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[Ajuda] Spawn de liders de org! - Printable Version

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+---- Thread: [Ajuda] Spawn de liders de org! (/showthread.php?tid=484227)



Spawn de liders de org! - recagonlei - 29.12.2013

Saudaзхes, eu vim por meio desse tуpico, tirar uma dъvida referente ao spawn de liders de org! Tenho um gm so que duas orgs estгo com spawn trocados queria saber onde fica a localizaзгo para trocar o spawn! uma dъvida bem simples, mas procurei a soluзгo e nгo achei, por isso vim aqui ver se alguйm me ajuda!

Desde jб agradeзo..
Atenciosamente: Recagonlei


Re: Spawn de liders de org! - Wellington1999 - 29.12.2013

manda a callback OnPlayerSpawn


Re: Spawn de liders de org! - recagonlei - 29.12.2013

Copiei ele inteiro atй o PAdminsLog!

Quote:

public OnPlayerSpawn(playerid)
{
AntiDeAMX();
TextDrawHideForPlayer(playerid,cima2);
TextDrawHideForPlayer(playerid,cima);
TextDrawHideForPlayer(playerid,baixo);
TextDrawHideForAll(Reloginho1);
TextDrawShowForPlayer(playerid, Reloginho1);
TextDrawHideForAll(Reloginho2);
TextDrawShowForPlayer(playerid, Reloginho2);
//RecentlyShot[playerid] = 0;
if(sincronizando[playerid] == 1)
{
return true;
}
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "AdmCmd: Vocк foi kickado por Gasparzinho, Motivo: Spawn sem login");
SendClientMessage(playerid, COLOR_LIGHTRED,"Gasparzinho te kickou do servidor, e nгo o contrarie novamente");
// Kick(playerid);
return true;
}
CheckInfoOrg(playerid);
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLider] < 1)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo foi aprovado pelo lнder, agora й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMembro] < 1)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma familia, agora й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMembro] != 8 && PlayerInfo[playerid][pMembro] != 22)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma agencia, й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2)
{
if(PlayerInfo[playerid][pMembro] != 1 && PlayerInfo[playerid][pMembro] != 2 && PlayerInfo[playerid][pMembro] != 3 && PlayerInfo[playerid][pMembro] != 16 && PlayerInfo[playerid][pMembro] != 11)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й mais um oficial, й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMembro] > 0 || PlayerInfo[playerid][pLider] > 0)
{
MedicBill[playerid] = 0;
if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMembro] == { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; }
else if(PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; }
else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; }
else if(PlayerInfo[playerid][pMembro] == 1 { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 22) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
else if(PlayerInfo[playerid][pMembro] == 23) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
//SPAAWN LIDER
else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; }
else if(PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; }
else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; }
else if(PlayerInfo[playerid][pLider] == 1 { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 23) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pSkin] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
else
{
if(PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
else { PlayerInfo[playerid][pSkin] = 226; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
}
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
return true;
}




Re: Spawn de liders de org! - Wellington1999 - 29.12.2013

manda isso
public SetPlayerSpawn(playerid)


Re: Spawn de liders de org! - recagonlei - 29.12.2013

Pronto chef!
Quote:

public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
{
if(sincronizando[playerid] == 1)
{
return true;
}
if(MedicBill[playerid] >= 2 && PlayerInfo[playerid][pJailed] == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
format(gstring, 128, "Hospital: Vocк foi recuperado e perdeu R$%d.", precomorte);
SendClientMessage(playerid, TEAM_CYAN_COLOR, gstring);
GivePlayerMoney(playerid, -precomorte);
}
SBizzInfo[12][sbTill] += precomorte;
ExtortionSBiz(12, precomorte);
ResetPlayerWeaponsEx(playerid);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
PlayerInfo[playerid][pDeaths] += 1;
CofreOrg[4][Dinheiro] += precomorte;
if(WantedPoints[playerid] > 0)
{
new wanted = WantedPoints[playerid];
new diecash = WantedPoints[playerid]*200;
format(gstring, sizeof(gstring), "Vocк perdeu R$%d por morrer com Nivel De Procura: %d.", diecash, wanted);
SendClientMessage(playerid, COLOR_YELLOW, gstring);
GivePlayerMoney(playerid, - diecash);
//WantedPoints[playerid] = 2;
//SetPlayerWantedLevel(playerid, 2);
}
/*SetPlayerPos(playerid, 2003.2236,2286.2568,1011.9437);
SetPlayerFacingAngle(playerid, 264.0441);
SetPlayerCameraPos(playerid,2003.0568,2289.4766,10 13.1256);
SetPlayerCameraLookAt(playerid,2003.2236,2286.2568 ,1011.9437);
ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0, 1,1,1,1);
Controle(playerid, 0);
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
SetPlayerInterior(playerid, 1);*/
}
SetPlayerHealth(playerid, 100.0);
spawnado[playerid] = 1;
MedicBill[playerid] ++;
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pTut] == 0)
{
gNews[playerid] = 1; gFam[playerid] = 1; Controle(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, ;
//PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.00);
SetPlayerCameraPos(playerid, 1427.597, -1751.993, 86.024);
SetPlayerCameraLookAt(playerid, 1431.131, -1747.288, 79.93;
SetPlayerPos(playerid, 1409.3607,-1713.2329,30.7422);
SetPlayerInterior(playerid, 0);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
SetPlayerVirtualWorld(playerid,playerid+1);
ShowPlayerDialog(playerid,9,DIALOG_STYLE_MSGBOX,"S elecione seu Sexo:","{FFFFFF}Seja Bem Vindo(a)\n{00EE00}Brasil {FFD700}Play {00B2EE}Adventure{FFFFFF}.\n\n Visite Nosso Forum:\n www.{FFD700}rpgplayadventure{FFFFFF}.forumeiros.co m\n\nVocк й 'Homem' ou 'Mulher' ?\n ","Homem","Mulher");
PlayerPlaySound(playerid, 1131, 0.0, 0.0, 0.0);
}
new rand;
new House = PlayerInfo[playerid][pPHousekey];
if(PlayerInfo[playerid][pLuta] == 1)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
}
if(PlayerInfo[playerid][pLuta] == 2)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
}
if(PlayerInfo[playerid][pLuta] == 3)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
}
if(PlayerInfo[playerid][pLuta] == 4)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
}
if(PlayerInfo[playerid][pLuta] == 5)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
}
if(PlayerInfo[playerid][pLuta] == 6)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return true;
}
if(PlayerInfo[playerid][pJailed] == 9)
{
SetPlayerInterior(playerid, 1;
SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);//SetPlayerPos(playerid,1175.6014,-1179.9524,87.0427);
//SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Cadeia!");
return true;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gPresoBopeSpawns));
SetPlayerPos(playerid, gPresoBopeSpawns[rand][0], gPresoBopeSpawns[rand][1], gPresoBopeSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoBopeSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 3);
rand = random(sizeof(gPresoPcSpawns));
SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 5)
{
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gPresoPfSpawns));
SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 6)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2695.6262,-2126.2393,13.548;
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 7)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] ==
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.4160,87.2363,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(House !=255 && PlayerInfo[playerid][pSpawn] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[House][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[House][hWorld]);
SetPlayerPos(playerid, HouseInfo[House][hExitx], HouseInfo[House][hExity],HouseInfo[House][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = House;
PlayerInfo[playerid][pInt] = HouseInfo[House][hInt];
HouseEntered[playerid] = House;
return true;
}
if (PlayerInfo[playerid][pMembro] == 10 || PlayerInfo[playerid][pLider] == 10)// Taxistas Nascimento
{
SetPlayerPos(playerid, 1004.5120,-1431.9630,13.5469);
SetPlayerFacingAngle(playerid,181.6931);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)//Policia Militar Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1529.4567,-1671.7179,6.218;
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)//ROTA Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 286.3543,-1513.8691,24.9289);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)//Exйrcito Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1346.9358,492.0078,11.2027);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)//MEDICO Nascimento
{
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapon(playerid, 42, 9999);
GivePlayerWeapon(playerid, 24, 99);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2041.3466,-1409.0089,17.1641);
SetPlayerFacingAngle(playerid,181.3526);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pLider] == 5)//Aztecas Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1671.1569,-2119.1445,13.5469);
SetPlayerFacingAngle(playerid,181.4693);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)//Hamas Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1102.4619,-299.2778,73.9922);
SetPlayerFacingAngle(playerid,88.6093);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7)//Prefeito Nascimento
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 354.8267,154.4102,1025.7964);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid, 100);
PlayerInfo[playerid][pLocal] = 241;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 8 || PlayerInfo[playerid][pLider] == //Hitmans Nascimento
{
SetPlayerPos(playerid, 970.0739,-1520.7496,13.5506);
SetPlayerFacingAngle(playerid,0.2909);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 9 || PlayerInfo[playerid][pLider] == 9) //Repуrters Nascimento
{
SetPlayerPos(playerid, 735.3049,-1350.8284,13.5000);
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapon(playerid, 43, 120);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 14 || PlayerInfo[playerid][pLider] == 14) //Groove Nascimento
{
GivePlayerWeapon(playerid, 24, 70);
GivePlayerWeapon(playerid, 29, 120);
SetPlayerPos(playerid, 2516.1411,-1675.4065,13.9113);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15) //GI Nascimento
{
SetPlayerPos(playerid, 414.5280,2531.5229,19.164;
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) //Policia Civil Nascimento
{
SetPlayerPos(playerid, 229.6951,177.7354,1003.0313);
SetPlayerFacingAngle(playerid, 87.4229);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17) //Ballas Membros Nascimento
{
SetPlayerPos(playerid, 1150.5472,-1180.6296,32.0275);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 18 || PlayerInfo[playerid][pLider] == 1 //Vagos Nascimento
{
SetPlayerPos(playerid, 2808.3562,-1176.4606,25.3687);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 13 || PlayerInfo[playerid][pLider] == 13) //Mбfia Yakuza Nascimento
{
SetPlayerPos(playerid, 679.7172,-1275.9229,13.5931);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 12 || PlayerInfo[playerid][pLider] == 12) //Mбfia Cosa Nostra Nascimento
{
SetPlayerPos(playerid, 309.4009,-1161.1469,80.9141);
SetPlayerFacingAngle(playerid,128.7879);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)//Policia Federal Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -49.8735,-274.2333,5.4297);
SetPlayerFacingAngle(playerid,179.7453);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerWantedLevel(playerid, 0);
return true;
}
if (PlayerInfo[playerid][pMembro] == 19 || PlayerInfo[playerid][pLider] == 19) //Bloodz
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2151.3245,-1807.9917,13.5465);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 20 || PlayerInfo[playerid][pLider] == 20) //Sons of Anarchy Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 709.8550,-438.7958,16.3359);
SetPlayerFacingAngle(playerid,174.7669);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 21 || PlayerInfo[playerid][pLider] == 21) //Drifters Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2793.4021,-1626.3422,10.9219);
SetPlayerVirtualWorld(playerid,0);
SetPlayerFacingAngle(playerid,352.1631);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 22 || PlayerInfo[playerid][pLider] == 22) //Triads Nascimento
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1692.5481,1373.1191,7.1797);
SetPlayerVirtualWorld(playerid,0);
SetPlayerFacingAngle(playerid,4.3629);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23) //FARC Nascimento
{
SetPlayerPos(playerid, 1653.5564,-1840.5531,13.5456);
SetPlayerFacingAngle(playerid,179.8326);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
else
{
SetPlayerPos(playerid,1613.9719,-2270.1665,13.5156);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return true;
}
}
//return true;
//}
//}
return true;
}




Re: Spawn de liders de org! - Wellington1999 - 29.12.2013

olha
vocк acha os membros da org
procurando por

pMembro
e lider
pLider

agora sу fazer oque vc qr


Re: Spawn de liders de org! - recagonlei - 29.12.2013

Eu consegui arrumar aqui fera, fiz um negуcio e arrumei
Para ficar mais fбcil se vocкs souber claro, queria tirar mais 2 dъvidas.
1° й em relaзгo onde troco a cor dos carros das orgs, pq na dos ballas os carros estгo verdes e deveriam ser roxos =D
2° й que na ъltima org й FARC estб bugada nгo tem nada lб, carros, motos, cofre nada, nгo sei tbm se o spawn estб errado, mas queria saber se vocк sabe o motivo!
Se puder ajudar ficarei grato!