05.04.2014, 18:45
fake death does not work on "onplayerdeath"
it kicks when players die twice
code:
if(playerid == killerid) return Kick(playerid);
if(GetPVarInt(playerid, "fakekillnope") > tickcount()) return Kick(playerid);
SetPVarInt(playerid, "fakekillnope", tickcount()+3000);
it kicks when players die twice
code:
if(playerid == killerid) return Kick(playerid);
if(GetPVarInt(playerid, "fakekillnope") > tickcount()) return Kick(playerid);
SetPVarInt(playerid, "fakekillnope", tickcount()+3000);