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Use iPLEOMAX's textdraw creator to create an empty textdraw on the position you want (easier InGame than on Internet I think).
Then, get the code of the empty textdraw and replace the font by TEXT_DRAW_FONT_MODEL_PREVIEW, and use the function ball have mentionned above to set a preview model into the empty textdraw.
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Okay,so by using "TextDrawSetPreviewModel" I can make the model be that pizza or bottle?
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Absolutely.
Put the model in TextDrawSetPreviewModel as you would put it in first parameter in Create(Dynamic)Object.