0.3 walls overused?
#1

Whenever I roll trough the Maps section, I only see interior maps made out of SAMP's wall objects. Does anyone even make maps using the default San Andreas objects? I think the walls are too overused, makes it too easy to create something. Anyone can put together 4 wall objects and then just add furniture and get their work marked as ''professional''.

What's your opinion?

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#2

That's the whole point of these objects. To make it easier to map proper interiors.
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#3

Why use a piece of bamboo if you have a carbon fibre fishing rod?
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#4

Quote:
Originally Posted by Drebin
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That's the whole point of these objects. To make it easier to map proper interiors.
Define 'proper'.

Quote:
Originally Posted by Si|ent
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Why use a piece of bamboo if you have a carbon fibre fishing rod?
That's a very bad comparison.
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#5

Quote:
Originally Posted by [Twixx]
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Define 'proper'.
Straight/aligned, rectangular, simple, good looking, realistic, fitting dimensions

Quote:
Originally Posted by [Twixx]
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That's a very bad comparison.
I think it's pretty good. Why make walls yourself when you have premade objects for them?
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#6

Quote:
Originally Posted by Drebin
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Straight/aligned, rectangular, simple, good looking, realistic, fitting dimensions



I think it's pretty good. Why make walls yourself when you have premade objects for them?
It kinda ruins the purpose of mapping imo.
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#7

Then don't use those maps.
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#8

Quote:
Originally Posted by [Twixx]
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It kinda ruins the purpose of mapping imo.
It ruins your perception of mapping.
How would you define 'mapping'? And how do wall objects ruin your definition?
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#9

lol i don't agree...
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#10

It's all about textures anyways, change the texture one object becomes many many more.
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#11

I agree with you. Some people can't even map with them. I can't even guess the distance between two of those walls..
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#12

Quote:
Originally Posted by Si|ent
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Why use a piece of bamboo if you have a carbon fibre fishing rod?
because using those "bamboo" show how creative you are.
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#13

Sorry, but i dont agree to you, these walls make map look better,
Also, if you build something with those walls, it will look like professional map, for the reason that is difficult to use this walls to make a place look good, but to use 1 simple house object its damn easy, just take the object, and put it there, put 2 fences and all done...with walls u can put windows, look good as exterior and interior.....
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#14

Quote:
Originally Posted by LeGGGeNNdA
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Sorry, but i dont agree to you, these walls make map look better,
lol you serious dude? it's ugly! also, shows that you're not creative in mapping. using default gtasa objects show how creative you are. just imagine, creating a whole new house with object CJ_SPORTS_WALL as a wall/floor and wglasssmash as a window.
Using those objects(samp walls) is a bad practice if you're still learning how to map.
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#15

Quote:
Originally Posted by newbienoob
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lol you serious dude? it's ugly! also, shows that you're not creative in mapping. using default gtasa objects show how creative you are. just imagine, creating a whole new house with object CJ_SPORTS_WALL as a wall/floor and wglasssmash as a window.
Using those objects(samp walls) is a bad practice if you're still learning how to map.
im not learning it may be more creative using CJ_SPORTS_WALL but why should i get tired to make 1 simple map when i can do it very fast with the walls...
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#16

Quote:
Originally Posted by LeGGGeNNdA
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... why should i get tired to make 1 simple map when i can do it very fast with the walls...
fast and ugly.
those walls only good if:
- you're lazy in mapping.
- you want to create 100+ house
- you are not creative in mapping
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#17

Quote:
Originally Posted by newbienoob
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fast and ugly.
those walls only good if:
- you're lazy in mapping.
- you want to create 100+ house
- you are not creative in mapping
it depends what mapper u are if it looks ugly and nit creative...

and yes, there are people who are lazy to map (not me)

also i tryed mapping CJ_SPORTS_WALL im gonna show you 2 different maps made by me...

This Is mapped long time ago with CJ_SPORTS_WALL

and

This Is also mapped long time ago, this time with WALL object...

I know that both sucks, but those were mapped long time ago, anyway see which looks better
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#18

Quote:
Originally Posted by LeGGGeNNdA
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Sorry, but i dont agree to you, these walls make map look better,
Also, if you build something with those walls, it will look like professional map, for the reason that is difficult to use this walls to make a place look good, but to use 1 simple house object its damn easy, just take the object, and put it there, put 2 fences and all done...with walls u can put windows, look good as exterior and interior.....
Hahahahaha.. no.

Those walls look plain and overused, you see them everywhere thesedays. And it dosen't really look professional, since no skill is really required to use those walls. How is it difficult to use those walls? It's much more difficult and creative to make something using default SA objects. You can also make windows with default SA objects if you're experienced enough.
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#19

I actually agree, although I'm waiting for the new models coming up on 0.4a, I hope there will be new cool wall models from cessil!
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#20

Quote:
Originally Posted by newbienoob
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lol you serious dude? it's ugly! also, shows that you're not creative in mapping. using default gtasa objects show how creative you are. just imagine, creating a whole new house with object CJ_SPORTS_WALL as a wall/floor and wglasssmash as a window.
Using those objects(samp walls) is a bad practice if you're still learning how to map.
What if those people using the walls don't care whether it's creative or not? What if they just want a simple interior mapped and don't care about how good you are in combining GTA: SA objects to make something new? There is no real, correct mapping. For some it's a tool to create things that are not on the map by default, and for others it's some sort of creative art thing. Everything depends on your personal perception of mapping.
Additionally, those wall objects are taken from some original GTA: SA interiors, so they also fit into the game world.
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