12.04.2014, 17:03
I don't know if i should update it or to keep using my protection against the flooders
Some of my players complain that they get "You are banned from the server" bug randomly after applied this patch, could it be because of it?
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Who can explain, everything limit? and how much need to set, depends your server?
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Warning: client exceeded 'messageslimit' (1) <ip>:<port> (<count>) Limit: 500/sec
Warning: client exceeded 'ackslimit' <ip>:<port> (<count>) Limit: 1000/sec
Warning: client exceeded 'messageholelimit' (<type>) <ip>:<port> (<count>) Limit: 3000
Warning: Too many out-of-order messages from player <ip>:<port> (<count>) Limit: 3000 (messageholelimit)
So each time I see a log with:
[13:57:07] Warning: client exceeded 'ackslimit' 102.0.0.1:61407 ( 1278 ) Limit: 1000/sec It means someone is using some tool to make server lag ? |
If 'ackslimit' kicks regular players you should use /rcon ackslimit <count> to raise 'ackslimit' so it doesn't kick innocent players anymore. |
Any suggestions what to do, because with this new patch players get that You are banned... and with current one some players just timing out, or should I use this patch, just with increased limits?
@Mellnik, thanks I get that just now ^ |
check your server_log.txt for the Warning msgs described below.
It's hard for us to find the perfect default values because different kind of gamemodes need different values. messageslimit: (default 500) Код:
Warning: client exceeded 'messageslimit' (1) <ip>:<port> (<count>) Limit: 500/sec False positives ? If 'messageslimit' kicks regular players you should use /rcon messageslimit <count> to raise 'messageslimit' so it doesn't kick innocent players anymore. A low 'messageslimit' setting might help to block (new) attacks. ackslimit: (default 1000) Код:
Warning: client exceeded 'ackslimit' <ip>:<port> (<count>) Limit: 1000/sec A low 'ackslimit' setting might help to block (new) attacks. messageholelimit: (default 3000) Код:
Warning: client exceeded 'messageholelimit' (<type>) <ip>:<port> (<count>) Limit: 3000 A low 'messageholelimit' setting might help to block (new) attacks. 'out of order messages' reuses messageholelimit setting:: (default 3000) Код:
Warning: Too many out-of-order messages from player <ip>:<port> (<count>) Limit: 3000 (messageholelimit) A low 'messageholelimit' setting might help to block (new) attacks. playertimeout: (default 10000) Time in milliseconds until a player timeouts when not sending any packets. A low 'playertimeout' setting might help to block (new) attacks. |
I have question: If the player exceed limit is he kicked by server? Or it just display warning in server logs?
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