[Ajuda] Spawn de liders de org!
#1

Saudaзхes, eu vim por meio desse tуpico, tirar uma dъvida referente ao spawn de liders de org! Tenho um gm so que duas orgs estгo com spawn trocados queria saber onde fica a localizaзгo para trocar o spawn! uma dъvida bem simples, mas procurei a soluзгo e nгo achei, por isso vim aqui ver se alguйm me ajuda!

Desde jб agradeзo..
Atenciosamente: Recagonlei
Reply
#2

manda a callback OnPlayerSpawn
Reply
#3

Copiei ele inteiro atй o PAdminsLog!

Quote:

public OnPlayerSpawn(playerid)
{
AntiDeAMX();
TextDrawHideForPlayer(playerid,cima2);
TextDrawHideForPlayer(playerid,cima);
TextDrawHideForPlayer(playerid,baixo);
TextDrawHideForAll(Reloginho1);
TextDrawShowForPlayer(playerid, Reloginho1);
TextDrawHideForAll(Reloginho2);
TextDrawShowForPlayer(playerid, Reloginho2);
//RecentlyShot[playerid] = 0;
if(sincronizando[playerid] == 1)
{
return true;
}
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "AdmCmd: Vocк foi kickado por Gasparzinho, Motivo: Spawn sem login");
SendClientMessage(playerid, COLOR_LIGHTRED,"Gasparzinho te kickou do servidor, e nгo o contrarie novamente");
// Kick(playerid);
return true;
}
CheckInfoOrg(playerid);
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLider] < 1)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo foi aprovado pelo lнder, agora й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMembro] < 1)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma familia, agora й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMembro] != 8 && PlayerInfo[playerid][pMembro] != 22)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma agencia, й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2)
{
if(PlayerInfo[playerid][pMembro] != 1 && PlayerInfo[playerid][pMembro] != 2 && PlayerInfo[playerid][pMembro] != 3 && PlayerInfo[playerid][pMembro] != 16 && PlayerInfo[playerid][pMembro] != 11)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й mais um oficial, й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMembro] > 0 || PlayerInfo[playerid][pLider] > 0)
{
MedicBill[playerid] = 0;
if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMembro] == { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; }
else if(PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; }
else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; }
else if(PlayerInfo[playerid][pMembro] == 1 { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 22) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
else if(PlayerInfo[playerid][pMembro] == 23) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
//SPAAWN LIDER
else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; }
else if(PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; }
else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; }
else if(PlayerInfo[playerid][pLider] == 1 { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 23) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pSkin] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
else
{
if(PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
else { PlayerInfo[playerid][pSkin] = 226; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
}
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
return true;
}

Reply
#4

manda isso
public SetPlayerSpawn(playerid)
Reply
#5

Pronto chef!
Quote:

public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
{
if(sincronizando[playerid] == 1)
{
return true;
}
if(MedicBill[playerid] >= 2 && PlayerInfo[playerid][pJailed] == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
format(gstring, 128, "Hospital: Vocк foi recuperado e perdeu R$%d.", precomorte);
SendClientMessage(playerid, TEAM_CYAN_COLOR, gstring);
GivePlayerMoney(playerid, -precomorte);
}
SBizzInfo[12][sbTill] += precomorte;
ExtortionSBiz(12, precomorte);
ResetPlayerWeaponsEx(playerid);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
PlayerInfo[playerid][pDeaths] += 1;
CofreOrg[4][Dinheiro] += precomorte;
if(WantedPoints[playerid] > 0)
{
new wanted = WantedPoints[playerid];
new diecash = WantedPoints[playerid]*200;
format(gstring, sizeof(gstring), "Vocк perdeu R$%d por morrer com Nivel De Procura: %d.", diecash, wanted);
SendClientMessage(playerid, COLOR_YELLOW, gstring);
GivePlayerMoney(playerid, - diecash);
//WantedPoints[playerid] = 2;
//SetPlayerWantedLevel(playerid, 2);
}
/*SetPlayerPos(playerid, 2003.2236,2286.2568,1011.9437);
SetPlayerFacingAngle(playerid, 264.0441);
SetPlayerCameraPos(playerid,2003.0568,2289.4766,10 13.1256);
SetPlayerCameraLookAt(playerid,2003.2236,2286.2568 ,1011.9437);
ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0, 1,1,1,1);
Controle(playerid, 0);
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
SetPlayerInterior(playerid, 1);*/
}
SetPlayerHealth(playerid, 100.0);
spawnado[playerid] = 1;
MedicBill[playerid] ++;
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pTut] == 0)
{
gNews[playerid] = 1; gFam[playerid] = 1; Controle(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, ;
//PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.00);
SetPlayerCameraPos(playerid, 1427.597, -1751.993, 86.024);
SetPlayerCameraLookAt(playerid, 1431.131, -1747.288, 79.93;
SetPlayerPos(playerid, 1409.3607,-1713.2329,30.7422);
SetPlayerInterior(playerid, 0);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
SetPlayerVirtualWorld(playerid,playerid+1);
ShowPlayerDialog(playerid,9,DIALOG_STYLE_MSGBOX,"S elecione seu Sexo:","{FFFFFF}Seja Bem Vindo(a)\n{00EE00}Brasil {FFD700}Play {00B2EE}Adventure{FFFFFF}.\n\n Visite Nosso Forum:\n www.{FFD700}rpgplayadventure{FFFFFF}.forumeiros.co m\n\nVocк й 'Homem' ou 'Mulher' ?\n ","Homem","Mulher");
PlayerPlaySound(playerid, 1131, 0.0, 0.0, 0.0);
}
new rand;
new House = PlayerInfo[playerid][pPHousekey];
if(PlayerInfo[playerid][pLuta] == 1)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
}
if(PlayerInfo[playerid][pLuta] == 2)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
}
if(PlayerInfo[playerid][pLuta] == 3)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
}
if(PlayerInfo[playerid][pLuta] == 4)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
}
if(PlayerInfo[playerid][pLuta] == 5)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
}
if(PlayerInfo[playerid][pLuta] == 6)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return true;
}
if(PlayerInfo[playerid][pJailed] == 9)
{
SetPlayerInterior(playerid, 1;
SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);//SetPlayerPos(playerid,1175.6014,-1179.9524,87.0427);
//SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Cadeia!");
return true;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gPresoBopeSpawns));
SetPlayerPos(playerid, gPresoBopeSpawns[rand][0], gPresoBopeSpawns[rand][1], gPresoBopeSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoBopeSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 3);
rand = random(sizeof(gPresoPcSpawns));
SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 5)
{
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gPresoPfSpawns));
SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 6)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2695.6262,-2126.2393,13.548;
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 7)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] ==
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.4160,87.2363,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(House !=255 && PlayerInfo[playerid][pSpawn] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[House][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[House][hWorld]);
SetPlayerPos(playerid, HouseInfo[House][hExitx], HouseInfo[House][hExity],HouseInfo[House][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = House;
PlayerInfo[playerid][pInt] = HouseInfo[House][hInt];
HouseEntered[playerid] = House;
return true;
}
if (PlayerInfo[playerid][pMembro] == 10 || PlayerInfo[playerid][pLider] == 10)// Taxistas Nascimento
{
SetPlayerPos(playerid, 1004.5120,-1431.9630,13.5469);
SetPlayerFacingAngle(playerid,181.6931);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)//Policia Militar Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1529.4567,-1671.7179,6.218;
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)//ROTA Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 286.3543,-1513.8691,24.9289);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)//Exйrcito Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1346.9358,492.0078,11.2027);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)//MEDICO Nascimento
{
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapon(playerid, 42, 9999);
GivePlayerWeapon(playerid, 24, 99);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2041.3466,-1409.0089,17.1641);
SetPlayerFacingAngle(playerid,181.3526);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pLider] == 5)//Aztecas Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1671.1569,-2119.1445,13.5469);
SetPlayerFacingAngle(playerid,181.4693);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)//Hamas Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1102.4619,-299.2778,73.9922);
SetPlayerFacingAngle(playerid,88.6093);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7)//Prefeito Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 354.8267,154.4102,1025.7964);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid, 100);
PlayerInfo[playerid][pLocal] = 241;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 8 || PlayerInfo[playerid][pLider] == //Hitmans Nascimento
{
SetPlayerPos(playerid, 970.0739,-1520.7496,13.5506);
SetPlayerFacingAngle(playerid,0.2909);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 9 || PlayerInfo[playerid][pLider] == 9) //Repуrters Nascimento
{
SetPlayerPos(playerid, 735.3049,-1350.8284,13.5000);
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapon(playerid, 43, 120);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 14 || PlayerInfo[playerid][pLider] == 14) //Groove Nascimento
{
GivePlayerWeapon(playerid, 24, 70);
GivePlayerWeapon(playerid, 29, 120);
SetPlayerPos(playerid, 2516.1411,-1675.4065,13.9113);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15) //GI Nascimento
{
SetPlayerPos(playerid, 414.5280,2531.5229,19.164;
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) //Policia Civil Nascimento
{
SetPlayerPos(playerid, 229.6951,177.7354,1003.0313);
SetPlayerFacingAngle(playerid, 87.4229);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17) //Ballas Membros Nascimento
{
SetPlayerPos(playerid, 1150.5472,-1180.6296,32.0275);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 18 || PlayerInfo[playerid][pLider] == 1 //Vagos Nascimento
{
SetPlayerPos(playerid, 2808.3562,-1176.4606,25.3687);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 13 || PlayerInfo[playerid][pLider] == 13) //Mбfia Yakuza Nascimento
{
SetPlayerPos(playerid, 679.7172,-1275.9229,13.5931);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 12 || PlayerInfo[playerid][pLider] == 12) //Mбfia Cosa Nostra Nascimento
{
SetPlayerPos(playerid, 309.4009,-1161.1469,80.9141);
SetPlayerFacingAngle(playerid,128.7879);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)//Policia Federal Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -49.8735,-274.2333,5.4297);
SetPlayerFacingAngle(playerid,179.7453);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 19 || PlayerInfo[playerid][pLider] == 19) //Bloodz
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2151.3245,-1807.9917,13.5465);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 20 || PlayerInfo[playerid][pLider] == 20) //Sons of Anarchy Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 709.8550,-438.7958,16.3359);
SetPlayerFacingAngle(playerid,174.7669);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 21 || PlayerInfo[playerid][pLider] == 21) //Drifters Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2793.4021,-1626.3422,10.9219);
SetPlayerVirtualWorld(playerid,0);
SetPlayerFacingAngle(playerid,352.1631);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 22 || PlayerInfo[playerid][pLider] == 22) //Triads Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1692.5481,1373.1191,7.1797);
SetPlayerVirtualWorld(playerid,0);
SetPlayerFacingAngle(playerid,4.3629);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23) //FARC Nascimento
{
SetPlayerPos(playerid, 1653.5564,-1840.5531,13.5456);
SetPlayerFacingAngle(playerid,179.8326);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
else
{
SetPlayerPos(playerid,1613.9719,-2270.1665,13.5156);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
}
//return true;
//}
//}
return true;
}

Reply
#6

olha
vocк acha os membros da org
procurando por

pMembro
e lider
pLider

agora sу fazer oque vc qr
Reply
#7

Eu consegui arrumar aqui fera, fiz um negуcio e arrumei
Para ficar mais fбcil se vocкs souber claro, queria tirar mais 2 dъvidas.
1° й em relaзгo onde troco a cor dos carros das orgs, pq na dos ballas os carros estгo verdes e deveriam ser roxos =D
2° й que na ъltima org й FARC estб bugada nгo tem nada lб, carros, motos, cofre nada, nгo sei tbm se o spawn estб errado, mas queria saber se vocк sabe o motivo!
Se puder ajudar ficarei grato!
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)