions. They helped me a lot with my island.
Thank you too much.

Quote:
Originally Posted by Wipe
View Post
It's quite nice for a first release. Keep it up.
Quote:
Originally Posted by Flori
View Post
Treeful. Good job.
Quote:
Originally Posted by Burooj
View Post
greate work
Quote:
Originally Posted by FahadKing07
View Post
Great Job
Thanks guys.
Reply
#16

Not bad
Reply
#17

nice map man!
Reply
#18

Quote:
Originally Posted by mitchellfunny1069
View Post
Not bad
Quote:
Originally Posted by 0x7
View Post
nice map man!
Thanks guys.
Reply


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