12.05.2014, 21:12
respawn dos civis em local nunca usado & bom local
util para RPG/RP
Codigos Do Mapa:
CreateObject(2773,1244.7000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1)
CreateObject(2773,1244.7000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (2)
CreateObject(2773,1244.7000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (3)
CreateObject(2773,1244.7000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (4)
CreateObject(2773,1251.3000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (5)
CreateObject(2773,1251.3000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (6)
CreateObject(2773,1251.3000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (7)
CreateObject(2773,1251.3000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (
CreateObject(3578,1239.9000000,-1567.0000000,11.8000000,0.0000000,0.0000000,0.0000 000); //object(dockbarr1_la) (1)
CreateObject(3578,1235.2000000,-1567.0000000,11.8000000,0.0000000,0.0000000,0.0000 000); //object(dockbarr1_la) (2)
CreateObject(3578,1230.2000000,-1562.1000000,11.8000000,0.0000000,0.0000000,269.75 00000); //object(dockbarr1_la) (3)
CreateObject(3578,1244.8000000,-1561.8000000,11.8000000,0.0000000,0.0000000,269.74 70000); //object(dockbarr1_la) (4)
CreateObject(3578,1251.4000000,-1562.1000000,11.8000000,0.0000000,0.0000000,269.74 70000); //object(dockbarr1_la) (5)
CreateObject(3578,1265.5000000,-1562.1000000,11.8000000,0.0000000,0.0000000,270.50 00000); //object(dockbarr1_la) (6)
CreateObject(3578,1260.7000000,-1567.0000000,11.8000000,0.0000000,0.0000000,359.75 00000); //object(dockbarr1_la) (7)
CreateObject(3578,1256.2000000,-1567.0000000,11.8000000,0.0000000,0.0000000,359.99 70000); //object(dockbarr1_la) (
CreateObject(2773,1230.1000000,-1566.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (12)
CreateObject(2773,1230.1000000,-1564.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (13)
CreateObject(2773,1230.1000000,-1562.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (14)
CreateObject(2773,1230.1000000,-1560.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (15)
CreateObject(2773,1265.5000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (16)
CreateObject(2773,1265.5000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (17)
CreateObject(2773,1265.5000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1
CreateObject(2773,1265.5000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (19)
CreateObject(1215,1244.7000000,-1567.3000000,13.0000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (1)
CreateObject(1215,1251.3000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (2)
CreateObject(1215,1265.5000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (3)
CreateObject(1215,1230.1000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (4)
CreateObject(1215,1245.3000000,-1559.6000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (5)
CreateObject(1215,1250.9000000,-1559.6000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (6)
Veiculos:
AddStaticVehicleEx(462,1232.9000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1234.3000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1235.6000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1236.6000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1237.8000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1239.0000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1240.1000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1241.4000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1242.8000000,-1563.1000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(545,1254.1000000,-1564.2000000,13.5000000,180.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1257.5000000,-1564.2000000,13.5000000,181.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1261.2000000,-1564.2000000,13.5000000,180.9940000,109,122,15); //Hustler
AddStaticVehicleEx(545,1264.2000000,-1564.2000000,13.5000000,180.9940000,109,122,15); //Hustler
Remove De Um Objecto: "POSTO"
RemoveBuildingForPlayer(playerid,1297,1252.3247,-1566.9814,14.27369,6.0116315);
Prints
http://i58.servimg.com/u/f58/18/81/71/79/mta-sc10.jpg
util para RPG/RP
Codigos Do Mapa:
CreateObject(2773,1244.7000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1)
CreateObject(2773,1244.7000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (2)
CreateObject(2773,1244.7000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (3)
CreateObject(2773,1244.7000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (4)
CreateObject(2773,1251.3000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (5)
CreateObject(2773,1251.3000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (6)
CreateObject(2773,1251.3000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (7)
CreateObject(2773,1251.3000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (
CreateObject(3578,1239.9000000,-1567.0000000,11.8000000,0.0000000,0.0000000,0.0000 000); //object(dockbarr1_la) (1)
CreateObject(3578,1235.2000000,-1567.0000000,11.8000000,0.0000000,0.0000000,0.0000 000); //object(dockbarr1_la) (2)
CreateObject(3578,1230.2000000,-1562.1000000,11.8000000,0.0000000,0.0000000,269.75 00000); //object(dockbarr1_la) (3)
CreateObject(3578,1244.8000000,-1561.8000000,11.8000000,0.0000000,0.0000000,269.74 70000); //object(dockbarr1_la) (4)
CreateObject(3578,1251.4000000,-1562.1000000,11.8000000,0.0000000,0.0000000,269.74 70000); //object(dockbarr1_la) (5)
CreateObject(3578,1265.5000000,-1562.1000000,11.8000000,0.0000000,0.0000000,270.50 00000); //object(dockbarr1_la) (6)
CreateObject(3578,1260.7000000,-1567.0000000,11.8000000,0.0000000,0.0000000,359.75 00000); //object(dockbarr1_la) (7)
CreateObject(3578,1256.2000000,-1567.0000000,11.8000000,0.0000000,0.0000000,359.99 70000); //object(dockbarr1_la) (
CreateObject(2773,1230.1000000,-1566.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (12)
CreateObject(2773,1230.1000000,-1564.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (13)
CreateObject(2773,1230.1000000,-1562.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (14)
CreateObject(2773,1230.1000000,-1560.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (15)
CreateObject(2773,1265.5000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (16)
CreateObject(2773,1265.5000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (17)
CreateObject(2773,1265.5000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1
CreateObject(2773,1265.5000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (19)
CreateObject(1215,1244.7000000,-1567.3000000,13.0000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (1)
CreateObject(1215,1251.3000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (2)
CreateObject(1215,1265.5000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (3)
CreateObject(1215,1230.1000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (4)
CreateObject(1215,1245.3000000,-1559.6000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (5)
CreateObject(1215,1250.9000000,-1559.6000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (6)
Veiculos:
AddStaticVehicleEx(462,1232.9000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1234.3000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1235.6000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1236.6000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1237.8000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1239.0000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1240.1000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1241.4000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1242.8000000,-1563.1000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(545,1254.1000000,-1564.2000000,13.5000000,180.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1257.5000000,-1564.2000000,13.5000000,181.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1261.2000000,-1564.2000000,13.5000000,180.9940000,109,122,15); //Hustler
AddStaticVehicleEx(545,1264.2000000,-1564.2000000,13.5000000,180.9940000,109,122,15); //Hustler
Remove De Um Objecto: "POSTO"
RemoveBuildingForPlayer(playerid,1297,1252.3247,-1566.9814,14.27369,6.0116315);
Prints
http://i58.servimg.com/u/f58/18/81/71/79/mta-sc10.jpg