09.03.2014, 04:36
![Sad](images/smilies/sad.gif)
Lets say a player sean places his boombox it calls this code
pawn Код:
playersBoombox[playerid] = CreateDynamicObject(...);
pawn Код:
DestroyDynamicObject(playersBoombox[playerid]);
I hope this makes sense for you but pretty much when an object gets deleted other objects that aren't streamed in for any players the ids get shifted around. Not modelids objectids.
Is there any way to stop this without using CreateObject instead?