18.12.2013, 23:45
I do not know where to post this thing because it is still developing, but since I have not seen anything like that I've created something.
Object analogic clock woo
Ok basically this is a simple code that creates objects on the coordinate MainX, MainY and MainY and creates a clock
Here a sample:
Here is the filterscript:
Note: change MainX,MainY,MainZ where you want the clock.
This is a base code not improved just for fun
Please if you use this leave credits and you are free to improve edit..
Have fun.
Object analogic clock woo
Ok basically this is a simple code that creates objects on the coordinate MainX, MainY and MainY and creates a clock
Here a sample:
Here is the filterscript:
pawn Код:
#include <a_samp>
#define MainX 772.5632
#define MainY -1363.4158
#define MainZ 13.5263
#define Base 0.3
#define PI 3.1415
#define Object 1546
#define Hour_OBJ 3
#define Minute_OBJ 4
#define Second_OBJ 5
#define Points_OBJ 12
new
H[Hour_OBJ],
M[Minute_OBJ],
S[Second_OBJ],
P[Points_OBJ],
Timer
;
stock DrawClock()
{
new
Ho,
Mi,
Se
;
gettime(Ho, Mi, Se);
//
new Float:sec = -1.57 + PI * Se / 30;
//
new Float:minu = -1.57 + PI * Mi / 30;
//
new Float:hrs = -1.57 + PI * Ho / 6 + PI * Mi / 360;
//
for(new i = 0; i != Second_OBJ; i++) {
S[i] = CreateObject(Object, MainX + i * Base * floatsin(sec), MainY + i * Base * floatcos(sec), MainZ, 0.0, 0.0, 0.0);
}
for(new i = 0; i != Minute_OBJ; i++) {
M[i] = CreateObject(Object, MainX + i * Base * floatsin(minu), MainY + i * Base * floatcos(minu), MainZ, 0.0, 0.0, 0.0);
}
for(new i = 0; i != Hour_OBJ; i++) {
H[i] = CreateObject(Object, MainX + i * Base * floatsin(hrs), MainY + i * Base * floatcos(hrs), MainZ, 0.0, 0.0, 0.0);
}
//
for(new i = 0; i != Points_OBJ; i++) {
new O;
if(i == 0 || i == 3 || i == 6 || i == 9) O = 1486;
else O = Object;
P[i] = CreateObject(O, MainX + floatsin(i * 30, degrees) * 1.4, MainY + floatcos(i * 30, degrees) * 1.4, MainZ, 0.0, 0.0, 0.0);
}
}
stock DestroyClock()
{
for(new i = 0; i != Second_OBJ; i++) {
DestroyObject(S[i]);
}
for(new i = 0; i != Minute_OBJ; i++) {
DestroyObject(M[i]);
}
for(new i = 0; i != Hour_OBJ; i++) {
DestroyObject(H[i]);
}
for(new i = 0; i != Points_OBJ; i++) {
DestroyObject(P[i]);
}
}
public OnFilterScriptInit()
{
Timer = SetTimer("Clock",900,true);
return 1;
}
public OnFilterScriptExit()
{
KillTimer(Timer);
DestroyClock();
return 1;
}
forward Clock();
public Clock()
{
DestroyClock();
DrawClock();
}
This is a base code not improved just for fun
Please if you use this leave credits and you are free to improve edit..
Have fun.