Posts: 447
Threads: 105
Joined: Feb 2013
What if there are function allow the players add the server in-game?
Код:
OnPlayerSpawn
{
ShowPlayerDialog(playerid, SAMP_FAV, DIALOG_STYLE_LIST, "Add Server to Favorite\nDo you want to add the server to your SA-MP favorites?","","Yes", "Later");
}
isnt good idea ? :P
Posts: 31
Threads: 1
Joined: Aug 2013
Reputation:
0
Why on earth would someone probably try to add another server or a list of his Favourate servers in a server....
Normally people consider even typing the ip of the server as advertisement
Posts: 447
Threads: 105
Joined: Feb 2013
Quote:
Originally Posted by BodyBoardVEVO
Show OnPlayerDialogResponse your code 
|
Lol , im wondering if this really can be !
Posts: 772
Threads: 79
Joined: Dec 2012
How da fuck you can add server into fav. By a dialog response.
If you can code it, then you are Z_Less
Posts: 447
Threads: 105
Joined: Feb 2013
Quote:
Originally Posted by Avi Raj
How da fuck you can add server into fav. By a dialog response.
If you can code it, then you are Z_Less
|
Lol ! ,I never saied that i can but i just maked a suggestion
Edit:
Z_Less or ******?
Posts: 447
Threads: 105
Joined: Feb 2013
Quote:
Originally Posted by Lordz™
He doesn't actually need to be such a person to do that. There are people who could do more or less than them. This could be done if you're thinking as a function, but it might require functions which would do editions to the SA-MP client. It might not be possible just by getting into the server, but the client should also have the patch files to get it performed. I don't support it even if it'd come as a request (could be probably abused like advertisements on the fucking websites). Or, just do like Drebin posted:
|
Alright!