[FilterScript] Ultimate Anti Fake-Kill
#1

Last night I was while I was surfing the web. I was looking at various anti fake kills. And I was able to find two kinds. One kind which sees if someone dies 3 times in a second which is faulty because a hacker can fake kill slower. And the second which sees if the killerid has the weapon that killed the player. Which is major faulty and can even ban or kick innocent players.

I present to you my new idea for a fake kill. And let me tell you I tested this so much and I can't see how it would ban or kick an innocent player. It's just not possible in the code. And unlike the 3 kills in one second one. This only needs one fake kill to catch. And if you're wondering who am I?. I just started releasing my work. There is two versions of this anti fake kill. One that bans if someone fake kills and the other only kicks. Without further ado the download links:

Please +rep if this saved your server or you like it.

Kick Only Version: http://www.mediafire.com/download/4b...tiFakeKill.amx
Source Code: http://www.mediafire.com/download/gj...tiFakeKill.pwn

Ban Version: http://www.mediafire.com/download/j5...iFakeKill2.amx
Source Code: http://www.mediafire.com/download/m6...iFakeKill2.pwn

Installation: The installation couldn't be easier just paste either the ban or kick in your filterscript file and then go to server.cfg and add either AntiFakeKill or AntiFakeKill2 to the filterscripts line depending on which anti fake kill you chose the ban or kick version. Then either restart your server or login rcon and type the command /rcon loadfs AntiFakeKill (or AntiFakeKill2).

Enjoy!
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#2

Newly registered and we haven't read the forum rules. Naughty Daxter.
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#3

Quote:
Originally Posted by Riddick94
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Newly registered and we haven't read the forum rules. Naughty Daxter.
Did I do something wrong? if so what is it?. I'll change it.
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#4

Nice!
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#5

Quote:
Originally Posted by Daxter
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Did I do something wrong? if so what is it?. I'll change it.
You need to include the .pwn file.
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#6

Quote from forum rules:

Include All Source Code - Scripts or other programmed things released on these forums MUST include ALL source. If you do not wish to include the source code that is your right, and you are free to release binary-only versions elsewhere, this is only a condition for releasing programs here.
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#7

Ok, I included it.
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#8

What if player A shoots player B (who is the cheater) and then player B does fake-kill that player C killed him? It won't detect it as fake-kill.
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#9

Quote:
Originally Posted by Konstantinos
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What if player A shoots player B (who is the cheater) and then player B does fake-kill that player C killed him? It won't detect it as fake-kill.
But then someone will have to shoot him every fake kill. Which takes time. Most hackers will enter a server and do the very quick fake kill that does like 1 fake kill every 10 ms. This will prevent that. I might make the variable go up to 2 for it to be harder to do.
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#10

Quote:
Originally Posted by iRaiDeN
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Nice!
Thanks!
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