Saving varables. - Printable Version
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Saving varables. -
Hot - 24.05.2009
I have my own registration and login system, and I want to save some variables like,
HaveBomb[MAX_PLAYERS];
HaveBomb checks if someone have a a bomb, and when the player exit save it, like:
I buyed a bomb, than I exit and when I turn my self online again, the bomb still there.
Take a look at my Registration and Login system:
http://pawn.pastebin.com/m6d62618
Re: Saving varables. -
Weirdosport - 24.05.2009
So what's the problem? You don't know how? You do it the same as you save all your other variables.
dUserSetINT(PlayerName(playerid)).("bomb",HaveBomb[playerid]);
That will save the HaveBomb value for the playerid to his file when he disconnected.
EDIT: to get the variable back:
HaveBomb[playerid] = dUserINT(PlayerName(playerid)).("bomb");
Re: Saving varables. -
Hot - 24.05.2009
just that? '_'
Re: Saving varables. -
Weirdosport - 24.05.2009
Yes, dudb does a lot of the work for you.