[Map] Bank in Los Santos
#1

Introduction:-
Hello guys.This is my second map.It is a small bank in Los Santos..It is good for roleplay servers.I hope you guys will like this.

Screenshots:-
http://www.mediafire.com/view/?k08hu5j51ebpt2p
http://www.mediafire.com/view/?awg5yxak3jfy4a4
http://www.mediafire.com/view/?9z3zfydwwrbk81u
http://www.mediafire.com/view/?782sn7si2cfiy68

Codes:-
Code:
CreateDynamicObject(1649,1008.9000200,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
CreateDynamicObject(1649,1004.5000000,-1344.0000000,15.6000000,90.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateDynamicObject(1649,1004.5000000,-1353.9000200,15.6000000,90.0000000,0.0000000,0.0000000); //object(wglasssmash) (3)
CreateDynamicObject(1649,1000.0999800,-1339.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (4)
CreateDynamicObject(1491,1003.0000000,-1339.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateDynamicObject(1491,1006.0000000,-1339.1999500,12.4000000,0.0000000,0.0000000,180.0000000); //object(gen_doorint01) (2)
CreateDynamicObject(1649,1000.7999900,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateDynamicObject(1649,1008.2000100,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
CreateDynamicObject(1649,1011.0000000,-1341.3000500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1011.0000000,-1345.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (8)
CreateDynamicObject(1649,1011.0000000,-1350.0996100,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1011.0000000,-1354.5000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1011.0000000,-1356.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (11)
CreateDynamicObject(1649,1011.0000000,-1347.9000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (12)
CreateDynamicObject(1649,1011.0000000,-1343.5999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (13)
CreateDynamicObject(1649,1008.7999900,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (14)
CreateDynamicObject(1649,1004.4000200,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (15)
CreateDynamicObject(1649,1000.0999800,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (16)
CreateDynamicObject(1649,998.0999800,-1341.4000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (17)
CreateDynamicObject(1649,998.0999800,-1345.8000500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (18)
CreateDynamicObject(1649,998.0999800,-1350.0999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (19)
CreateDynamicObject(1649,998.0999800,-1354.4000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (20)
CreateDynamicObject(1649,998.0999800,-1356.5999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (21)
CreateDynamicObject(1649,998.0999800,-1347.9000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (23)
CreateDynamicObject(1649,998.0999800,-1343.5000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (24)
CreateDynamicObject(1828,1004.5999800,-1343.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateDynamicObject(1808,1007.7999900,-1339.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (1)
CreateDynamicObject(1808,1008.4000200,-1339.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (2)
CreateDynamicObject(2773,1006.0999800,-1340.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1006.0996100,-1342.6992200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1002.7000100,-1340.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3)
CreateDynamicObject(2773,1002.7000100,-1342.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4)
CreateDynamicObject(2773,1006.2000100,-1338.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (5)
CreateDynamicObject(2773,1006.2000100,-1335.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (6)
CreateDynamicObject(2773,1002.7000100,-1337.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (7)
CreateDynamicObject(2773,1002.7000100,-1335.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (8)
CreateDynamicObject(2773,1006.7999900,-1333.5000000,12.9000000,0.0000000,0.0000000,334.0000000); //object(cj_airprt_bar) (9)
CreateDynamicObject(2773,1002.0999800,-1333.5000000,12.9000000,0.0000000,0.0000000,30.0000000); //object(cj_airprt_bar) (10)
CreateDynamicObject(2833,1004.0999800,-1347.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (1)
CreateDynamicObject(1708,1010.4000200,-1345.9000200,12.4000000,0.0000000,0.0000000,270.0000000); //object(kb_chair02) (1)
CreateDynamicObject(1708,1010.4000200,-1347.4000200,12.4000000,0.0000000,0.0000000,269.9950000); //object(kb_chair02) (2)
CreateDynamicObject(1708,1010.4000200,-1348.9000200,12.4000000,0.0000000,0.0000000,269.9950000); //object(kb_chair02) (3)
CreateDynamicObject(18070,1005.7000100,-1355.5000000,12.8000000,0.0000000,0.0000000,180.0000000); //object(gap_counter) (1)
CreateDynamicObject(2368,999.7999900,-1353.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(shop_counter_1) (1)
CreateDynamicObject(2368,999.7999900,-1353.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(shop_counter_1) (2)
CreateDynamicObject(2369,1007.0999800,-1354.3000500,13.3000000,0.0000000,0.0000000,178.0000000); //object(cj_till) (1)
CreateDynamicObject(2369,1004.0000000,-1354.3000500,13.3000000,0.0000000,0.0000000,180.0000000); //object(cj_till) (2)
CreateDynamicObject(2634,1000.7999900,-1354.0999800,13.3000000,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
CreateDynamicObject(2608,998.4000200,-1356.3000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(polce_shelf) (1)
CreateDynamicObject(2608,998.4000200,-1357.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(polce_shelf) (2)
CreateDynamicObject(2817,1004.0999800,-1345.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (1)
CreateDynamicObject(1491,998.0999800,-1353.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (3)
CreateDynamicObject(2815,1004.0999800,-1349.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug01) (1)
CreateDynamicObject(2818,1004.0999800,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug02) (2)
CreateDynamicObject(2834,1006.5000000,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug03) (1)
CreateDynamicObject(2834,1001.7999900,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug03) (2)
CreateDynamicObject(2190,1003.5000000,-1354.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(pc_1) (1)
CreateDynamicObject(2190,1008.4000200,-1354.5000000,13.3000000,0.0000000,0.0000000,304.0000000); //object(pc_1) (2)
CreateDynamicObject(1671,1004.2999900,-1355.3000500,12.8000000,0.0000000,0.0000000,180.0000000); //object(swivelchair_a) (1)
CreateDynamicObject(1671,1007.0999800,-1355.1999500,12.8000000,0.0000000,0.0000000,179.9950000); //object(swivelchair_a) (2)
CreateDynamicObject(2606,1000.7000100,-1353.8000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter2) (1)
CreateDynamicObject(2606,1005.7000100,-1354.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter2) (2)
CreateDynamicObject(2942,998.5000000,-1346.9000200,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (1)
CreateDynamicObject(2942,998.5000000,-1345.8000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (2)
CreateDynamicObject(2942,998.5000000,-1344.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (3)
CreateDynamicObject(2942,998.5000000,-1343.5999800,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (4)
CreateDynamicObject(2773,1007.5999800,-1352.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1006.2999900,-1352.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1004.9000200,-1351.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1003.2000100,-1351.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(4100,1022.0999800,-1344.4000200,14.3000000,0.0000000,0.0000000,50.0000000); //object(meshfence1_lan) (1)
CreateDynamicObject(4100,1022.0999800,-1351.1999500,14.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (2)
CreateDynamicObject(4100,1028.0999800,-1360.0999800,14.4000000,0.0000000,0.0000000,125.9990000); //object(meshfence1_lan) (3)
CreateDynamicObject(4100,1032.0000000,-1367.6999500,14.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (4)
CreateDynamicObject(4100,1025.5999800,-1371.5999800,14.2000000,0.0000000,0.0000000,321.9990000); //object(meshfence1_lan) (5)
CreateDynamicObject(4100,1012.0999800,-1371.8000500,14.1000000,0.0000000,0.0000000,319.9940000); //object(meshfence1_lan) (6)
CreateDynamicObject(4100,1004.7999900,-1365.4000200,14.0000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (7)
CreateDynamicObject(4100,1005.0999800,-1358.8000500,14.0000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan) (8)
CreateDynamicObject(4100,1011.7999900,-1351.6999500,14.1000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (9)
CreateDynamicObject(4100,1011.7999900,-1345.0999800,14.1000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (10)
CreateDynamicObject(4641,1013.2999900,-1356.8000500,14.1000000,0.0000000,0.0000000,90.0000000); //object(paypark_lan04) (1)
CreateDynamicObject(1269,1026.1999500,-1371.0999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeter) (1)
CreateDynamicObject(1270,1025.8000500,-1371.4000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (1)
CreateDynamicObject(1270,1014.7999900,-1371.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (2)
CreateDynamicObject(1346,1025.9000200,-1336.0000000,13.9000000,0.0000000,0.0000000,184.0000000); //object(cj_phone_kiosk2) (1)
CreateDynamicObject(1234,1024.9000200,-1332.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(phonesign) (1)
This is all in this mapping.+Rep me if you like my mapping.I will continue to map for you guys....
Reply
#2

Comments and Suggestions are appreciated!
Reply
#3

Bad place. There's parking of donat shop.
Everything other is great, just wrong place.
Reply
#4

Quote:

Bad place. There's parking of donat shop.
Everything other is great, just wrong place.

Parking doesn't matter too much.But you are right,the parking is of donut shop.I will try to make better next time.
Reply
#5

I don't like it's made from glass,and it's kinda small.
Reply
#6

Bad Position for a Start:

Also, when you're making an Interior, the first thought is:


'Will this, look good - and is this even legit?'

What I Mean is, Nobody's gonna build a Bank out of Glass.
It's a Bank, people rob banks.
It shouldn't be made out of Glass.

Legit, as in - Will this look good?

Nice Work anyhow
^ That's my new Signature.


Well good luck next time, also - MTA Interior Mapping o.o
Reply
#7

Then,how to make interior.I searched a lot in mta but I wasn't able to find wall.Can you tell me why??
Reply
#8

Bank made of glass, legit.
Why you used mediafire for images? xD
Reply
#9

Sorry Sorry Sorry!!!I AM SORRY!!I MADE IT OF GLASS>SORRY!!
Reply
#10

Can u update it to a better one??
Reply


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