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[Map] Bank in Los Santos - Printable Version

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+---- Thread: [Map] Bank in Los Santos (/showthread.php?tid=427368)



Bank in Los Santos - xxRichixx - 01.04.2013

Introduction:-
Hello guys.This is my second map.It is a small bank in Los Santos..It is good for roleplay servers.I hope you guys will like this.

Screenshots:-
http://www.mediafire.com/view/?k08hu5j51ebpt2p
http://www.mediafire.com/view/?awg5yxak3jfy4a4
http://www.mediafire.com/view/?9z3zfydwwrbk81u
http://www.mediafire.com/view/?782sn7si2cfiy68

Codes:-
Code:
CreateDynamicObject(1649,1008.9000200,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
CreateDynamicObject(1649,1004.5000000,-1344.0000000,15.6000000,90.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateDynamicObject(1649,1004.5000000,-1353.9000200,15.6000000,90.0000000,0.0000000,0.0000000); //object(wglasssmash) (3)
CreateDynamicObject(1649,1000.0999800,-1339.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (4)
CreateDynamicObject(1491,1003.0000000,-1339.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateDynamicObject(1491,1006.0000000,-1339.1999500,12.4000000,0.0000000,0.0000000,180.0000000); //object(gen_doorint01) (2)
CreateDynamicObject(1649,1000.7999900,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateDynamicObject(1649,1008.2000100,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
CreateDynamicObject(1649,1011.0000000,-1341.3000500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1011.0000000,-1345.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (8)
CreateDynamicObject(1649,1011.0000000,-1350.0996100,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1011.0000000,-1354.5000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1011.0000000,-1356.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (11)
CreateDynamicObject(1649,1011.0000000,-1347.9000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (12)
CreateDynamicObject(1649,1011.0000000,-1343.5999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (13)
CreateDynamicObject(1649,1008.7999900,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (14)
CreateDynamicObject(1649,1004.4000200,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (15)
CreateDynamicObject(1649,1000.0999800,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (16)
CreateDynamicObject(1649,998.0999800,-1341.4000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (17)
CreateDynamicObject(1649,998.0999800,-1345.8000500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (18)
CreateDynamicObject(1649,998.0999800,-1350.0999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (19)
CreateDynamicObject(1649,998.0999800,-1354.4000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (20)
CreateDynamicObject(1649,998.0999800,-1356.5999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (21)
CreateDynamicObject(1649,998.0999800,-1347.9000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (23)
CreateDynamicObject(1649,998.0999800,-1343.5000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (24)
CreateDynamicObject(1828,1004.5999800,-1343.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateDynamicObject(1808,1007.7999900,-1339.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (1)
CreateDynamicObject(1808,1008.4000200,-1339.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (2)
CreateDynamicObject(2773,1006.0999800,-1340.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1006.0996100,-1342.6992200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1002.7000100,-1340.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3)
CreateDynamicObject(2773,1002.7000100,-1342.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4)
CreateDynamicObject(2773,1006.2000100,-1338.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (5)
CreateDynamicObject(2773,1006.2000100,-1335.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (6)
CreateDynamicObject(2773,1002.7000100,-1337.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (7)
CreateDynamicObject(2773,1002.7000100,-1335.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (8)
CreateDynamicObject(2773,1006.7999900,-1333.5000000,12.9000000,0.0000000,0.0000000,334.0000000); //object(cj_airprt_bar) (9)
CreateDynamicObject(2773,1002.0999800,-1333.5000000,12.9000000,0.0000000,0.0000000,30.0000000); //object(cj_airprt_bar) (10)
CreateDynamicObject(2833,1004.0999800,-1347.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (1)
CreateDynamicObject(1708,1010.4000200,-1345.9000200,12.4000000,0.0000000,0.0000000,270.0000000); //object(kb_chair02) (1)
CreateDynamicObject(1708,1010.4000200,-1347.4000200,12.4000000,0.0000000,0.0000000,269.9950000); //object(kb_chair02) (2)
CreateDynamicObject(1708,1010.4000200,-1348.9000200,12.4000000,0.0000000,0.0000000,269.9950000); //object(kb_chair02) (3)
CreateDynamicObject(18070,1005.7000100,-1355.5000000,12.8000000,0.0000000,0.0000000,180.0000000); //object(gap_counter) (1)
CreateDynamicObject(2368,999.7999900,-1353.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(shop_counter_1) (1)
CreateDynamicObject(2368,999.7999900,-1353.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(shop_counter_1) (2)
CreateDynamicObject(2369,1007.0999800,-1354.3000500,13.3000000,0.0000000,0.0000000,178.0000000); //object(cj_till) (1)
CreateDynamicObject(2369,1004.0000000,-1354.3000500,13.3000000,0.0000000,0.0000000,180.0000000); //object(cj_till) (2)
CreateDynamicObject(2634,1000.7999900,-1354.0999800,13.3000000,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
CreateDynamicObject(2608,998.4000200,-1356.3000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(polce_shelf) (1)
CreateDynamicObject(2608,998.4000200,-1357.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(polce_shelf) (2)
CreateDynamicObject(2817,1004.0999800,-1345.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (1)
CreateDynamicObject(1491,998.0999800,-1353.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (3)
CreateDynamicObject(2815,1004.0999800,-1349.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug01) (1)
CreateDynamicObject(2818,1004.0999800,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug02) (2)
CreateDynamicObject(2834,1006.5000000,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug03) (1)
CreateDynamicObject(2834,1001.7999900,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug03) (2)
CreateDynamicObject(2190,1003.5000000,-1354.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(pc_1) (1)
CreateDynamicObject(2190,1008.4000200,-1354.5000000,13.3000000,0.0000000,0.0000000,304.0000000); //object(pc_1) (2)
CreateDynamicObject(1671,1004.2999900,-1355.3000500,12.8000000,0.0000000,0.0000000,180.0000000); //object(swivelchair_a) (1)
CreateDynamicObject(1671,1007.0999800,-1355.1999500,12.8000000,0.0000000,0.0000000,179.9950000); //object(swivelchair_a) (2)
CreateDynamicObject(2606,1000.7000100,-1353.8000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter2) (1)
CreateDynamicObject(2606,1005.7000100,-1354.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter2) (2)
CreateDynamicObject(2942,998.5000000,-1346.9000200,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (1)
CreateDynamicObject(2942,998.5000000,-1345.8000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (2)
CreateDynamicObject(2942,998.5000000,-1344.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (3)
CreateDynamicObject(2942,998.5000000,-1343.5999800,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (4)
CreateDynamicObject(2773,1007.5999800,-1352.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1006.2999900,-1352.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1004.9000200,-1351.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1003.2000100,-1351.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(4100,1022.0999800,-1344.4000200,14.3000000,0.0000000,0.0000000,50.0000000); //object(meshfence1_lan) (1)
CreateDynamicObject(4100,1022.0999800,-1351.1999500,14.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (2)
CreateDynamicObject(4100,1028.0999800,-1360.0999800,14.4000000,0.0000000,0.0000000,125.9990000); //object(meshfence1_lan) (3)
CreateDynamicObject(4100,1032.0000000,-1367.6999500,14.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (4)
CreateDynamicObject(4100,1025.5999800,-1371.5999800,14.2000000,0.0000000,0.0000000,321.9990000); //object(meshfence1_lan) (5)
CreateDynamicObject(4100,1012.0999800,-1371.8000500,14.1000000,0.0000000,0.0000000,319.9940000); //object(meshfence1_lan) (6)
CreateDynamicObject(4100,1004.7999900,-1365.4000200,14.0000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (7)
CreateDynamicObject(4100,1005.0999800,-1358.8000500,14.0000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan) (8)
CreateDynamicObject(4100,1011.7999900,-1351.6999500,14.1000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (9)
CreateDynamicObject(4100,1011.7999900,-1345.0999800,14.1000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (10)
CreateDynamicObject(4641,1013.2999900,-1356.8000500,14.1000000,0.0000000,0.0000000,90.0000000); //object(paypark_lan04) (1)
CreateDynamicObject(1269,1026.1999500,-1371.0999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeter) (1)
CreateDynamicObject(1270,1025.8000500,-1371.4000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (1)
CreateDynamicObject(1270,1014.7999900,-1371.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (2)
CreateDynamicObject(1346,1025.9000200,-1336.0000000,13.9000000,0.0000000,0.0000000,184.0000000); //object(cj_phone_kiosk2) (1)
CreateDynamicObject(1234,1024.9000200,-1332.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(phonesign) (1)
This is all in this mapping.+Rep me if you like my mapping.I will continue to map for you guys....


Re: Bank in Los Santos - xxRichixx - 01.04.2013

Comments and Suggestions are appreciated!


Re: Bank in Los Santos - Zlaja - 01.04.2013

Bad place. There's parking of donat shop.
Everything other is great, just wrong place.


Re: Bank in Los Santos - xxRichixx - 01.04.2013

Quote:

Bad place. There's parking of donat shop.
Everything other is great, just wrong place.

Parking doesn't matter too much.But you are right,the parking is of donut shop.I will try to make better next time.


Re: Bank in Los Santos - TerrorDrone - 01.04.2013

I don't like it's made from glass,and it's kinda small.


Re: Bank in Los Santos - xxSwissxx - 02.04.2013

Bad Position for a Start:

Also, when you're making an Interior, the first thought is:


'Will this, look good - and is this even legit?'

What I Mean is, Nobody's gonna build a Bank out of Glass.
It's a Bank, people rob banks.
It shouldn't be made out of Glass.

Legit, as in - Will this look good?

Nice Work anyhow
^ That's my new Signature.


Well good luck next time, also - MTA Interior Mapping o.o


Re: Bank in Los Santos - xxRichixx - 02.04.2013

Then,how to make interior.I searched a lot in mta but I wasn't able to find wall.Can you tell me why??


Re: Bank in Los Santos - GamerX54 - 02.04.2013

Bank made of glass, legit.
Why you used mediafire for images? xD


Re: Bank in Los Santos - xxRichixx - 02.04.2013

Sorry Sorry Sorry!!!I AM SORRY!!I MADE IT OF GLASS>SORRY!!


Re: Bank in Los Santos - newbie scripter - 04.12.2013

Can u update it to a better one??