19.12.2013, 19:10
Unity Station By Prince Of Persia
Hello, SA-MP I'm coming with my Unity Station Mapping
Just to help the newbies to improve there server a bit
the code of the map
Hello, SA-MP I'm coming with my Unity Station Mapping
Just to help the newbies to improve there server a bit
the code of the map
Код:
CreateObject(621,1805.5000000,-1935.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1) CreateObject(621,1799.1999500,-1935.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (2) CreateObject(621,1792.8000500,-1935.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (3) CreateObject(621,1785.0999800,-1935.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (4) CreateObject(621,1775.6999500,-1934.9000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (5) CreateObject(621,1806.1999500,-1902.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (6) CreateObject(621,1806.4000200,-1908.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (7) CreateObject(621,1806.5000000,-1916.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (8) CreateObject(621,1806.4000200,-1925.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (9) CreateObject(621,1775.5000000,-1925.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (10) CreateObject(621,1775.1999500,-1916.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (11) CreateObject(621,1775.3000500,-1905.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (12) CreateObject(621,1775.5000000,-1896.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (13) CreateObject(621,1774.9000200,-1885.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (14) CreateObject(621,1784.5999800,-1885.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (15) CreateObject(621,1793.1999500,-1885.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (16) CreateObject(621,1801.9000200,-1885.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (17) CreateObject(3749,1813.5999800,-1889.8000500,18.3000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1) CreateObject(7033,1791.1999500,-1921.0999800,16.9000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1) CreateObject(3084,1786.1999500,-1914.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1) CreateObject(3084,1785.5000000,-1914.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2) CreateObject(2898,1800.8000500,-1917.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1) CreateObject(2898,1796.8000500,-1917.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2) CreateObject(2898,1793.0000000,-1917.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3) CreateObject(2898,1796.9000200,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4) CreateObject(2898,1800.6999500,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5) CreateObject(2898,1793.6999500,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6) CreateObject(2898,1802.8000500,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7) CreateObject(2898,1802.6999500,-1917.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8) CreateObject(2898,1792.9000200,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9) CreateObject(2898,1796.8000500,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10) CreateObject(2898,1800.8000500,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11) CreateObject(2898,1802.9000200,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12) CreateObject(3472,1791.5999800,-1910.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateObject(3472,1780.0000000,-1909.9000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateObject(3472,1803.8000500,-1909.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3) CreateObject(3472,1778.3000500,-1932.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4) CreateObject(3472,1791.3000500,-1932.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5) CreateObject(3472,1803.9000200,-1931.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6) CreateObject(982,1775.0999800,-1898.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1) CreateObject(982,1775.0999800,-1912.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3) CreateObject(982,1775.0999800,-1922.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4) CreateObject(982,1806.5999800,-1914.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5) CreateObject(982,1806.6999500,-1920.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6) CreateObject(982,1787.0000000,-1885.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (7) CreateObject(982,1797.5999800,-1885.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (8) CreateObject(3524,1779.0000000,-1917.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1) CreateObject(3524,1779.0000000,-1921.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2) CreateObject(3524,1779.0999800,-1924.8000500,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3) CreateObject(3534,1810.4000200,-1898.0999800,13.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1) CreateObject(3534,1810.5999800,-1882.4000200,13.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2) CreateObject(3534,1804.5999800,-1886.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3) CreateObject(3534,1796.3000500,-1886.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (4) CreateObject(3534,1787.9000200,-1886.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (5) CreateObject(3534,1779.9000200,-1886.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (6) CreateObject(3534,1776.4000200,-1891.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (7) CreateObject(3534,1776.0999800,-1901.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (8) CreateObject(3534,1776.3000500,-1911.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (9) CreateObject(3534,1775.6999500,-1920.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (10) CreateObject(3534,1775.9000200,-1930.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (11) CreateObject(3534,1779.4000200,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (12) CreateObject(3534,1782.5999800,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (13) CreateObject(3534,1790.5000000,-1934.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (14) CreateObject(3534,1787.3000500,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (15) CreateObject(3534,1797.4000200,-1934.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (16) CreateObject(3534,1794.5000000,-1934.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (17) CreateObject(3534,1803.8000500,-1934.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (18) CreateObject(3534,1801.1999500,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (19) CreateObject(9833,1768.5000000,-1900.6999500,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1) CreateObject(9833,1768.4000200,-1888.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2) CreateObject(9833,1761.9000200,-1894.4000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3) CreateObject(9833,1756.0000000,-1900.5000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4) CreateObject(9833,1756.5000000,-1888.1999500,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5) CreateObject(9833,1765.0000000,-1912.9000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (6) CreateObject(9833,1765.0000000,-1922.5999800,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (7) CreateObject(9833,1765.3000500,-1932.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (8) /* Objects converted: 76 Vehicles converted: 0 Vehicle models found: 0 ---------------------- In the time this conversion took to finish the US national debt has risen by about $739.33! */
http://postimg.org/image/kuvi52a9v/
Second Screen Shot
http://postimg.org/image/6rr4dyc4j/
And the last Screen Shot
http://postimg.org/image/5vz9hvek9/
If I helped you, Just +REP, Thanks
I hope you like it guys.
Stay in safe all
Stay in safe all