Respawn Dos Civis [Orginal] -
iBruninhoBorges - 12.05.2014
respawn dos civis em local nunca usado & bom local
util para RPG/RP
Codigos Do Mapa:
CreateObject(2773,1244.7000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1)
CreateObject(2773,1244.7000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (2)
CreateObject(2773,1244.7000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (3)
CreateObject(2773,1244.7000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (4)
CreateObject(2773,1251.3000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (5)
CreateObject(2773,1251.3000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (6)
CreateObject(2773,1251.3000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (7)
CreateObject(2773,1251.3000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (
CreateObject(3578,1239.9000000,-1567.0000000,11.8000000,0.0000000,0.0000000,0.0000 000); //object(dockbarr1_la) (1)
CreateObject(3578,1235.2000000,-1567.0000000,11.8000000,0.0000000,0.0000000,0.0000 000); //object(dockbarr1_la) (2)
CreateObject(3578,1230.2000000,-1562.1000000,11.8000000,0.0000000,0.0000000,269.75 00000); //object(dockbarr1_la) (3)
CreateObject(3578,1244.8000000,-1561.8000000,11.8000000,0.0000000,0.0000000,269.74 70000); //object(dockbarr1_la) (4)
CreateObject(3578,1251.4000000,-1562.1000000,11.8000000,0.0000000,0.0000000,269.74 70000); //object(dockbarr1_la) (5)
CreateObject(3578,1265.5000000,-1562.1000000,11.8000000,0.0000000,0.0000000,270.50 00000); //object(dockbarr1_la) (6)
CreateObject(3578,1260.7000000,-1567.0000000,11.8000000,0.0000000,0.0000000,359.75 00000); //object(dockbarr1_la) (7)
CreateObject(3578,1256.2000000,-1567.0000000,11.8000000,0.0000000,0.0000000,359.99 70000); //object(dockbarr1_la) (
CreateObject(2773,1230.1000000,-1566.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (12)
CreateObject(2773,1230.1000000,-1564.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (13)
CreateObject(2773,1230.1000000,-1562.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (14)
CreateObject(2773,1230.1000000,-1560.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (15)
CreateObject(2773,1265.5000000,-1566.1000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (16)
CreateObject(2773,1265.5000000,-1564.2000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (17)
CreateObject(2773,1265.5000000,-1562.3000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (1
CreateObject(2773,1265.5000000,-1560.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_airprt_bar) (19)
CreateObject(1215,1244.7000000,-1567.3000000,13.0000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (1)
CreateObject(1215,1251.3000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (2)
CreateObject(1215,1265.5000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (3)
CreateObject(1215,1230.1000000,-1567.3000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (4)
CreateObject(1215,1245.3000000,-1559.6000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (5)
CreateObject(1215,1250.9000000,-1559.6000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (6)
Veiculos:
AddStaticVehicleEx(462,1232.9000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1234.3000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1235.6000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1236.6000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1237.8000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1239.0000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1240.1000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1241.4000000,-1563.2000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(462,1242.8000000,-1563.1000000,13.3000000,180.0000000,245,245,15); //Faggio
AddStaticVehicleEx(545,1254.1000000,-1564.2000000,13.5000000,180.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1257.5000000,-1564.2000000,13.5000000,181.0000000,109,122,15); //Hustler
AddStaticVehicleEx(545,1261.2000000,-1564.2000000,13.5000000,180.9940000,109,122,15); //Hustler
AddStaticVehicleEx(545,1264.2000000,-1564.2000000,13.5000000,180.9940000,109,122,15); //Hustler
Remove De Um Objecto: "POSTO"
RemoveBuildingForPlayer(playerid,1297,1252.3247,-1566.9814,14.27369,6.0116315);
Prints
http://i58.servimg.com/u/f58/18/81/71/79/mta-sc10.jpg
Re: Respawn Dos Civis [Orginal] -
Samuel300 - 12.05.2014
Sinceramente ... estб horrivel .
Bom, quase n tem objetos, sу coloco umas cercas e uns veiculos ...
Poderia ter colocado + objetos combinando com o local ...
Re: Respawn Dos Civis [Orginal] -
Canema - 13.05.2014
USE o "[CODE]" (Sem Aspas),dava pra por uma coisa mais legal ai.
Re: Respawn Dos Civis [Orginal] -
MatheusDalZot - 16.05.2014
Sinceramente ai pra mim ai nгo й um spawn original de civis, se for para rpg pioro ainda por ter colocado os hustler, geralmente um player novo no server nгo tem habilitaзгo, entгo andaria de bicicleta, e outra tem quase nada de objetos relacionados a spawn carinha, minha opiniгo dб uma melhorada ai
Re: Respawn Dos Civis [Orginal] -
SeV_ - 16.05.2014
Mapa super bбsico e com poucos objetos, e ficou meio feio.
Use mais objetos, inove seu sistema, eu se eu tivesse um RPG nunca iria fazer este SpawnCivil, eu concerteza usaria o interior do Aeroporto com NPCґs, simulando que vocк se mudou para a cidade recentemente. infelizmente nгo tenho interesse em rpg, pois nгo tenho paciкncia para jogar isso. Poderiam ser bem mais reais estes servidores, porйm nгo querem ou nгo sabem fazer.
@topic: Veja uns tutoriais de mappers, tente criar seu mйtodo de mapear. Observe a realidade e veja como poderб ser encaixada no jogo.
Re: Respawn Dos Civis [Orginal] -
MatheusDalZot - 16.05.2014
Quote:
Originally Posted by SeV_
Mapa super bбsico e com poucos objetos, e ficou meio feio.
Use mais objetos, inove seu sistema, eu se eu tivesse um RPG nunca iria fazer este SpawnCivil, eu concerteza usaria o interior do Aeroporto com NPCґs, simulando que vocк se mudou para a cidade recentemente. infelizmente nгo tenho interesse em rpg, pois nгo tenho paciкncia para jogar isso. Poderiam ser bem mais reais estes servidores, porйm nгo querem ou nгo sabem fazer.
@topic: Veja uns tutoriais de mappers, tente criar seu mйtodo de mapear. Observe a realidade e veja como poderб ser encaixada no jogo.
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eu estou com projeto rpg mano sу que ainda nгo consegui intender como fazer para por npc's no server, pois eu tenho muitas idйias envolvendo npc's
Re: Respawn Dos Civis [Orginal] -
iBruninhoBorges - 17.05.2014
Vlw Pelos Comentбrios, Irei Melhorar Meus Mapas !
Vlw Galera !
Re: Respawn Dos Civis [Orginal] -
PT - 17.05.2014
isso й mais para TDM/DM e mesmo assim ta fraco. Nao se enquadra de ponto algum no RPG.
Mesmo assim continue que melhora.