[GameMode] Stunt Server
#1

So, after discontinuing my TDM script, i started creating this Stunt server.
Even though though i had many issues, i still continued developing it.
This was scripted from scratch.


The includes/plugins:
To have this game-mode running, you will need these plugins(They are added in the download, but still..)
  • Y_INI (Register/Load/Mute system)
  • zCMD (Most commands)
  • sscanf (Most commands)
  • mSelection (For the /car command)
  • streamer ( - )
  • progress ( - )
You can remove the progress one.
The commands

  • Admin commands (52 commands)
  • Player commands (23 commands)
  • Teleports (11 teleports)
The server also has a "cheap" anti-cheat(Self-made), it kicks people when having these weapons:
  • Minigun
  • Heatseeker
  • Satchel Charge(C4)/Detonator
  • Night vision and Thermal goggles

  • ----------------[2.5.3]----------------

  • Toggleable anti-cheat(ON/OFF) ( LEVEL 6 - /ANTICHEAT )
  • Automatically turns ON if NO admins online, or IF only a LEVEL 1 admin only
  • Automatically turns OFF if Level 2, or a higher level admins online.

  • ----------------[2.5.4]----------------

  • If the Anti-Cheat is off, and there is a level 1 admin, the admin gets warned (SendMessageToAdmins + GameText), so he can /kick him.
It also has timers (that let players have 'special' fights, anti-cheat etc.) such as:
  • Minigun fight(Anti-Cheat has an exclusion for this)
  • RPG Fight
  • Grenade Fight
  • Dildo Fight

  • ----------------[2.5.3]----------------

  • Admin-Check timer (If there are only Level 1 admins online(Or 0 admins), then it turns on automatically, but if there are level 2+ admins online, then it turns off)

  • ----------------[2.5.4]----------------

  • Textdraw timers. (2 currently)
Auto-Messages
The server has automated messages, that help people with:
  • Commands
  • Stats saving
  • Reporting rulebreakers

  • ----------------[2.5.4]----------------

  • Spawning cars
  • etc.
Pictures: Download link(The gamemode is called 'test'):
PLANS:
  • Add more maps/teleports.
  • Add a time-counter in /stats(For how long the player has been playing)
FUTURE UPDATES:
  • pLoggedIn - If the player is logged in, hopefully will fix the "Ping-kicks OnPlayerConnect" ADDED
  • Add a /label || /removelabel (Clans/Factions i guess..)
CURRENT KNOWN BUGS:
  • /ostats is bugged(Issue is FOUND, not fixed yet)
  • Some ID 0 bugs found.
CHANGELOG/UPDATELIST:
  • 24/12/2013 [VERSION 2.5.2]

  • Fixed minor bugs (OnPlayerDeath, SetPlayerScore etc)
  • Added new admin commands (/freezeall, /unfreezeall, /resetstats)
  • New LSAP(/lsap) map (Not made by me, Credits to the mapper)
  • Added a "gun-game" script (/gungame, /exitgungame, /gungamehelp, max. kills of 50, 11 guns.)
  • Updated the Random Spawns (Now people spawn at /lsap and at /ramp1)
  • The random fights(Minigun, Grenade, RPG etc.) have an extended time.

  • 25/12/2013 [VERSION 2.5.3]

  • Improved the anti-cheat
  • Added an timer for the admins/anti-cheat (AdminCheck), which runs each 5 minutes(You can change it)
  • Made the /anticheat (LEVEL 6) toggleable(ON/OFF)
  • Improved the Kick for Weapon-Hacks

  • 27/12/2013 [VERSION 2.5.4]

  • Added some textdraws with timers
  • Added more automated message( 1 )
  • Added new map (Credits to dEvasT._)
  • Added "pTimesKicked", "pTimesWarned", and "pCheater", not tested yet.
  • pTimesKicked shows how many times the player has been kicked.
  • pTimesWarned shows how many times the player has been warned.
  • pCheater is written if the player has been kicked for having an outdated samp version/has used weapon-hacks
  • If a player with the "pCheater == 1" joins, online admins get warned, but if there are no admins online, he gets kicked.
  • Improved the Anti-Cheat, if the Anti-Cheat is off, and there is a level 1 admin online, the admin(s) get a warning.
  • Made one strings size bigger, so the message fully shows.

  • 28/12/2013 [VERSION 2.5.4]

  • Removed 'pCheater' due to a bug, which i sadly didn't understand how to fix.
  • Removed a line in /setmoney, so the user(playerid) doesn't loose money
  • Added /piratewars (Basically a pirate/island type map) [12 spawns - 14 boats]
  • Added /unfreezeme for VIPS
  • Improved the /god, /gungame, /piratewars, /car command (People can't use /god or /car if in a gun-game stadium, duel or in the pirate-wars)

  • 28/12/2013 [VERSION 2.5.4] (21:00)

  • Fixed some /piratewars bugs
  • Added so people can't use /goto when people are in /piratewars, /gungame, or in /duel
  • Added so players spawn with 99hp, and with 25armour in Pirate-Wars(To avoid a Godmode bug)
  • Made one timer longer, so hopefully there's less lag at one point
  • Made a shorter command for /spec ( /sp )
  • Fixed /savestatsall, so actually Level 6 can use it now
  • Discovered some ID0 bugs .. ;__;

  • 29/12/2013 [VERSION 2.5.7]

  • Fixed /gungame bugs(You won't be able to use /piratewars or /boost etc in the gun-game, you won't receive the "Gungame killsprees" outside /gungame)
  • Added /destroyvehicle for level 1 admins (To avoid random trolls blocking spawns/roads)
  • Extended some timers
  • Added so VIPS can't use boost in - Gungame - Piratewars - Duel
  • *Haven't notified about this i think* Players no longer can use /weapons in - /duel - /gungame - /piratewars
  • Admins can now see if a player types "/weapons"

  • 30/12/2013 [VERSION 2.5.9]

  • Added /warzone(Self created map, players can't use /cars || /weapons in it)
  • Added "WARZONE/FUN" in /teles (Gungame, Piratewars and Warzone is in there)
  • Added "pLoggedIn"(Players shouldn't get ping-kicked on connect now)
  • Players in Pirate-Wars || Duel || Gun-Game || War-Zone won't receive the fights(Minigun, RPG, Grenade etc.)
  • Players is Duel || War-Zone || Gun-Game || Pirate-Wars now get a hit indicator(Ding sound)
  • Players who are logged in get their stats saved, so, basically, stats loosing isn't easy to to do now.



CREDITS:
  • The SAMP team for SAMP.
  • The creators of PAWN for PAWN :p
  • The creators of the includes/plugins.
  • To people who helped me fix many bugs, help with scripts etc.
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#2

omg nice gamemode, but why you release it..?
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#3

Nice GM. +REP
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#4

Quote:
Originally Posted by Flaken
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omg nice gamemode, but why you release it..?
Why not? ^^
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#5

NICE GM!!
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#6

pretty good
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#7

I like it good work
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#8

Thanks guys.
I will update this topic tomorrow, added a gungame command, and some admin commands.
Fixed the kill-spree bug(Instead of getting the killers score, it got the player(victims) score.)
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#9

Very Cool bro, we're waiting for more releases from you
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#10

UPDATED
  • 24/12/2013 [VERSION 2.5.2]
  • Fixed minor bugs (OnPlayerDeath, SetPlayerScore etc)
  • Added new admin commands (/freezeall, /unfreezeall, /resetstats)
  • New LSAP(/lsap) map (Not made by me, Credits to the mapper)
  • Added a "gun-game" script (/gungame, /exitgungame, /gungamehelp, max. kills of 50, 11 guns.)
  • Updated the Random Spawns (Now people spawn at /lsap and at /ramp1)
  • The random fights(Minigun, Grenade, RPG etc.) have an extended time.
    DOWNLOAD LINKS
    http://www.mediafire.com/download/ji...ode%282%29.rar
    https://mega.co.nz/#!8IR31RBC!FNDAgA...SyptcexBGKeGnY
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