[FilterScript] Ultimate Anti Fake-Kill - Printable Version
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+--- Thread: [FilterScript] Ultimate Anti Fake-Kill (
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Ultimate Anti Fake-Kill -
Daxter - 04.05.2014
Last night I was while I was surfing the web. I was looking at various anti fake kills. And I was able to find two kinds. One kind which sees if someone dies 3 times in a second which is faulty because a hacker can fake kill slower. And the second which sees if the killerid has the weapon that killed the player. Which is major faulty and can even ban or kick innocent players.
I present to you my new idea for a fake kill. And let me tell you I tested this so much and I can't see how it would ban or kick an innocent player. It's just not possible in the code. And unlike the 3 kills in one second one. This only needs one fake kill to catch. And if you're wondering who am I?. I just started releasing my work. There is two versions of this anti fake kill. One that bans if someone fake kills and the other only kicks. Without further ado the download links:
Please +rep if this saved your server or you like it.
Kick Only Version:
http://www.mediafire.com/download/4b...tiFakeKill.amx
Source Code:
http://www.mediafire.com/download/gj...tiFakeKill.pwn
Ban Version:
http://www.mediafire.com/download/j5...iFakeKill2.amx
Source Code:
http://www.mediafire.com/download/m6...iFakeKill2.pwn
Installation: The installation couldn't be easier just paste either the ban or kick in your filterscript file and then go to server.cfg and add either AntiFakeKill or AntiFakeKill2 to the filterscripts line depending on which anti fake kill you chose the ban or kick version. Then either restart your server or login rcon and type the command /rcon loadfs AntiFakeKill (or AntiFakeKill2).
Enjoy!
Re: Ultimate Anti Fake-Kill -
Riddick94 - 04.05.2014
Newly registered and we haven't read the forum rules. Naughty Daxter.
Re: Ultimate Anti Fake-Kill -
Daxter - 04.05.2014
Quote:
Originally Posted by Riddick94
Newly registered and we haven't read the forum rules. Naughty Daxter.
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Did I do something wrong? if so what is it?. I'll change it.
Re: Ultimate Anti Fake-Kill -
iRaiDeN - 04.05.2014
Nice!
Re: Ultimate Anti Fake-Kill -
Redirect Left - 04.05.2014
Quote:
Originally Posted by Daxter
Did I do something wrong? if so what is it?. I'll change it.
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You need to include the .pwn file.
Re: Ultimate Anti Fake-Kill -
doreto - 04.05.2014
Quote from forum rules:
Include All Source Code - Scripts or other programmed things released on these forums MUST include ALL source. If you do not wish to include the source code that is your right, and you are free to release binary-only versions elsewhere, this is only a condition for releasing programs here.
Re: Ultimate Anti Fake-Kill -
Daxter - 04.05.2014
Ok, I included it.
Re: Ultimate Anti Fake-Kill -
Konstantinos - 04.05.2014
What if player A shoots player B (who is the cheater) and then player B does fake-kill that player C killed him? It won't detect it as fake-kill.
Re: Ultimate Anti Fake-Kill -
Daxter - 04.05.2014
Quote:
Originally Posted by Konstantinos
What if player A shoots player B (who is the cheater) and then player B does fake-kill that player C killed him? It won't detect it as fake-kill.
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But then someone will have to shoot him every fake kill. Which takes time. Most hackers will enter a server and do the very quick fake kill that does like 1 fake kill every 10 ms. This will prevent that. I might make the variable go up to 2 for it to be harder to do.
Re: Ultimate Anti Fake-Kill -
Daxter - 04.05.2014
Quote:
Originally Posted by iRaiDeN
Nice!
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Thanks!