08.03.2014, 11:49
Hi,
My story , iv maked server 3 years ago and its successfull , i wasnt get many players as this time , so i wasnt feel lags , now i get players and my server is lags for unknown reason, iv checked my GM twice all functions was ok
Well my server keep lagging when i get +60 players iv tried to use VPS and im now using hostskool , I dont know what is that but also my script is well i dont use many timers (totall 5 Timers), I m looking for someone can help me at skype: mahdiasali , and i just want to ask something when i restart the server lags is gone , I want to ask if there are problem with this timer:
Call Function:
Does this repeat many timers , how can i check if its timers problem if only 5 timers and i need plugin or person can help me thanks!
My story , iv maked server 3 years ago and its successfull , i wasnt get many players as this time , so i wasnt feel lags , now i get players and my server is lags for unknown reason, iv checked my GM twice all functions was ok
Well my server keep lagging when i get +60 players iv tried to use VPS and im now using hostskool , I dont know what is that but also my script is well i dont use many timers (totall 5 Timers), I m looking for someone can help me at skype: mahdiasali , and i just want to ask something when i restart the server lags is gone , I want to ask if there are problem with this timer:
Код:
public OnPlayerSpawn(playerid)
{
if(DMZone[playerid] >= 0)
{
SetPlayerHealth(playerid, 100000);
SetTimerEx("AntiSpawnkill",4000,0,"i",playerid);
}
.
.
}
Код:
forward AntiSpawnkill(playerid);
public AntiSpawnkill(playerid)
{
if(DMZone[playerid] == 0)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 1)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 2)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 3)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 4)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 5)
{
SetPlayerArmour(playerid,50);
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 6)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 7)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 8)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 9)
{
SetPlayerHealth(playerid,40);
}
if(DMZone[playerid] == 10)
{
SetPlayerHealth(playerid,40);
}
if(DMZone[playerid] == 11)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 12)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 13)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 14)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 15)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 16)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 17)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 18)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 19)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 20)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 21)
{
SetPlayerHealth(playerid,100);
}
return 1;
}


