Laser and briefcase doesn't work!!!
#1

i can't see the briefcase in game
And when i type for /laseron nothing happens?
How could i fix this.GIVE ME ONLY THE CODES WHAT TO REPLACE I AM NEWBIE!!!
Or to give me another script!?
Код:
//Tutriol By Jimmy Made by NoFeAr

/************************************
|			  NoFeAr				|
|		  Briefcase system			|
|									|
************************************/

#include <a_samp>

#define COLOR_WHITE 0xFFFFFFFF
#define         MAX_BRIEF_CASE          20

static BriefCases[MAX_BRIEF_CASE] = { -1, ... };

stock CreateBriefCase(Float:x, Float:y, Float:z)
{
    for(new i = 0; i < MAX_BRIEF_CASE; i++)
    {
        if(BriefCases[i] == -1)
        {
            BriefCases[i] = CreatePickup(1210, 1, 223.9407, 1860.5116, 13.1470, 0);
            BriefCases[i] = CreatePickup(1210, 1, -233.7510, 2654.8472, 62.6379, 0);
            BriefCases[i] = CreatePickup(1210, 1, -885.9767, 2784.6777, 47.2957, 0);
            BriefCases[i] = CreatePickup(1210, 1, -2244.8130, 2305.2415, 4.9691, 0);
            BriefCases[i] = CreatePickup(1210, 1, -790.9128, 1561.4110, 27.1172, 0);
            BriefCases[i] = CreatePickup(1210, 1, 1114.6312, 1730.8717, 10.8203, 0);
            BriefCases[i] = CreatePickup(1210, 1, -359.4244, 1175.0750, 19.7422, 0);
            BriefCases[i] = CreatePickup(1210, 1, -85.5241, 743.5977, 22.8342, 0);
            BriefCases[i] = CreatePickup(1210, 1, 403.2001, 2534.9236, 16.5456, 0);
            

            // Success return index
            return i;
        }
    }
    // Failed
    return -1;
}

// Deleted a briefcase
stock DeleteBriefCase(index)
{
    if(index >= 0 && index < MAX_BRIEF_CASE && BriefCases[index] != -1)
    {
        DestroyPickup(BriefCases[index]);
        BriefCases[index] = -1;
                return 1;
    }
        return 0;
}


// Check if a pickupid is a briefcase
stock IsBriefCase(pickupid)
{
    for(new i = 0; i < MAX_BRIEF_CASE; i++)
    {
        if(BriefCases[i] != -1)
        {
            // return the index where the briefcase was found
            if(BriefCases[i] == pickupid) return i;
        }
    }
    return -1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    for(new i = 0; i < MAX_BRIEF_CASE; i++)
    if(pickupid == BriefCases[i])
    {
        ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
    }
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 777)
	{
        if(response)
        {
            if(listitem ==0)
            {
				if (GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				SetPlayerHealth(playerid, 100.0);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Health for $5000!");
            }
            if(listitem ==1)
            {
				if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -5000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				SetPlayerArmour(playerid, 100.0);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Armour for $5000!");
            }
            if(listitem ==2)
            {
				ShowPlayerDialog(playerid, 888, DIALOG_STYLE_LIST, "Weapons", "M4 - 6000$\nAK47 - 6000$\nMP5 - 5000$\nUZI - 10000$\nCombat Shotgun - 10000$\nShotgun - 5000$\nDesert Eagle - 7000$\nSilent Pistol - 3000$\nSniper-8000$\nTec 9 - 3000$\nSawn-Off Shotgun - 8000$\nRPG - 10000$", "Buy", "Exit");
            }
        }
	}
	if(dialogid ==888)
    {
        if(response)
        {
            if(listitem==0)
            {
				if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -6000);
				GivePlayerWeapon(playerid, 31, 300);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				SendClientMessage(playerid,COLOR_WHITE, "You bought M4 with 300 Ammo.");
            }
            if(listitem==1)
            {
				if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -6000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 30, 300);
				SendClientMessage(playerid, COLOR_WHITE, "You bought AK 47 with 300 Ammo.");
            }
            if(listitem==2)
            {
				if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -5000);
				GivePlayerWeapon(playerid, 29, 300);
				SendClientMessage(playerid, COLOR_WHITE, "You bought MP5 with 300 Ammo.");
            }
            if(listitem==3)
            {
				if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -10000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 28, 500);
				SendClientMessage(playerid, COLOR_WHITE, "You bought UZI with 300 Ammo.");
            }
            if(listitem==4)
            {
				if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -10000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 27, 300);
				SendClientMessage(playerid, COLOR_WHITE, "You bought SPAZ12 with 300 Ammo.");
            }
            if(listitem==5)
            {
				if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -5000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 25, 300);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Shotgun with 300 Ammo.");
            }
            if(listitem==6)
            {
				if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -7000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 24, 100);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Desert Eagle with 100 Ammo.");
            }
            if(listitem==7)
            {
				if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -3000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 23, 300);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Silencer with 300 Ammo.");
            }
            if(listitem==8)
            {
				if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -8000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 34,100);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Sniper with 100 Ammo.");
            }
            if(listitem==9)
            {
				if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -3000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 32, 300);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Tec 9 with 300 Ammo.");
            }
            if(listitem==10)
            {
				if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -8000);
				GivePlayerWeapon(playerid, 26, 100);
				SendClientMessage(playerid, COLOR_WHITE, "You bought Sawn off Shotgun with 100 Ammo.");
            }
            if(listitem==11)
            {
				if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerMoney(playerid, -10000);
				ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
				GivePlayerWeapon(playerid, 35, 1);
				SendClientMessage(playerid, COLOR_WHITE, "You bought RPG with 1 Ammo.");
            }
        }
	}
	return 1;
}
Код:
#include <a_samp>
#include <foreach>
#include <sscanf2>
#include <zcmd>

//====================================================

#define C_GREY 0xAFAFAFAA
#define C_VIOLET 0x9955DEEE

//====================================================

public OnFilterScriptInit()
{
        foreach(new i: Player)
		{
                SetPVarInt(i, "laser", 0);
                SetPVarInt(i, "color", 18643);
        }
        return 1;
}

public OnFilterScriptExit()
{
        foreach(new i: Player)
		{
                SetPVarInt(i, "laser", 0);
                RemovePlayerAttachedObject(i, 0);
        }
        return 1;
}

//====================================================

public OnPlayerSpawn(playerid)
{
    if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
}

public OnPlayerDisconnect(playerid, reason)
{
        RemovePlayerAttachedObject(playerid, 0);
        return 1;
}

//====================================================


CMD:laseron(playerid, params[])
{
	SetPVarInt(playerid, "laser", 1);
 	SetPVarInt(playerid, "color", GetPVarInt(playerid, "color"));
  	return 1;
}

CMD:laseroff(playerid, params[])
{
	SetPVarInt(playerid, "laser", 0);
 	RemovePlayerAttachedObject(playerid, 0);
  	return 1;
}

CMD:lasercol(playerid, params[])
{
    new color[16];
    if(sscanf(params, "s[15]", color)) return SendClientMessage(playerid, C_GREY, "USAGE: /lasercol [color]");

    if(!strcmp(color, "red", true)) SetPVarInt(playerid, "color", 18643);
    else if(!strcmp(color, "blue", true)) SetPVarInt(playerid, "color", 19080);
    else if(!strcmp(color, "pink", true)) SetPVarInt(playerid, "color", 19081);
    else if(!strcmp(color, "orange", true)) SetPVarInt(playerid, "color", 19082);
    else if(!strcmp(color, "green", true)) SetPVarInt(playerid, "color", 19083);
    else if(!strcmp(color, "yellow", true)) SetPVarInt(playerid, "color", 19084);
    else SendClientMessage(playerid, C_VIOLET, "Color not available!");
    return 1;
}

public OnPlayerUpdate(playerid)
{
        if(GetPVarInt(playerid, "laser") == 1)
		{
			RemovePlayerAttachedObject(playerid, 0);
     		if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1;
       		switch (GetPlayerWeapon(playerid))
			{
   				case 23:
		    	{
       				if (IsPlayerAiming(playerid))
			    	{
        				if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
		 				{
       						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming
             				0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240);
              			}
					  	else
					   	{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming
              				0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240);
                  		}
                    }
					else
				 	{
      					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
			   			{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming
              				0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                  		}
	  					else
					   	{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming
         					0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                        }
      				}
			  	}
				case 27:
			 	{
     				if (IsPlayerAiming(playerid))
  					{
       					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
			    		{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming
              				0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271);
                  		}
					  	else
					   	{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming
              				0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271);
                  		}
           			}
				   	else
				    {
        				if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
				 		{
       						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming
             				0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                 		}
				 		else
					  	{
        					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming
        					0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                        }
					}
				}
				case 30:
			 	{
     				if (IsPlayerAiming(playerid))
				 	{
      					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
				  		{
        					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming
             				0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289);
                 		}
					 	else
					  	{
        					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming
             				0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289);
                 		}
                   	}
				   	else
			    	{
        				if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
					 	{
       						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming
             				0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                 		}
					 	else
					  	{
        					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming
             				0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                        }
					}
				}
				case 31:
			 	{
     				if (IsPlayerAiming(playerid))
			  		{
       					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
				   		{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming
              				0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
          				}
					  	else
					   	{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming
              				0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
               			}
                  	}
			  		else
				   	{
        				if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
				 		{
       						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming
             				0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                 		}
				 		else
					  	{
        					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming
             				0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                        }
					}
				}
				/*case 34:
			 	{
					if (IsPlayerAiming(playerid))
			 		{
						if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
						{
							SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming
							0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
						}
						else
					 	{
							SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming
							0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
						}
					}
					else
				 	{
						if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
					 	{
							SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming
							0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
						}
						else
					 	{
							SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming
							0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
						}
					}
				}*/
    			case 29:
			 	{
     				if (IsPlayerAiming(playerid))
			  		{
       					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
			    		{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming
   							0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259);
          				}
					  	else
					   	{
         					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming
              				0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259);
                  		}
                    }
					else
					{
    					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
				 		{
       						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming
             				0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
                 		}
				 		else
					  	{
        					SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming
             				0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
                        }
					}
				}
			}
		}
        return 1;
}

stock IsPlayerInWater(playerid)
{
	new anim = GetPlayerAnimationIndex(playerid);
 	if (((anim >=  1538) && (anim <= 1542)) || (anim == 1544) || (anim == 1250) || (anim == 1062)) return 1;
  	return 0;
}

stock IsPlayerAiming(playerid)
{
	new anim = GetPlayerAnimationIndex(playerid);
	if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) || (anim == 1643) || (anim == 1453) || (anim == 220)) return 1;
 	return 0;
}
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#2

Bump
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#3

Any errors when you compile?

Does the actual Laser object spawn?
Reply
#4

Nope it doesn't spawn and briefcase doesn't spawn no errors.Tried with cmd but nothing...
And for briefcase it doesn't spawn i cant see briefcase on position when i putted!
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