SA-MP Forums Archive
[Map] Some Mappings for Unity station :) - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Maps (https://sampforum.blast.hk/forumdisplay.php?fid=64)
+---- Thread: [Map] Some Mappings for Unity station :) (/showthread.php?tid=482170)



Some Mappings for Unity station :) - PrinceOfPersia - 19.12.2013

Unity Station By Prince Of Persia

Hello, SA-MP I'm coming with my Unity Station Mapping

Just to help the newbies to improve there server a bit

the code of the map
Код:
CreateObject(621,1805.5000000,-1935.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1)
CreateObject(621,1799.1999500,-1935.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (2)
CreateObject(621,1792.8000500,-1935.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (3)
CreateObject(621,1785.0999800,-1935.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (4)
CreateObject(621,1775.6999500,-1934.9000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (5)
CreateObject(621,1806.1999500,-1902.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (6)
CreateObject(621,1806.4000200,-1908.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (7)
CreateObject(621,1806.5000000,-1916.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (8)
CreateObject(621,1806.4000200,-1925.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (9)
CreateObject(621,1775.5000000,-1925.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (10)
CreateObject(621,1775.1999500,-1916.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (11)
CreateObject(621,1775.3000500,-1905.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (12)
CreateObject(621,1775.5000000,-1896.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (13)
CreateObject(621,1774.9000200,-1885.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (14)
CreateObject(621,1784.5999800,-1885.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (15)
CreateObject(621,1793.1999500,-1885.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (16)
CreateObject(621,1801.9000200,-1885.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (17)
CreateObject(3749,1813.5999800,-1889.8000500,18.3000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
CreateObject(7033,1791.1999500,-1921.0999800,16.9000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1)
CreateObject(3084,1786.1999500,-1914.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1)
CreateObject(3084,1785.5000000,-1914.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2)
CreateObject(2898,1800.8000500,-1917.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,1796.8000500,-1917.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(2898,1793.0000000,-1917.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
CreateObject(2898,1796.9000200,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,1800.6999500,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,1793.6999500,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,1802.8000500,-1922.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,1802.6999500,-1917.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,1792.9000200,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
CreateObject(2898,1796.8000500,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,1800.8000500,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,1802.9000200,-1925.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(3472,1791.5999800,-1910.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1780.0000000,-1909.9000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,1803.8000500,-1909.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,1778.3000500,-1932.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(3472,1791.3000500,-1932.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
CreateObject(3472,1803.9000200,-1931.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
CreateObject(982,1775.0999800,-1898.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(982,1775.0999800,-1912.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateObject(982,1775.0999800,-1922.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateObject(982,1806.5999800,-1914.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
CreateObject(982,1806.6999500,-1920.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(982,1787.0000000,-1885.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (7)
CreateObject(982,1797.5999800,-1885.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (8)
CreateObject(3524,1779.0000000,-1917.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1779.0000000,-1921.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3524,1779.0999800,-1924.8000500,15.3000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3534,1810.4000200,-1898.0999800,13.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
CreateObject(3534,1810.5999800,-1882.4000200,13.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
CreateObject(3534,1804.5999800,-1886.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3)
CreateObject(3534,1796.3000500,-1886.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (4)
CreateObject(3534,1787.9000200,-1886.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (5)
CreateObject(3534,1779.9000200,-1886.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (6)
CreateObject(3534,1776.4000200,-1891.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (7)
CreateObject(3534,1776.0999800,-1901.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (8)
CreateObject(3534,1776.3000500,-1911.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (9)
CreateObject(3534,1775.6999500,-1920.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (10)
CreateObject(3534,1775.9000200,-1930.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (11)
CreateObject(3534,1779.4000200,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (12)
CreateObject(3534,1782.5999800,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (13)
CreateObject(3534,1790.5000000,-1934.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (14)
CreateObject(3534,1787.3000500,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (15)
CreateObject(3534,1797.4000200,-1934.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (16)
CreateObject(3534,1794.5000000,-1934.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (17)
CreateObject(3534,1803.8000500,-1934.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (18)
CreateObject(3534,1801.1999500,-1934.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (19)
CreateObject(9833,1768.5000000,-1900.6999500,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1768.4000200,-1888.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1761.9000200,-1894.4000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1756.0000000,-1900.5000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(9833,1756.5000000,-1888.1999500,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5)
CreateObject(9833,1765.0000000,-1912.9000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (6)
CreateObject(9833,1765.0000000,-1922.5999800,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (7)
CreateObject(9833,1765.3000500,-1932.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (8)

/*
Objects converted: 76
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $739.33!
*/
First Screen Shot
http://postimg.org/image/kuvi52a9v/


Second Screen Shot
http://postimg.org/image/6rr4dyc4j/


And the last Screen Shot
http://postimg.org/image/5vz9hvek9/


If I helped you, Just +REP, Thanks

I hope you like it guys.
Stay in safe all



Re: Some Mappings for Unity station :) - rocker3410 - 19.12.2013

Nice +REP


Re: Some Mappings for Unity station :) - PrinceOfPersia - 19.12.2013

Quote:

NICE +REP

Thank you


Re: Some Mappings for Unity station :) - FoxGaming - 19.12.2013

Too many lamps.. but it's nice.


Re: Some Mappings for Unity station :) - PrinceOfPersia - 19.12.2013

Quote:

Too many lamps.. but it's nice.

Thanks.


Re: Some Mappings for Unity station :) - Vince - 19.12.2013

Keep out of the special section. It makes you look like an amateur. Especially those lamps and the abundance of fontains.


Re: Some Mappings for Unity station :) - PrinceOfPersia - 19.12.2013

Its bad ? ....

I'm just trying to help the people


Re: Some Mappings for Unity station :) - [L]azy[H]aze - 19.12.2013

Its okay i like it.+Rep


Re: Some Mappings for Unity station :) - iBitch - 19.12.2013

Quote:
Originally Posted by PrinceOfPersia
Посмотреть сообщение
Its bad ? ....

I'm just trying to help the people
He didn't say it's bad. He gave you a nice perspective on how could you improve, there's no need to take in mind what he said, but if I were you, I'd probably tweak my mapping ways, due to his suggestion.


Re: Some Mappings for Unity station :) - deluxxlt - 19.12.2013

Quote:
Originally Posted by Vince
Посмотреть сообщение
Keep out of the special section. It makes you look like an amateur. Especially those lamps and the abundance of fontains.
Agree.Too many lamps, and too many tress, in one location..Still not bad, keep up.5/10