How to make transparent textdraws
#1

I want to create A trasparent TextDraw.

PHP код:
    ///////////////
    //^ Textdraws//
    //|          //
    //|          //
    //Y    X----->  //
    ///////////////
    
Clock TextDrawCreate(549.024.0"00:00");
    
TextDrawLetterSize(Clock0.552.0);
    
TextDrawFont(Clock3);
    
TextDrawBackgroundColor(Clock0x000000AA);
    
TextDrawSetOutline(Clock2);
    
DaysOfWeek TextDrawCreate(549.07.0WeekDays[GameDay]);
    
TextDrawAlignment(DaysOfWeek1);
    
TextDrawBackgroundColor(DaysOfWeek0x000000FF);
    
TextDrawFont(DaysOfWeek2);
    
TextDrawLetterSize(DaysOfWeek0.29991.2);
    
TextDrawColor(DaysOfWeek0xFFFFFFFF);
    
TextDrawSetOutline(DaysOfWeek1);
    
TextDrawSetProportional(DaysOfWeektrue);
    
TextDrawSetShadow(DaysOfWeek1);
    
Lotto1 TextDrawCreate(334.000000281.000000"~g~Daily Lottery Draw~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ");
    
TextDrawAlignment(Lotto12);
    
TextDrawBackgroundColor(Lotto1255);
    
TextDrawFont(Lotto13);
    
TextDrawLetterSize(Lotto10.5000001.000000);
    
TextDrawColor(Lotto1, -1);
    
TextDrawSetOutline(Lotto10);
    
TextDrawSetProportional(Lotto11);
    
TextDrawSetShadow(Lotto11);
    
TextDrawUseBox(Lotto11);
    
TextDrawBoxColor(Lotto1255);
    
TextDrawTextSize(Lotto1560.000000319.000000);
    
Lotto2 TextDrawCreate(330.000000302.000000"Todays Number ~p~64 ~w~Jackpot ~g~$6982345");
    
TextDrawAlignment(Lotto22);
    
TextDrawBackgroundColor(Lotto2255);
    
TextDrawFont(Lotto21);
    
TextDrawLetterSize(Lotto20.3000000.899999);
    
TextDrawColor(Lotto2, -1);
    
TextDrawSetOutline(Lotto20);
    
TextDrawSetProportional(Lotto21);
    
TextDrawSetShadow(Lotto21);
    
AdminAnnouncement TextDrawCreate(319.000000181.000000" ");
    
TextDrawAlignment(AdminAnnouncement2);
    
TextDrawBackgroundColor(AdminAnnouncement255);
    
TextDrawFont(AdminAnnouncement3);
    
TextDrawLetterSize(AdminAnnouncement1.0999992.499999);
    
TextDrawColor(AdminAnnouncement, -1);
    
TextDrawSetOutline(AdminAnnouncement0);
    
TextDrawSetProportional(AdminAnnouncement1);
    
TextDrawSetShadow(AdminAnnouncement1);
    
// Create Intro textdraw for when a player joins the server:
    
format(stringsizeof(string),  " ~n~~y~SirJohn's~n~~b~Cops ~w~And ~r~Robbers~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ");
    
Intro0 TextDrawCreate(319.000000119.000000string);
    
TextDrawAlignment(Intro02);
    
TextDrawBackgroundColor(Intro0255);
    
TextDrawFont(Intro03);
    
TextDrawLetterSize(Intro01.5399992.000000);
    
TextDrawColor(Intro0, -1);
    
TextDrawSetOutline(Intro00);
    
TextDrawSetProportional(Intro01);
    
TextDrawSetShadow(Intro01);
    
TextDrawUseBox(Intro01);
    
TextDrawBoxColor(Intro0255);
    
TextDrawTextSize(Intro0586.000000530.000000);
    
format(stringsizeof(string), "~g~%s"ServerInfo[sMapName]);
    
Intro1 TextDrawCreate(319.000000193.000000string);
    
TextDrawAlignment(Intro12);
    
TextDrawBackgroundColor(Intro1255);
    
TextDrawFont(Intro11);
    
TextDrawLetterSize(Intro10.7199991.199999);
    
TextDrawColor(Intro1, -1);
    
TextDrawSetOutline(Intro10);
    
TextDrawSetProportional(Intro11);
    
TextDrawSetShadow(Intro11);
    
Intro2 TextDrawCreate(319.000000223.000000"- This Is ~r~NOT ~w~a Deathmatch Server.~n~- Do ~r~NOT ~w~Attack People For No Reason~n~Or You Will Be Kicked / Banned~n~- Respect Admins And Other Players~n~ ~n~- Type ~y~/help ~w~For Help And Game Information.~n~- Type ~y~/rules ~w~For Server Rules");
    
TextDrawAlignment(Intro22);
    
TextDrawBackgroundColor(Intro2255);
    
TextDrawFont(Intro21);
    
TextDrawLetterSize(Intro20.4499991.200000);
    
TextDrawColor(Intro2, -1);
    
TextDrawSetOutline(Intro20);
    
TextDrawSetProportional(Intro21);
    
TextDrawSetShadow(Intro21);
    
format(stringsizeof(string), "~y~Version %s"VERSION);
    
Intro3 TextDrawCreate(310.000000315.000000string);
    
TextDrawAlignment(Intro32);
    
TextDrawBackgroundColor(Intro3255);
    
TextDrawFont(Intro31);
    
TextDrawLetterSize(Intro30.6399991.300000);
    
TextDrawColor(Intro3, -1);
    
TextDrawSetOutline(Intro30);
    
TextDrawSetProportional(Intro31);
    
TextDrawSetShadow(Intro31);
    
format(stringsizeof(string), "~b~%s"WEBSITE);
    
Intro4 TextDrawCreate(315.000000344.000000string);
    
TextDrawAlignment(Intro42);
    
TextDrawBackgroundColor(Intro4255);
    
TextDrawFont(Intro43);
    
TextDrawLetterSize(Intro40.7900001.400000);
    
TextDrawColor(Intro4, -1);
    
TextDrawSetOutline(Intro40);
    
TextDrawSetProportional(Intro41);
    
TextDrawSetShadow(Intro41);
       for(new 
playerid 0playerid MAX_PLAYERSplayerid++)
    {
    
ZoneName[playerid] = TextDrawCreate(31.0429.0" ");
    
TextDrawAlignment(ZoneName[playerid],1);
    
TextDrawFont(ZoneName[playerid],1);
    
TextDrawLetterSize(ZoneName[playerid],0.280000,1.100000);
    
TextDrawSetOutline(ZoneName[playerid],1);
    
TextDrawSetProportional(ZoneName[playerid],1);
    
TextDrawSetShadow(ZoneName[playerid],1);
    
StatsDisplay[playerid] = TextDrawCreate(574.000000382.000000"~b~Courier Mission ~w~- Time: ~g~00:00");
    
TextDrawAlignment(StatsDisplay[playerid], 2);
    
TextDrawBackgroundColor(StatsDisplay[playerid], 255);
    
TextDrawFont(StatsDisplay[playerid], 1);
    
TextDrawLetterSize(StatsDisplay[playerid], 0.2300001.300000);
    
TextDrawColor(StatsDisplay[playerid], -1);
    
TextDrawSetOutline(StatsDisplay[playerid], 0);
    
TextDrawSetProportional(StatsDisplay[playerid], 1);
    
TextDrawSetShadow(StatsDisplay[playerid], 1);
    
SpeedoDisplay[playerid] = TextDrawCreate(587.000000422.000000" ");
    
TextDrawAlignment(SpeedoDisplay[playerid], 2);
    
TextDrawBackgroundColor(SpeedoDisplay[playerid], 255);
    
TextDrawFont(SpeedoDisplay[playerid], 1);
    
TextDrawLetterSize(SpeedoDisplay[playerid], 0.3400001.200000);
    
TextDrawColor(SpeedoDisplay[playerid], -1);
    
TextDrawSetOutline(SpeedoDisplay[playerid], 0);
    
TextDrawSetProportional(SpeedoDisplay[playerid], 1);
    
TextDrawSetShadow(SpeedoDisplay[playerid], 1);
    
AnnouncementToPlayer[playerid] = TextDrawCreate(319.000000181.000000" ");
    
TextDrawAlignment(AnnouncementToPlayer[playerid], 2);
    
TextDrawBackgroundColor(AnnouncementToPlayer[playerid], 255);
    
TextDrawFont(AnnouncementToPlayer[playerid], 3);
    
TextDrawLetterSize(AnnouncementToPlayer[playerid], 1.0999992.499999);
    
TextDrawColor(AnnouncementToPlayer[playerid], -1);
    
TextDrawSetOutline(AnnouncementToPlayer[playerid], 0);
    
TextDrawSetProportional(AnnouncementToPlayer[playerid], 1);
    
TextDrawSetShadow(AnnouncementToPlayer[playerid], 1);
    
format(TextDrawAdMessageStr[playerid][0], 256" ");
    
format(TextDrawAdMessageStr[playerid][1], 256" ");
    
format(TextDrawAdMessageStr[playerid][2], 256" ");
    
TextDrawAdMessage[playerid][0] = TextDrawCreate(342.000000400.000000TextDrawAdMessageStr[playerid][0]);
    
TextDrawAlignment(TextDrawAdMessage[playerid][0],2);
    
TextDrawFont(TextDrawAdMessage[playerid][0],1);
    
TextDrawLetterSize(TextDrawAdMessage[playerid][0],0.280000,1.100000);
    
TextDrawSetOutline(TextDrawAdMessage[playerid][0],1);
    
TextDrawSetProportional(TextDrawAdMessage[playerid][0],1);
    
TextDrawSetShadow(TextDrawAdMessage[playerid][0],1);
    
TextDrawAdMessage[playerid][1] = TextDrawCreate(342.000000377.000000TextDrawAdMessageStr[playerid][1]);
    
TextDrawAlignment(TextDrawAdMessage[playerid][1],2);
    
TextDrawFont(TextDrawAdMessage[playerid][1],1);
    
TextDrawLetterSize(TextDrawAdMessage[playerid][1],0.280000,1.100000);
    
TextDrawSetOutline(TextDrawAdMessage[playerid][1],1);
    
TextDrawSetProportional(TextDrawAdMessage[playerid][1],1);
    
TextDrawSetShadow(TextDrawAdMessage[playerid][1],1);
    
TextDrawAdMessage[playerid][2] = TextDrawCreate(342.000000356.000000TextDrawAdMessageStr[playerid][2]);
    
TextDrawAlignment(TextDrawAdMessage[playerid][2],2);
    
TextDrawFont(TextDrawAdMessage[playerid][2],1);
    
TextDrawLetterSize(TextDrawAdMessage[playerid][2],0.280000,1.100000);
    
TextDrawSetOutline(TextDrawAdMessage[playerid][2],1);
    
TextDrawSetProportional(TextDrawAdMessage[playerid][2],1);
    
TextDrawSetShadow(TextDrawAdMessage[playerid][2],1);
    
Menu_Title[playerid] = TextDrawCreate(116.000000120.000000" ");
    
TextDrawAlignment(Menu_Title[playerid], 2);
    
TextDrawBackgroundColor(Menu_Title[playerid], 255);
    
TextDrawFont(Menu_Title[playerid], 3);
    
TextDrawLetterSize(Menu_Title[playerid], 0.5099991.400000);
    
TextDrawColor(Menu_Title[playerid], -1);
    
TextDrawSetOutline(Menu_Title[playerid], 0);
    
TextDrawSetProportional(Menu_Title[playerid], 1);
    
TextDrawSetShadow(Menu_Title[playerid], 1);
    
TextDrawUseBox(Menu_Title[playerid], 1);
    
TextDrawBoxColor(Menu_Title[playerid], 255);
    
TextDrawTextSize(Menu_Title[playerid], 23.000000206.000000);
    
Menu_Stats[playerid] = TextDrawCreate(115.000000162.000000" ");
    
TextDrawAlignment(Menu_Stats[playerid], 2);
    
TextDrawBackgroundColor(Menu_Stats[playerid], 255);
    
TextDrawFont(Menu_Stats[playerid], 1);
    
TextDrawLetterSize(Menu_Stats[playerid], 0.2400001.200000);
    
TextDrawColor(Menu_Stats[playerid], -1);
    
TextDrawSetOutline(Menu_Stats[playerid], 0);
    
TextDrawSetProportional(Menu_Stats[playerid], 1);
    
TextDrawSetShadow(Menu_Stats[playerid], 1);
    
Menu_StatsCont[playerid] = TextDrawCreate(115.000000162.000000" ");
    
TextDrawAlignment(Menu_StatsCont[playerid], 2);
    
TextDrawBackgroundColor(Menu_StatsCont[playerid], 255);
    
TextDrawFont(Menu_StatsCont[playerid], 1);
    
TextDrawLetterSize(Menu_StatsCont[playerid], 0.2400001.200000);
    
TextDrawColor(Menu_StatsCont[playerid], -1);
    
TextDrawSetOutline(Menu_StatsCont[playerid], 0);
    
TextDrawSetProportional(Menu_StatsCont[playerid], 1);
    
TextDrawSetShadow(Menu_StatsCont[playerid], 1);
    
Menu_End[playerid] = TextDrawCreate(115.000000202.000000" ");
    
TextDrawAlignment(Menu_End[playerid], 2);
    
TextDrawBackgroundColor(Menu_End[playerid], 255);
    
TextDrawFont(Menu_End[playerid], 1);
    
TextDrawLetterSize(Menu_End[playerid], 0.2400001.200000);
    
TextDrawColor(Menu_End[playerid], -1);
    
TextDrawSetOutline(Menu_End[playerid], 0);
    
TextDrawSetProportional(Menu_End[playerid], 1);
    
TextDrawSetShadow(Menu_End[playerid], 1);
    new 
Float:ChatBoxY 162.000000;
    for(new 
0MAX_TEXTDRAW_ROWSr++)
    {
    
Menu_Column1[playerid][r] = TextDrawCreate(22.000000ChatBoxY"~y~1 ~w~- ~g~Item 1");
    
TextDrawBackgroundColor(Menu_Column1[playerid][r], 255);
    
TextDrawFont(Menu_Column1[playerid][r], 1);
    
TextDrawLetterSize(Menu_Column1[playerid][r], 0.2400001.200000);
    
TextDrawColor(Menu_Column1[playerid][r], -1);
    
TextDrawSetOutline(Menu_Column1[playerid][r], 0);
    
TextDrawSetProportional(Menu_Column1[playerid][r], 1);
    
TextDrawSetShadow(Menu_Column1[playerid][r], 1);
    
Menu_Column2[playerid][r] = TextDrawCreate(162.000000ChatBoxY"~b~$100000000");
    
TextDrawBackgroundColor(Menu_Column2[playerid][r], 255);
    
TextDrawFont(Menu_Column2[playerid][r], 1);
    
TextDrawLetterSize(Menu_Column2[playerid][r], 0.2400001.200000);
    
TextDrawColor(Menu_Column2[playerid][r], -1);
    
TextDrawSetOutline(Menu_Column2[playerid][r], 0);
    
TextDrawSetProportional(Menu_Column2[playerid][r], 1);
    
TextDrawSetShadow(Menu_Column2[playerid][r], 1);
    
ChatBoxY += 10.000000;
     
//printf("%f",ChatBoxY);
    
}
    
// Create Middle textdraw For /help /rules /tutorial:
    
MediumTextdraw0[playerid] = TextDrawCreate(330.000000103.000000" ~n~~b~SirJohn's ~w~Cops~n~and Robbers~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ");
    
TextDrawAlignment(MediumTextdraw0[playerid], 2);
    
TextDrawBackgroundColor(MediumTextdraw0[playerid], 255);
    
TextDrawFont(MediumTextdraw0[playerid], 3);
    
TextDrawLetterSize(MediumTextdraw0[playerid], 1.2299982.000000);
    
TextDrawColor(MediumTextdraw0[playerid], -1);
    
TextDrawSetOutline(MediumTextdraw0[playerid], 0);
    
TextDrawSetProportional(MediumTextdraw0[playerid], 1);
    
TextDrawSetShadow(MediumTextdraw0[playerid], 1);
    
TextDrawUseBox(MediumTextdraw0[playerid], 1);
    
TextDrawBoxColor(MediumTextdraw0[playerid], 255);
    
TextDrawTextSize(MediumTextdraw0[playerid], 605.000000408.000000);
    
MediumTextdraw1[playerid] = TextDrawCreate(322.000000174.000000"~r~SERVER RULES");
    
TextDrawAlignment(MediumTextdraw1[playerid], 2);
    
TextDrawBackgroundColor(MediumTextdraw1[playerid], 255);
    
TextDrawFont(MediumTextdraw1[playerid], 1);
    
TextDrawLetterSize(MediumTextdraw1[playerid], 0.7199991.199998);
    
TextDrawColor(MediumTextdraw1[playerid], -1);
    
TextDrawSetOutline(MediumTextdraw1[playerid], 0);
    
TextDrawSetProportional(MediumTextdraw1[playerid], 1);
    
TextDrawSetShadow(MediumTextdraw1[playerid], 1);
    
MediumTextdraw2[playerid] = TextDrawCreate(321.000000201.000000"- This Is ~r~NOT ~w~a Deathmatch Server.");
    
TextDrawAlignment(MediumTextdraw2[playerid], 2);
    
TextDrawBackgroundColor(MediumTextdraw2[playerid], 255);
    
TextDrawFont(MediumTextdraw2[playerid], 1);
    
TextDrawLetterSize(MediumTextdraw2[playerid], 0.4199991.000000);
    
TextDrawColor(MediumTextdraw2[playerid], -1);
    
TextDrawSetOutline(MediumTextdraw2[playerid], 0);
    
TextDrawSetProportional(MediumTextdraw2[playerid], 1);
    
TextDrawSetShadow(MediumTextdraw2[playerid], 1);
    
MediumTextdraw3[playerid] = TextDrawCreate(321.000000201.000000"- This Is ~r~NOT ~w~a Deathmatch Server.");
    
TextDrawAlignment(MediumTextdraw3[playerid], 2);
    
TextDrawBackgroundColor(MediumTextdraw3[playerid], 255);
    
TextDrawFont(MediumTextdraw3[playerid], 1);
    
TextDrawLetterSize(MediumTextdraw3[playerid], 0.4199991.000000);
    
TextDrawColor(MediumTextdraw3[playerid], -1);
    
TextDrawSetOutline(MediumTextdraw3[playerid], 0);
    
TextDrawSetProportional(MediumTextdraw3[playerid], 1);
    
TextDrawSetShadow(MediumTextdraw3[playerid], 1);
    
// Create Small textdraw for /version:
    
SmallTextdraw0[playerid] = TextDrawCreate(360.000000193.000000" ~n~~b~SirJohn's ~w~Cops and Robbers~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ");
    
TextDrawAlignment(SmallTextdraw0[playerid], 2);
    
TextDrawBackgroundColor(SmallTextdraw0[playerid], 255);
    
TextDrawFont(SmallTextdraw0[playerid], 3);
    
TextDrawLetterSize(SmallTextdraw0[playerid], 0.5899961.599998);
    
TextDrawColor(SmallTextdraw0[playerid], -1);
    
TextDrawSetOutline(SmallTextdraw0[playerid], 0);
    
TextDrawSetProportional(SmallTextdraw0[playerid], 1);
    
TextDrawSetShadow(SmallTextdraw0[playerid], 1);
    
TextDrawUseBox(SmallTextdraw0[playerid], 1);
    
TextDrawBoxColor(SmallTextdraw0[playerid], 255);
    
TextDrawTextSize(SmallTextdraw0[playerid], 585.000000329.000000);
    
SmallTextdraw1[playerid] = TextDrawCreate(359.000000237.000000" ~n~ ~n~ ~n~ ~n~~b~www.crazybobs.net");
    
TextDrawAlignment(SmallTextdraw1[playerid], 2);
    
TextDrawBackgroundColor(SmallTextdraw1[playerid], 255);
    
TextDrawFont(SmallTextdraw1[playerid], 2);
    
TextDrawLetterSize(SmallTextdraw1[playerid], 0.4699992.099999);
    
TextDrawColor(SmallTextdraw1[playerid], -1);
    
TextDrawSetOutline(SmallTextdraw1[playerid], 0);
    
TextDrawSetProportional(SmallTextdraw1[playerid], 1);
    
TextDrawSetShadow(SmallTextdraw1[playerid], 1);
    
SmallTextdraw2[playerid] = TextDrawCreate(361.000000240.000000"This is ~r~NOT ~w~a Deathmatch Server.~n~Do ~r~NOT ~w~Attack People For No Reason~n~Or You Will Be Kicked / Banned~n~ ");
    
TextDrawAlignment(SmallTextdraw2[playerid], 2);
    
TextDrawBackgroundColor(SmallTextdraw2[playerid], 255);
    
TextDrawFont(SmallTextdraw2[playerid], 1);
    
TextDrawLetterSize(SmallTextdraw2[playerid], 0.3599991.000000);
    
TextDrawColor(SmallTextdraw2[playerid], -1);
    
TextDrawSetOutline(SmallTextdraw2[playerid], 0);
    
TextDrawSetProportional(SmallTextdraw2[playerid], 1);
    
TextDrawSetShadow(SmallTextdraw2[playerid], 1);
    } 
I want to make dat Black To trasparent Textdraw
Reply
#2

Can To Help MEe?
Reply
#3

0x00000060
I believe this is it.

Edit the {60} to adjust the transparency of the textdraw
0 being invisible & 99 Being completely black

{Correct me if i'm wrong}
Reply
#4

Why dont work -.-
Can to give mee another like this textdraw.
Reply
#5

You want to create a textdraw like the code your shown above?
or do you just want the transparent color?
Reply
#6

I want a trasparent colour.
You look And if i change it to 0x00000060
he is again black
I want trasparent look like CrazyBob Cops And Robber.
Reply
#7

gekas,

Change the "60" to 10 or 15 or 20, depends how transparent you want the textdraw

Don't forget to REP+ please

Thanks
Reply
#8

@VladimirMark
If you deserve a rep you will get it,
no need to ask for +REPS...
Reply
#9

Again Dont Work
-.-
Please bro help mee if you are a good scripter :{
Reply
#10

Quote:
Originally Posted by ShaneOvSina
Посмотреть сообщение
@VladimirMark
If you deserve a rep you will get it,
no need to ask for +REPS...
This is so true
Reply


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