public OnPlayerSpawn(playerid)
{
if(DMZone[playerid] >= 0)
{
SetPlayerHealth(playerid, 100000);
SetTimerEx("AntiSpawnkill",4000,0,"i",playerid);
}
.
.
}
forward AntiSpawnkill(playerid);
public AntiSpawnkill(playerid)
{
if(DMZone[playerid] == 0)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 1)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 2)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 3)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 4)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 5)
{
SetPlayerArmour(playerid,50);
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 6)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 7)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 8)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 9)
{
SetPlayerHealth(playerid,40);
}
if(DMZone[playerid] == 10)
{
SetPlayerHealth(playerid,40);
}
if(DMZone[playerid] == 11)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 12)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 13)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 14)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 15)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 16)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 17)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 18)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 19)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 20)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 21)
{
SetPlayerHealth(playerid,100);
}
return 1;
}
|
What does matter with accounts :P? about objects its unlimited Dynamic
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Player accounts have nothing to do with this. Do you have any code in OnPlayerUpdate callback?
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Why not?
Suppose his vps is having 50mb space and you are storing nearly 5000+ accounts, That will be nearly 35mb, And serverlog, ban log? Admin cmd log, etc can cause lag why not? |