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[Map] Verdant Meadows Airport - Printable Version

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+---- Thread: [Map] Verdant Meadows Airport (/showthread.php?tid=515098)



Verdant Meadows Airport - ZaBraNjeNi - 24.05.2014

Hello,

This is my first map:











Code:
RemoveBuildingForPlayer(playerid, 3296, 255.9844, 2549.3281, 20.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3287, 255.9844, 2549.3281, 20.2031, 0.25);
Code:
CreateObject(3268, 211.98000, 2541.73999, 15.60000,   0.00000, 0.00000, 90.00000);
CreateObject(690, 186.44000, 2548.11011, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 168.98000, 2548.28003, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 150.03000, 2548.96997, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 182.75000, 2465.60010, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 163.42000, 2468.35010, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 203.20000, 2465.02002, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 224.14999, 2465.26001, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 245.08000, 2465.41992, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 264.57999, 2464.12988, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 285.63000, 2464.63989, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 304.34000, 2462.66992, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 324.69000, 2461.70996, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 345.57999, 2462.83008, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 365.35001, 2460.22998, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 231.55872, 2558.36426, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(690, 267.36389, 2556.33179, 16.07000,   0.00000, 0.00000, 7.62000);
CreateObject(690, 343.89001, 2556.57007, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 359.91760, 2560.30273, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 375.64285, 2560.06299, 15.57000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 391.20001, 2557.58008, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 405.10999, 2557.12012, 15.47000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 421.26001, 2557.11011, 15.67000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 446.60999, 2534.71997, 15.57000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 449.19000, 2519.11011, 16.68000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 450.50000, 2503.06006, 16.78000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 451.73999, 2489.05005, 16.78000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 447.87000, 2474.10010, 17.60000,   0.00000, 0.00000, 316.75000);
CreateObject(690, 439.73001, 2460.63989, 15.07000,   0.00000, 0.00000, 316.64999);
CreateObject(3279, 447.60999, 2548.17993, 15.22000,   0.00000, 0.00000, 268.95999);
CreateObject(3279, 373.63000, 2451.65991, 15.19000,   0.00000, 0.00000, 88.91000);
CreateObject(3279, 298.84000, 2454.52002, 15.00000,   0.00000, 0.00000, 88.65000);
CreateObject(3279, 225.62000, 2450.86011, 15.28000,   0.00000, 0.00000, 85.81000);
CreateObject(3279, 156.89000, 2477.54004, 15.23000,   0.00000, 0.00000, 0.05000);
CreateObject(3279, 155.66000, 2532.63989, 15.70000,   0.00000, 0.00000, 0.00000);
CreateObject(6, 367.06000, 2543.86011, 15.11000,   0.00000, 0.00000, 178.53000);
CreateObject(3565, 282.67999, 2554.90991, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 290.78000, 2554.95996, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 298.76001, 2554.96997, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 306.85999, 2554.89990, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 314.89001, 2554.87988, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 322.72000, 2554.90991, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 330.60999, 2554.87988, 17.02000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 332.97000, 2554.84009, 16.92000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 282.67999, 2554.90991, 19.69000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 290.78000, 2554.95996, 19.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 298.76001, 2554.96997, 19.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 306.85999, 2554.89990, 19.68000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 314.89001, 2554.87988, 19.70000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 322.76999, 2554.86011, 19.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 330.60999, 2554.87988, 19.68000,   0.00000, 0.00000, 0.00000);
CreateObject(3565, 332.97000, 2554.84009, 19.67000,   0.00000, 0.00000, 0.00000);
CreateObject(3279, 308.60999, 2549.36011, 15.66000,   0.00000, 0.00000, 270.17001);
CreateObject(2678, 224.41000, 2551.73999, 16.71000,   0.00000, 0.00000, 0.00000);
CreateObject(2678, 225.89999, 2551.70996, 16.71000,   0.00000, 0.00000, 177.55000);
CreateObject(2678, 197.96001, 2551.66992, 16.60000,   0.00000, 0.00000, 0.00000);
CreateObject(2678, 198.75000, 2551.60010, 16.60000,   0.00000, 0.00000, 0.00000);
CreateObject(3749, 156.59000, 2492.32007, 21.25000,   0.00000, 0.00000, 90.69000);
CreateObject(3749, 156.28999, 2515.77002, 21.25000,   0.00000, 0.00000, 90.69000);
CreateObject(967, 155.05000, 2505.16992, 15.42000,   0.00000, 0.00000, 178.00000);
CreateObject(967, 157.39999, 2500.37012, 15.42000,   0.00000, 0.00000, 3.50000);
CreateObject(967, 155.06000, 2502.90991, 15.42000,   0.00000, 0.00000, 1.05000);
CreateObject(1685, 153.34000, 2526.37988, 16.41000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 153.36000, 2528.12012, 16.41000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 153.34000, 2526.37988, 17.82000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 153.36000, 2528.12012, 17.12000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 155.53999, 2481.71997, 16.26000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 155.48000, 2481.62012, 17.70000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, 155.56000, 2480.79004, 16.26000,   0.00000, 0.00000, 0.49000);
CreateObject(1685, 155.56000, 2480.79004, 17.80000,   0.00000, 0.00000, 359.91000);
CreateObject(10814, 259.34296, 2526.01880, 19.62908,   0.00000, 0.00000, 179.32240);
CreateObject(690, 248.14319, 2557.18018, 15.00000,   0.00000, 0.00000, 0.00000);
CreateObject(1348, 335.91412, 2531.72119, 16.44318,   0.00000, 0.00000, 359.16498);
CreateObject(1348, 335.91174, 2532.54761, 16.44318,   0.00000, 0.00000, 359.16498);



Re: Verdant Meadows Airport - JakeGuzik - 24.05.2014

Not bad as first work, but shouldn't bee any trees at an airport though.


Re: Verdant Meadows Airport - ZaBraNjeNi - 24.05.2014

This is intended for TDM / DM servers.


Re: Verdant Meadows Airport - Hwang - 24.05.2014

Good map, sent your private message.


Re: Verdant Meadows Airport - GeekSiMo - 27.05.2014

What is this ??
i don't Like it !


Re: Verdant Meadows Airport - punklord - 27.05.2014

Quote:
Originally Posted by GeekSiMo
View Post
What is this ??
i don't Like it !
No one asked your personal opinion. OT: Nice map for a first release. Would be better if you removed the many broken planes and just added few.


Re: Verdant Meadows Airport - Dobbi - 27.05.2014

Quote:
Originally Posted by PunkLorD
View Post
No one asked your personal opinion. OT: Nice map for a first release. Would be better if you removed the many broken planes and just added few.
Neither did yours. The map is bad.


Re: Verdant Meadows Airport - SWAT4 - 14.01.2015

You Guys Stop Fighting ,
This Map Is Awsome As First Release For Him ,
So Keep It Up


Re: Verdant Meadows Airport - www - 14.01.2015

Nice map dude


Re: Verdant Meadows Airport - HeLiOn_PrImE - 15.01.2015

This one is addressed for the 2 guys arguing above. I get that new mappers should be encouraged to do more, but comments like "nice job, keep it up" ain't gonna help much. Comments like "The map is bad and I don't like it", ain't gonna do much help, either. You guys need to learn how to post useful comments. It's something that will help you and other people grow in the eyes of others. This is a community, after all.

As for the map, here is my opinion:
1. For a TDM map, it's nice work, but I think you should close the space somehow, because if you hold a TDM there, players might run off.
2. If you release a map, you can try to make it have multiple purposes. The Verdant Meadows Airstrip will need a re-work on almost every server. A map that can be used on different kinds servers is always appreciated. You don't need to do that right now, but you can take it into account next time.
3. This advice is meant for aesthetics. The map itself looks kind of unrealistic. It's a desert, trees like those aren't quite supposed to be there. Besides that, there are like 6 trees into one object, you should try to rotate them a bit, so they don't look like they are artificially placed there.

Your mapping skills will improve rapidly if you continue to do maps. If you need something more challenging at some point, you can try to look into sa-mp's retexturing functions. They helped me a lot with my island.


Re: Verdant Meadows Airport - Wipe - 15.01.2015

It's quite nice for a first release. Keep it up.


AW: Verdant Meadows Airport - Flori - 15.01.2015

Treeful. Good job.


Re: Verdant Meadows Airport - Burooj - 15.01.2015

greate work


Re: Verdant Meadows Airport - FahadKing07 - 16.01.2015

Great Job


Re: Verdant Meadows Airport - ZaBraNjeNi - 16.01.2015

Quote:
Originally Posted by SWAT4
View Post
You Guys Stop Fighting ,
This Map Is Awsome As First Release For Him ,
So Keep It Up
Quote:
Originally Posted by www
View Post
Nice map dude
Thanks guys.

Quote:
Originally Posted by HeLiOn_PrImE
View Post
This one is addressed for the 2 guys arguing above. I get that new mappers should be encouraged to do more, but comments like "nice job, keep it up" ain't gonna help much. Comments like "The map is bad and I don't like it", ain't gonna do much help, either. You guys need to learn how to post useful comments. It's something that will help you and other people grow in the eyes of others. This is a community, after all.

As for the map, here is my opinion:
1. For a TDM map, it's nice work, but I think you should close the space somehow, because if you hold a TDM there, players might run off.
2. If you release a map, you can try to make it have multiple purposes. The Verdant Meadows Airstrip will need a re-work on almost every server. A map that can be used on different kinds servers is always appreciated. You don't need to do that right now, but you can take it into account next time.
3. This advice is meant for aesthetics. The map itself looks kind of unrealistic. It's a desert, trees like those aren't quite supposed to be there. Besides that, there are like 6 trees into one object, you should try to rotate them a bit, so they don't look like they are artificially placed there.

Your mapping skills will improve rapidly if you continue to do maps. If you need something more challenging at some point, you can try to look into sa-mp's retexturing functions. They helped me a lot with my island.
Thank you too much.

Quote:
Originally Posted by Wipe
View Post
It's quite nice for a first release. Keep it up.
Quote:
Originally Posted by Flori
View Post
Treeful. Good job.
Quote:
Originally Posted by Burooj
View Post
greate work
Quote:
Originally Posted by FahadKing07
View Post
Great Job
Thanks guys.


Re: Verdant Meadows Airport - mitchellfunny1069 - 17.01.2015

Not bad


Re: Verdant Meadows Airport - 0x7 - 17.01.2015

nice map man!


Re: Verdant Meadows Airport - ZaBraNjeNi - 17.01.2015

Quote:
Originally Posted by mitchellfunny1069
View Post
Not bad
Quote:
Originally Posted by 0x7
View Post
nice map man!
Thanks guys.