20.04.2009, 16:50
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Последний раз редактировалось FreshKilla; 24.07.2010 в 05:05.
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Remove please.
Originally Posted by ShadowMcFartPants!
What you mean in the other peoples screen?
What's more to explain? It doesn't let you shoot while driver! which most RP servers have as a rule(for some unknown reason) so for them this would bee great!! |
forward AntiDB(playerid); public OnFilterScriptInit() { print("- Anti Driveby -"); print("- LOADED -"); SetTimer("AntiDB",100,true); return 1; } public AntiDB(playerid) { if (GetPlayerWeapon(playerid) == 28 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 29 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 32 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; }
public AntiDB(playerid) { if (GetPlayerWeapon(playerid) == 28 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 29 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 32 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; }
public AntiDB(playerid) { if ((GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 32) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; }
Originally Posted by n_i_k_i
Код:
public AntiDB(playerid) { if (GetPlayerWeapon(playerid) == 28 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 29 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 32 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; } Код:
public AntiDB(playerid) { if ((GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 32) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; } |
Originally Posted by [JIeXa
]
public OnPlayerStateChange(playerid, newstate, oldstate) if(newstate == PLAYER_STATE_DRIVER) ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); my short version |
Originally Posted by g4ngsta
I re-scripted your script a bit, I haven't tested it yet but it has to work fine .
Link: http://pawn.pastebin.com/f68f554ed Have fun. |
Originally Posted by MenaceX^
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Originally Posted by Jolteon | RD Left
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