Laser and briefcase doesn't work!!! -
Djane - 10.12.2013
i can't see the briefcase in game
And when i type for /laseron nothing happens?
How could i fix this.GIVE ME ONLY THE CODES WHAT TO REPLACE I AM NEWBIE!!!
Or to give me another script!?
Код:
//Tutriol By Jimmy Made by NoFeAr
/************************************
| NoFeAr |
| Briefcase system |
| |
************************************/
#include <a_samp>
#define COLOR_WHITE 0xFFFFFFFF
#define MAX_BRIEF_CASE 20
static BriefCases[MAX_BRIEF_CASE] = { -1, ... };
stock CreateBriefCase(Float:x, Float:y, Float:z)
{
for(new i = 0; i < MAX_BRIEF_CASE; i++)
{
if(BriefCases[i] == -1)
{
BriefCases[i] = CreatePickup(1210, 1, 223.9407, 1860.5116, 13.1470, 0);
BriefCases[i] = CreatePickup(1210, 1, -233.7510, 2654.8472, 62.6379, 0);
BriefCases[i] = CreatePickup(1210, 1, -885.9767, 2784.6777, 47.2957, 0);
BriefCases[i] = CreatePickup(1210, 1, -2244.8130, 2305.2415, 4.9691, 0);
BriefCases[i] = CreatePickup(1210, 1, -790.9128, 1561.4110, 27.1172, 0);
BriefCases[i] = CreatePickup(1210, 1, 1114.6312, 1730.8717, 10.8203, 0);
BriefCases[i] = CreatePickup(1210, 1, -359.4244, 1175.0750, 19.7422, 0);
BriefCases[i] = CreatePickup(1210, 1, -85.5241, 743.5977, 22.8342, 0);
BriefCases[i] = CreatePickup(1210, 1, 403.2001, 2534.9236, 16.5456, 0);
// Success return index
return i;
}
}
// Failed
return -1;
}
// Deleted a briefcase
stock DeleteBriefCase(index)
{
if(index >= 0 && index < MAX_BRIEF_CASE && BriefCases[index] != -1)
{
DestroyPickup(BriefCases[index]);
BriefCases[index] = -1;
return 1;
}
return 0;
}
// Check if a pickupid is a briefcase
stock IsBriefCase(pickupid)
{
for(new i = 0; i < MAX_BRIEF_CASE; i++)
{
if(BriefCases[i] != -1)
{
// return the index where the briefcase was found
if(BriefCases[i] == pickupid) return i;
}
}
return -1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
for(new i = 0; i < MAX_BRIEF_CASE; i++)
if(pickupid == BriefCases[i])
{
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 777)
{
if(response)
{
if(listitem ==0)
{
if (GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, COLOR_WHITE, "You bought Health for $5000!");
}
if(listitem ==1)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -5000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid, COLOR_WHITE, "You bought Armour for $5000!");
}
if(listitem ==2)
{
ShowPlayerDialog(playerid, 888, DIALOG_STYLE_LIST, "Weapons", "M4 - 6000$\nAK47 - 6000$\nMP5 - 5000$\nUZI - 10000$\nCombat Shotgun - 10000$\nShotgun - 5000$\nDesert Eagle - 7000$\nSilent Pistol - 3000$\nSniper-8000$\nTec 9 - 3000$\nSawn-Off Shotgun - 8000$\nRPG - 10000$", "Buy", "Exit");
}
}
}
if(dialogid ==888)
{
if(response)
{
if(listitem==0)
{
if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -6000);
GivePlayerWeapon(playerid, 31, 300);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
SendClientMessage(playerid,COLOR_WHITE, "You bought M4 with 300 Ammo.");
}
if(listitem==1)
{
if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -6000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 30, 300);
SendClientMessage(playerid, COLOR_WHITE, "You bought AK 47 with 300 Ammo.");
}
if(listitem==2)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 29, 300);
SendClientMessage(playerid, COLOR_WHITE, "You bought MP5 with 300 Ammo.");
}
if(listitem==3)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -10000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 28, 500);
SendClientMessage(playerid, COLOR_WHITE, "You bought UZI with 300 Ammo.");
}
if(listitem==4)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -10000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 27, 300);
SendClientMessage(playerid, COLOR_WHITE, "You bought SPAZ12 with 300 Ammo.");
}
if(listitem==5)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -5000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 25, 300);
SendClientMessage(playerid, COLOR_WHITE, "You bought Shotgun with 300 Ammo.");
}
if(listitem==6)
{
if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -7000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 24, 100);
SendClientMessage(playerid, COLOR_WHITE, "You bought Desert Eagle with 100 Ammo.");
}
if(listitem==7)
{
if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -3000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 23, 300);
SendClientMessage(playerid, COLOR_WHITE, "You bought Silencer with 300 Ammo.");
}
if(listitem==8)
{
if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -8000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 34,100);
SendClientMessage(playerid, COLOR_WHITE, "You bought Sniper with 100 Ammo.");
}
if(listitem==9)
{
if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -3000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 32, 300);
SendClientMessage(playerid, COLOR_WHITE, "You bought Tec 9 with 300 Ammo.");
}
if(listitem==10)
{
if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -8000);
GivePlayerWeapon(playerid, 26, 100);
SendClientMessage(playerid, COLOR_WHITE, "You bought Sawn off Shotgun with 100 Ammo.");
}
if(listitem==11)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerMoney(playerid, -10000);
ShowPlayerDialog(playerid, 777, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5000$\n\nWeapons", "Select", "Cancel");
GivePlayerWeapon(playerid, 35, 1);
SendClientMessage(playerid, COLOR_WHITE, "You bought RPG with 1 Ammo.");
}
}
}
return 1;
}
Код:
#include <a_samp>
#include <foreach>
#include <sscanf2>
#include <zcmd>
//====================================================
#define C_GREY 0xAFAFAFAA
#define C_VIOLET 0x9955DEEE
//====================================================
public OnFilterScriptInit()
{
foreach(new i: Player)
{
SetPVarInt(i, "laser", 0);
SetPVarInt(i, "color", 18643);
}
return 1;
}
public OnFilterScriptExit()
{
foreach(new i: Player)
{
SetPVarInt(i, "laser", 0);
RemovePlayerAttachedObject(i, 0);
}
return 1;
}
//====================================================
public OnPlayerSpawn(playerid)
{
if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
}
public OnPlayerDisconnect(playerid, reason)
{
RemovePlayerAttachedObject(playerid, 0);
return 1;
}
//====================================================
CMD:laseron(playerid, params[])
{
SetPVarInt(playerid, "laser", 1);
SetPVarInt(playerid, "color", GetPVarInt(playerid, "color"));
return 1;
}
CMD:laseroff(playerid, params[])
{
SetPVarInt(playerid, "laser", 0);
RemovePlayerAttachedObject(playerid, 0);
return 1;
}
CMD:lasercol(playerid, params[])
{
new color[16];
if(sscanf(params, "s[15]", color)) return SendClientMessage(playerid, C_GREY, "USAGE: /lasercol [color]");
if(!strcmp(color, "red", true)) SetPVarInt(playerid, "color", 18643);
else if(!strcmp(color, "blue", true)) SetPVarInt(playerid, "color", 19080);
else if(!strcmp(color, "pink", true)) SetPVarInt(playerid, "color", 19081);
else if(!strcmp(color, "orange", true)) SetPVarInt(playerid, "color", 19082);
else if(!strcmp(color, "green", true)) SetPVarInt(playerid, "color", 19083);
else if(!strcmp(color, "yellow", true)) SetPVarInt(playerid, "color", 19084);
else SendClientMessage(playerid, C_VIOLET, "Color not available!");
return 1;
}
public OnPlayerUpdate(playerid)
{
if(GetPVarInt(playerid, "laser") == 1)
{
RemovePlayerAttachedObject(playerid, 0);
if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1;
switch (GetPlayerWeapon(playerid))
{
case 23:
{
if (IsPlayerAiming(playerid))
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming
0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming
0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240);
}
}
else
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming
0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming
0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
}
}
}
case 27:
{
if (IsPlayerAiming(playerid))
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming
0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming
0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271);
}
}
else
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming
0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming
0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
}
}
}
case 30:
{
if (IsPlayerAiming(playerid))
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming
0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming
0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289);
}
}
else
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming
0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming
0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
}
}
}
case 31:
{
if (IsPlayerAiming(playerid))
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming
0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming
0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
}
}
else
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming
0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming
0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
}
}
}
/*case 34:
{
if (IsPlayerAiming(playerid))
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming
0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming
0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
}
}
else
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming
0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming
0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
}
}
}*/
case 29:
{
if (IsPlayerAiming(playerid))
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming
0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming
0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259);
}
}
else
{
if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK)
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming
0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
}
else
{
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming
0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
}
}
}
}
}
return 1;
}
stock IsPlayerInWater(playerid)
{
new anim = GetPlayerAnimationIndex(playerid);
if (((anim >= 1538) && (anim <= 1542)) || (anim == 1544) || (anim == 1250) || (anim == 1062)) return 1;
return 0;
}
stock IsPlayerAiming(playerid)
{
new anim = GetPlayerAnimationIndex(playerid);
if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) || (anim == 1643) || (anim == 1453) || (anim == 220)) return 1;
return 0;
}
Re: Laser and briefcase doesn't work!!! -
Djane - 10.12.2013
Bump
Re: Laser and briefcase doesn't work!!! -
StuartD - 10.12.2013
Any errors when you compile?
Does the actual Laser object spawn?
Re: Laser and briefcase doesn't work!!! -
Djane - 11.12.2013
Nope it doesn't spawn and briefcase doesn't spawn no errors.Tried with cmd but nothing...
And for briefcase it doesn't spawn i cant see briefcase on position when i putted!