[Help Please] warning 217: loose indentation
#1

( 7720 ) : warning 217: loose indentation

Код:
stock WepPlayer(playerid, giveplayerid) // playerid = Gifter.  giveplayerid = gift receiver
{
	if(PlayerInfo[playerid][pAdmin] >= 2 || playerid == MAX_PLAYERS)
	{
		    new wep = Random(1, 7);
		    if(wep == 1)
		    {
		        if(PlayerInfo[giveplayerid][pConnectTime] < 2 || PlayerInfo[giveplayerid][pWRestricted] > 0) return WepPlayer(playerid, giveplayerid);
		        GivePlayerValidWeapon(giveplayerid, 27, 30);
				GivePlayerCash(playerid, -50000);
		        SendClientMessageEx(giveplayerid, COLOR_GRAD2, " You recieved a Combat Shotgun from the China Imports");
		    }
		    else if(wep == 2)
		    {
		        if(PlayerInfo[giveplayerid][pConnectTime] < 2 || PlayerInfo[giveplayerid][pWRestricted] > 0) return WepPlayer(playerid, giveplayerid);
		        GivePlayerValidWeapon(giveplayerid, 28, 80);
				GivePlayerCash(playerid, -50000);
		        SendClientMessageEx(giveplayerid, COLOR_GRAD2, " You recieved a Micro Uzi from the China Imports");
		    }
		    else if(wep == 4)
		    {
		        if(PlayerInfo[giveplayerid][pConnectTime] < 2 || PlayerInfo[giveplayerid][pWRestricted] > 0) return WepPlayer(playerid, giveplayerid);
		        GivePlayerValidWeapon(giveplayerid, 30, 85);
				GivePlayerCash(playerid, -50000);
		        SendClientMessageEx(giveplayerid, COLOR_GRAD2, " You recieved a AK47 from the China Imports");
			}
		    else if(wep == 5)
		    {
		        if(PlayerInfo[giveplayerid][pConnectTime] < 2 || PlayerInfo[giveplayerid][pWRestricted] > 0) return WepPlayer(playerid, giveplayerid);
		        GivePlayerValidWeapon(giveplayerid, 31, 85);
				GivePlayerCash(playerid, -50000);
		        SendClientMessageEx(giveplayerid, COLOR_GRAD2, " You recieved a M4A1 from the China Imports");
		    }
		    else if(wep == 6)
		    {
		        if(PlayerInfo[giveplayerid][pConnectTime] < 2 || PlayerInfo[giveplayerid][pWRestricted] > 0) return WepPlayer(playerid, giveplayerid);
		        GivePlayerValidWeapon(giveplayerid, 32, 80);
				GivePlayerCash(playerid, -50000);
		        SendClientMessageEx(giveplayerid, COLOR_GRAD2, " You recieved a TEC9 from the China Imports");
		    }
			PlayerInfo[giveplayerid][pWepTime] = 300;
		}
		return 1; -- > This is the line 7720
	}
( 29988 ) : warning 217: loose indentation
Код:
						// FBI Rancher
                        case 490:
                        {
								obj1[vehicleid] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0); //grill
								AttachDynamicObjectToVehicle(obj1[vehicleid], vehicleid, -0.02, 2.18, -0.15,   0.00, 0.00, 0.00);
                        }
                        default:
                        {
                                return SendClientMessage(playerid, -1, "* You are not in a code 2 compatible police vehicle! *");
                        }
                }
                	format(string, sizeof(string), "* %s flicks the switch on the center console, activating the emergency lights", GetPlayerNameEx(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        } else {
                if (IsValidDynamicObject(obj1[vehicleid]) || IsValidDynamicObject(obj2[vehicleid]) || IsValidDynamicObject(obj3[vehicleid])) {
					DestroyDynamicObject(obj1[vehicleid]), DestroyDynamicObject(obj2[vehicleid]), DestroyDynamicObject(obj3[vehicleid]);
					format(string, sizeof(string), "* %s flicks the switch on the center console, deactivating the emergency lights", GetPlayerNameEx(playerid)); -- > Line 29988
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
        }
        return 1;
	}
	else return SendClientMessage(playerid, -1, "You are not a Law Enforcement Officer");
}
( 30119 ) : warning 217: loose indentation
Код:
// FBI Rancher
                        case 490:
                        {
								obj1[vehicleid] = CreateDynamicObject(19294, 10.0, 10.0, 10.0, 0, 0, 0); //grill
								obj2[vehicleid] = CreateDynamicObject(19290, 10.0, 10.0, 10.0, 0, 0, 0); //rear
								obj3[vehicleid] = CreateDynamicObject(19292, 10.0, 10.0, 10.0, 0, 0, 0); //rear
								AttachDynamicObjectToVehicle(obj1[vehicleid], vehicleid, 0, -1.67, 0.5,   0.00, 0.00, 0.00);
								AttachDynamicObjectToVehicle(obj2[vehicleid], vehicleid, -0.60, -1.67, 0.39,   0.00, 0.00, 0.00);
								AttachDynamicObjectToVehicle(obj3[vehicleid], vehicleid, 0.50, -1.67, 0.39,   0.00, 0.00, 0.00);
                        }
                        default:
                        {
                                return SendClientMessage(playerid, -1, "* You are not in a compatible police vehicle! *");
                        }
                }
                	format(string, sizeof(string), "* %s flicks the switch on the center console, activating the rear lights", GetPlayerNameEx(playerid)); -- > Line 30119
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        } else {
                if (IsValidDynamicObject(obj1[vehicleid]) || IsValidDynamicObject(obj2[vehicleid]) || IsValidDynamicObject(obj3[vehicleid])) {
					DestroyDynamicObject(obj1[vehicleid]), DestroyDynamicObject(obj2[vehicleid]), DestroyDynamicObject(obj3[vehicleid]);
					format(string, sizeof(string), "* %s flicks the switch on the center console, deactivating the rear lights", GetPlayerNameEx(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
        }
	}
	return 1;
}
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#2

*Bump* Help Please! ?
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#3

Apart from the fact that you posted in the wrong section, what don't you understand? Your indentation is horrible, and the compiler is telling you this. Go read a tutorial on how to indent properly.
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#4

Use #pragma tabsize 0 and like Infinity said... Indent it properly.
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#5

Quote:
Originally Posted by TheSimpleGuy
Посмотреть сообщение
Use #pragma tabsize 0



That is absolute shit. Bad practice.
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