19.01.2014, 07:11
I'm glad finally samp will become a more fair game for everyone. As always should have been from the beginning. I never particularly liked that thing hit the lag. Very unfair.
This is the way every online FPS works, and unlike your fears, not "every noob is good" there.
Also, I wouldnt call "hitting the keys, making crazy movements to be unhittable "skill". Unlagged shooting is much more about skill than trying to predict someones movements, as this is more and more luck with higher pings, and making deathmatches pointless due to unfair pings. The sync is probably the best update ever for samp by means of fairness and gameplay improvement. |
It was a feature a lot of players liked. A lot of players disliked it as well though, no point in denying either of the two. But since 0.3d, servers could choose between enabling or disabling lagshooting, through the newly added TakeDamage & GiveDamage callbacks. Server owners could choose between both & both sides of the argument get their share.
With this update, there's no choice anymore. The players who like lagshooting are told to fuck off (quite literally in some posts!). Yes, no lagshooting anymore might gain us a lot of players. But lagshooting also got us a lot of players, players who have been loyal to SAMP since a lot of years. Anyone with basic economic knowledge knows that an old, returning client is much more valuable than a bunch of one-time joiners. Keep your customers happy & they'll return! I wouldn't see a problem in disabling lagshooting by default, but as pointed out it should still be a choice. |