24.05.2009, 18:16
I have my own registration and login system, and I want to save some variables like,
HaveBomb[MAX_PLAYERS];
HaveBomb checks if someone have a a bomb, and when the player exit save it, like:
I buyed a bomb, than I exit and when I turn my self online again, the bomb still there.
Take a look at my Registration and Login system:
http://pawn.pastebin.com/m6d62618
HaveBomb[MAX_PLAYERS];
HaveBomb checks if someone have a a bomb, and when the player exit save it, like:
I buyed a bomb, than I exit and when I turn my self online again, the bomb still there.
Take a look at my Registration and Login system:
http://pawn.pastebin.com/m6d62618