Simple object analogic clock -
iJumbo - 18.12.2013
I do not know where to post this thing because it is still developing, but since I have not seen anything like that I've created something.
Object analogic clock woo
Ok basically this is a simple code that creates objects on the coordinate MainX, MainY and MainY and creates a clock
Here a sample:
Here is the filterscript:
pawn Код:
#include <a_samp>
#define MainX 772.5632
#define MainY -1363.4158
#define MainZ 13.5263
#define Base 0.3
#define PI 3.1415
#define Object 1546
#define Hour_OBJ 3
#define Minute_OBJ 4
#define Second_OBJ 5
#define Points_OBJ 12
new
H[Hour_OBJ],
M[Minute_OBJ],
S[Second_OBJ],
P[Points_OBJ],
Timer
;
stock DrawClock()
{
new
Ho,
Mi,
Se
;
gettime(Ho, Mi, Se);
//
new Float:sec = -1.57 + PI * Se / 30;
//
new Float:minu = -1.57 + PI * Mi / 30;
//
new Float:hrs = -1.57 + PI * Ho / 6 + PI * Mi / 360;
//
for(new i = 0; i != Second_OBJ; i++) {
S[i] = CreateObject(Object, MainX + i * Base * floatsin(sec), MainY + i * Base * floatcos(sec), MainZ, 0.0, 0.0, 0.0);
}
for(new i = 0; i != Minute_OBJ; i++) {
M[i] = CreateObject(Object, MainX + i * Base * floatsin(minu), MainY + i * Base * floatcos(minu), MainZ, 0.0, 0.0, 0.0);
}
for(new i = 0; i != Hour_OBJ; i++) {
H[i] = CreateObject(Object, MainX + i * Base * floatsin(hrs), MainY + i * Base * floatcos(hrs), MainZ, 0.0, 0.0, 0.0);
}
//
for(new i = 0; i != Points_OBJ; i++) {
new O;
if(i == 0 || i == 3 || i == 6 || i == 9) O = 1486;
else O = Object;
P[i] = CreateObject(O, MainX + floatsin(i * 30, degrees) * 1.4, MainY + floatcos(i * 30, degrees) * 1.4, MainZ, 0.0, 0.0, 0.0);
}
}
stock DestroyClock()
{
for(new i = 0; i != Second_OBJ; i++) {
DestroyObject(S[i]);
}
for(new i = 0; i != Minute_OBJ; i++) {
DestroyObject(M[i]);
}
for(new i = 0; i != Hour_OBJ; i++) {
DestroyObject(H[i]);
}
for(new i = 0; i != Points_OBJ; i++) {
DestroyObject(P[i]);
}
}
public OnFilterScriptInit()
{
Timer = SetTimer("Clock",900,true);
return 1;
}
public OnFilterScriptExit()
{
KillTimer(Timer);
DestroyClock();
return 1;
}
forward Clock();
public Clock()
{
DestroyClock();
DrawClock();
}
Note: change MainX,MainY,MainZ where you want the clock.
This is a base code not improved just for fun
Please if you use this leave credits
and you are free to improve edit..
Have fun.
Re: Simple object analogic clock -
Alphlax - 19.12.2013
Interesting
Re: Simple object analogic clock -
Gen3i - 19.12.2013
Weird and cool at the same time,good job :P
Re: Simple object analogic clock -
rocker3410 - 19.12.2013
nice
Re: Simple object analogic clock -
Tamer - 19.12.2013
Nice one.
Re: Simple object analogic clock -
iGetty - 19.12.2013
Looks cool.
Re: Simple object analogic clock -
FoxGaming - 19.12.2013
Yeah.. it's interesting and nice
Re: Simple object analogic clock -
KingServerIRAN - 19.12.2013
Nice Work!
Re: Simple object analogic clock -
iZN - 19.12.2013
Something unique, nice work.
Re : Simple object analogic clock -
Ivory - 19.12.2013
Good job
, it's' fun