Originally Posted by ShadowMcFartPants!
What you mean in the other peoples screen?
What's more to explain? It doesn't let you shoot while driver! which most RP servers have as a rule(for some unknown reason) so for them this would bee great!! |
forward AntiDB(playerid); public OnFilterScriptInit() { print("- Anti Driveby -"); print("- LOADED -"); SetTimer("AntiDB",100,true); return 1; } public AntiDB(playerid) { if (GetPlayerWeapon(playerid) == 28 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 29 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 32 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; }
public AntiDB(playerid) { if (GetPlayerWeapon(playerid) == 28 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 29 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 32 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; }
public AntiDB(playerid) { if ((GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 32) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; }
Originally Posted by n_i_k_i
Код:
public AntiDB(playerid) { if (GetPlayerWeapon(playerid) == 28 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 29 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } if (GetPlayerWeapon(playerid) == 32 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; } Код:
public AntiDB(playerid) { if ((GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 32) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); } return 1; } |
Originally Posted by [JIeXa
]
public OnPlayerStateChange(playerid, newstate, oldstate) if(newstate == PLAYER_STATE_DRIVER) ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); my short version ![]() |
Originally Posted by g4ngsta
I re-scripted your script a bit, I haven't tested it yet but it has to work fine
![]() Link: http://pawn.pastebin.com/f68f554ed Have fun. |
Originally Posted by MenaceX^
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Originally Posted by Jolteon | RD Left
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