Maps doesn't show in game?
#1

My maps are dosen't show in game/server.
My codes:
Код:
//////////// My maps //////
stock LoadObjects()
{
/////// well stucked pizza //////
	CreateObject(970,2097.5000000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
	CreateObject(970,2093.3999000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
	CreateObject(970,2093.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
	CreateObject(970,2097.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
	CreateObject(2773,2104.5000000,-1805.8000500,13.1000000,0.0000000,0.0000000,88.0000000); //object(cj_airprt_bar) (1)
	CreateObject(2773,2104.5000000,-1807.5000000,13.1000000,0.0000000,0.0000000,91.9950000); //object(cj_airprt_bar) (2)
	CreateObject(1232,2091.3000500,-1811.6999500,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
	CreateObject(1232,2091.3000500,-1802.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
	CreateObject(984,2099.3000500,-1779.6999500,13.0000000,0.0000000,0.0000000,350.0000000); //object(fenceshit2) (1)
	CreateObject(982,2123.6001000,-1773.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
	CreateObject(982,2111.0000000,-1786.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (2)
	CreateObject(3472,2108.1999500,-1762.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
	CreateObject(3472,2124.3999000,-1762.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
	CreateObject(2921,2104.6999500,-1809.9000200,16.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)
	CreateObject(1360,2105.8000500,-1823.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
	CreateObject(1360,2105.8999000,-1789.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (2)
	CreateObject(3810,2107.4687500,-1807.2109400,21.9113000,0.0000000,0.0000000,0.0000000); //object(sfx_plant04) (1)
	CreateObject(983,2101.1999500,-1770.3000500,13.1000000,0.0000000,0.0000000,346.0000000); //object(fenceshit3) (1)
	CreateObject(1215,2101.8999000,-1767.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateObject(1215,2098.1999500,-1786.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateObject(1257,2089.0000000,-1844.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
	CreateObject(1238,2089.6999500,-1847.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
	CreateObject(1238,2089.5000000,-1847.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
	CreateObject(1238,2088.5000000,-1847.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
	CreateObject(1238,2089.6999500,-1848.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
	CreateObject(1258,2089.8000500,-1849.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (1)
	CreateObject(1363,2089.8000500,-1851.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
	CreateObject(1264,2108.0000000,-1822.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
	CreateObject(1264,2108.8000500,-1822.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (2)
	CreateObject(1264,2109.5000000,-1822.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (3)
	CreateObject(1264,2108.5000000,-1823.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (4)
	CreateObject(1477,2111.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (1)
	CreateObject(1477,2112.3999000,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (2)
	CreateObject(1477,2113.8000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (3)
	CreateObject(1477,2114.8999000,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (5)
	CreateObject(1477,2116.1999500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (6)
	CreateObject(1477,2117.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (7)
	CreateObject(1477,2118.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (8)
	CreateObject(3877,2093.6999500,-1788.5000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
	CreateObject(13562,2107.3000500,-1807.6999500,22.2000000,0.0000000,0.0000000,0.0000000); //object(bigsprunkpole) (1)
	CreateObject(869,2112.6999500,-1822.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
	CreateObject(869,2115.6001000,-1822.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
	CreateObject(869,2116.6999500,-1822.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
	CreateObject(1215,2118.1001000,-1822.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
	CreateObject(1215,2110.6001000,-1822.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
	//////// Lv Gas Station ///
	CreateObject(5706, 958.36438, 2411.91357, 6.07103,   0.00000, 0.00000, 0.00000);
	CreateObject(5706, 980.72357, 2411.91553, 6.04741,   0.00000, 0.00000, 0.00000);
	CreateObject(11546, 952.38818, 2422.14380, 10.07760,   0.00000, 0.00000, 359.27863);
	CreateObject(3287, 959.63751, 2423.18140, 14.00997,   0.00000, 0.00000, 358.65707);
	CreateObject(3287, 964.09808, 2422.79614, 14.24236,   0.00000, 0.00000, 0.00000);
	CreateObject(3287, 968.64050, 2422.38770, 14.10722,   0.00000, 0.00000, 0.00000);
	CreateObject(731, 944.17706, 2422.82178, 8.17636,   0.00000, 0.00000, 0.00000);
	CreateObject(824, 944.29828, 2424.12207, 8.93948,   0.00000, 0.00000, 0.00000);
	CreateObject(824, 944.45074, 2419.91431, 9.26567,   0.00000, 0.00000, 0.00000);
	CreateObject(11547, 981.74707, 2412.13599, 12.77758,   0.00000, 0.00000, 358.33316);
	CreateObject(1676, 982.05322, 2420.48291, 11.44911,   0.00000, 0.00000, 0.00000);
	CreateObject(1676, 981.94855, 2415.14209, 11.34499,   0.00000, 0.00000, 359.49594);
	CreateObject(1676, 981.84576, 2409.50830, 11.36988,   0.00000, 0.00000, 359.29089);
	CreateObject(1676, 981.81488, 2403.72021, 11.33875,   0.00000, 0.00000, 359.79898);
	CreateObject(8673, 964.16351, 2402.15674, 10.11053,   0.00000, 0.00000, 0.00000);
	CreateObject(8673, 984.44574, 2402.06958, 10.21310,   0.00000, 0.00000, 359.69290);
	CreateObject(8673, 987.07953, 2425.19458, 10.98378,   0.00000, 0.00000, 359.69696);
	CreateObject(8673, 966.72058, 2425.16626, 10.95902,   0.00000, 0.00000, 0.30504);
	CreateObject(7391, 996.53052, 2423.28296, 14.29557,   0.00000, 0.00000, 314.52863);
	CreateObject(8673, 941.93878, 2414.48047, 10.43309,   0.00000, 0.00000, 269.96533);
	CreateObject(7391, 941.54700, 2403.40454, 14.15577,   0.00000, 0.00000, 40.21257);
return 1;
}
Reply
#2

Add this under
pawn Код:
public OnGameModeInit() {
         LoadObjects();
}
Or you can do it under commands

pawn Код:
#include <ZCMD>

CMD:loadobjects(playerid, params[])
{
    #pragma unused params
    SendClientMessage(playerid, -1, " Objects created!");
    LoadObjects();
    return 1;
}
@This forum requires that you wait 240 seconds between posts. Please try again in 35 seconds.
Reply
#3

Like this?:
[pawn]
public OnGameModeInit()
{
LoadObjects();
{
CreateObject(970,2097.5000000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (1)
CreateObject(970,2093.3999000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (2)
CreateObject(970,2093.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (3)
CreateObject(970,2097.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (4)
CreateObject(2773,2104.5000000,-1805.8000500,13.1000000,0.0000000,0.0000000,88.000 0000); //object(cj_airprt_bar) (1)
CreateObject(2773,2104.5000000,-1807.5000000,13.1000000,0.0000000,0.0000000,91.995 0000); //object(cj_airprt_bar) (2)
CreateObject(1232,2091.3000500,-1811.6999500,15.2000000,0.0000000,0.0000000,0.0000 000); //object(streetlamp1) (1)
CreateObject(1232,2091.3000500,-1802.5000000,15.2000000,0.0000000,0.0000000,0.0000 000); //object(streetlamp1) (2)
CreateObject(984,2099.3000500,-1779.6999500,13.0000000,0.0000000,0.0000000,350.00 00000); //object(fenceshit2) (1)
CreateObject(982,2123.6001000,-1773.0999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fenceshit) (1)
CreateObject(982,2111.0000000,-1786.0000000,13.1000000,0.0000000,0.0000000,270.00 00000); //object(fenceshit) (2)
CreateObject(3472,2108.1999500,-1762.9000200,12.6000000,0.0000000,0.0000000,0.0000 000); //object(circuslampost03) (1)
}
return 1;
}? i got those errors:
Код:
E:\Current server\18WoS\gamemodes\18WoS.pwn(67) : error 074: #define pattern must start with an alphabetic character
E:\Current server\18WoS\gamemodes\18WoS.pwn(85) : error 017: undefined symbol "LoadObjects"
E:\Current server\18WoS\gamemodes\18WoS.pwn(156) : warning 225: unreachable code
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Reply
#4

No just add this
LoadObjects(); Under OnGamemodeInit

Just like this
pawn Код:
public OnGameModeInit() {
LoadObjects(); // Add Only This, c'oz you have made a stock for this.

// Rest of your Code
} return 1;
[pawn]
pawn Код:
public OnGameModeInit()
{
LoadObjects();
/*{
CreateObject(970,2097.5000000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (1)
CreateObject(970,2093.3999000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (2)
CreateObject(970,2093.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (3)
CreateObject(970,2097.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (4)
CreateObject(2773,2104.5000000,-1805.8000500,13.1000000,0.0000000,0.0000000,88.000 0000); //object(cj_airprt_bar) (1)
CreateObject(2773,2104.5000000,-1807.5000000,13.1000000,0.0000000,0.0000000,91.995 0000); //object(cj_airprt_bar) (2)
CreateObject(1232,2091.3000500,-1811.6999500,15.2000000,0.0000000,0.0000000,0.0000 000); //object(streetlamp1) (1)
CreateObject(1232,2091.3000500,-1802.5000000,15.2000000,0.0000000,0.0000000,0.0000 000); //object(streetlamp1) (2)
CreateObject(984,2099.3000500,-1779.6999500,13.0000000,0.0000000,0.0000000,350.00 00000); //object(fenceshit2) (1)
CreateObject(982,2123.6001000,-1773.0999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fenceshit) (1)
CreateObject(982,2111.0000000,-1786.0000000,13.1000000,0.0000000,0.0000000,270.00 00000); //object(fenceshit) (2)
CreateObject(3472,2108.1999500,-1762.9000200,12.6000000,0.0000000,0.0000000,0.0000 000); //object(circuslampost03) (1)
}*/
// REMOVE THIS
return 1;
}
Reply
#5

Really, you're going to all this trouble. Here, i've even tested it. The objects load.

pawn Код:
#include a_samp

main(){}

public OnGameModeInit()
{
    LoadObjects();
    AddPlayerClass(0,2097.5000000,-1802.5000000,15.1000000,100,0,0,0,0,0,0);
    return 1;
}
forward public LoadObjects();
public LoadObjects()
{
    CreateObject(970,2097.5000000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
    CreateObject(970,2093.3999000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
    CreateObject(970,2093.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
    CreateObject(970,2097.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
    CreateObject(2773,2104.5000000,-1805.8000500,13.1000000,0.0000000,0.0000000,88.0000000); //object(cj_airprt_bar) (1)
    CreateObject(2773,2104.5000000,-1807.5000000,13.1000000,0.0000000,0.0000000,91.9950000); //object(cj_airprt_bar) (2)
    CreateObject(1232,2091.3000500,-1811.6999500,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
    CreateObject(1232,2091.3000500,-1802.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
    CreateObject(984,2099.3000500,-1779.6999500,13.0000000,0.0000000,0.0000000,350.0000000); //object(fenceshit2) (1)
    CreateObject(982,2123.6001000,-1773.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
    CreateObject(982,2111.0000000,-1786.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (2)
    CreateObject(3472,2108.1999500,-1762.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
    CreateObject(3472,2124.3999000,-1762.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
    CreateObject(2921,2104.6999500,-1809.9000200,16.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)
    CreateObject(1360,2105.8000500,-1823.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
    CreateObject(1360,2105.8999000,-1789.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (2)
    CreateObject(3810,2107.4687500,-1807.2109400,21.9113000,0.0000000,0.0000000,0.0000000); //object(sfx_plant04) (1)
    CreateObject(983,2101.1999500,-1770.3000500,13.1000000,0.0000000,0.0000000,346.0000000); //object(fenceshit3) (1)
    CreateObject(1215,2101.8999000,-1767.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
    CreateObject(1215,2098.1999500,-1786.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
    CreateObject(1257,2089.0000000,-1844.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
    CreateObject(1238,2089.6999500,-1847.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
    CreateObject(1238,2089.5000000,-1847.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
    CreateObject(1238,2088.5000000,-1847.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
    CreateObject(1238,2089.6999500,-1848.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
    CreateObject(1258,2089.8000500,-1849.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (1)
    CreateObject(1363,2089.8000500,-1851.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
    CreateObject(1264,2108.0000000,-1822.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
    CreateObject(1264,2108.8000500,-1822.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (2)
    CreateObject(1264,2109.5000000,-1822.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (3)
    CreateObject(1264,2108.5000000,-1823.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (4)
    CreateObject(1477,2111.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (1)
    CreateObject(1477,2112.3999000,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (2)
    CreateObject(1477,2113.8000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (3)
    CreateObject(1477,2114.8999000,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (5)
    CreateObject(1477,2116.1999500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (6)
    CreateObject(1477,2117.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (7)
    CreateObject(1477,2118.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_porch_4b) (8)
    CreateObject(3877,2093.6999500,-1788.5000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
    CreateObject(13562,2107.3000500,-1807.6999500,22.2000000,0.0000000,0.0000000,0.0000000); //object(bigsprunkpole) (1)
    CreateObject(869,2112.6999500,-1822.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
    CreateObject(869,2115.6001000,-1822.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
    CreateObject(869,2116.6999500,-1822.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
    CreateObject(1215,2118.1001000,-1822.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
    CreateObject(1215,2110.6001000,-1822.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
    //////// Lv Gas Station ///
    CreateObject(5706, 958.36438, 2411.91357, 6.07103,   0.00000, 0.00000, 0.00000);
    CreateObject(5706, 980.72357, 2411.91553, 6.04741,   0.00000, 0.00000, 0.00000);
    CreateObject(11546, 952.38818, 2422.14380, 10.07760,   0.00000, 0.00000, 359.27863);
    CreateObject(3287, 959.63751, 2423.18140, 14.00997,   0.00000, 0.00000, 358.65707);
    CreateObject(3287, 964.09808, 2422.79614, 14.24236,   0.00000, 0.00000, 0.00000);
    CreateObject(3287, 968.64050, 2422.38770, 14.10722,   0.00000, 0.00000, 0.00000);
    CreateObject(731, 944.17706, 2422.82178, 8.17636,   0.00000, 0.00000, 0.00000);
    CreateObject(824, 944.29828, 2424.12207, 8.93948,   0.00000, 0.00000, 0.00000);
    CreateObject(824, 944.45074, 2419.91431, 9.26567,   0.00000, 0.00000, 0.00000);
    CreateObject(11547, 981.74707, 2412.13599, 12.77758,   0.00000, 0.00000, 358.33316);
    CreateObject(1676, 982.05322, 2420.48291, 11.44911,   0.00000, 0.00000, 0.00000);
    CreateObject(1676, 981.94855, 2415.14209, 11.34499,   0.00000, 0.00000, 359.49594);
    CreateObject(1676, 981.84576, 2409.50830, 11.36988,   0.00000, 0.00000, 359.29089);
    CreateObject(1676, 981.81488, 2403.72021, 11.33875,   0.00000, 0.00000, 359.79898);
    CreateObject(8673, 964.16351, 2402.15674, 10.11053,   0.00000, 0.00000, 0.00000);
    CreateObject(8673, 984.44574, 2402.06958, 10.21310,   0.00000, 0.00000, 359.69290);
    CreateObject(8673, 987.07953, 2425.19458, 10.98378,   0.00000, 0.00000, 359.69696);
    CreateObject(8673, 966.72058, 2425.16626, 10.95902,   0.00000, 0.00000, 0.30504);
    CreateObject(7391, 996.53052, 2423.28296, 14.29557,   0.00000, 0.00000, 314.52863);
    CreateObject(8673, 941.93878, 2414.48047, 10.43309,   0.00000, 0.00000, 269.96533);
    CreateObject(7391, 941.54700, 2403.40454, 14.15577,   0.00000, 0.00000, 40.21257);
    return 1;
}
Reply
#6

Quote:
Originally Posted by DobbysGamertag
Посмотреть сообщение
Really, you're going to all this trouble. Here, i've even tested it. The objects load.

forward public LoadObjects();
public LoadObjects()
{
CreateObject(970,2097.5000000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (1)
CreateObject(970,2093.3999000,-1802.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (2)
CreateObject(970,2093.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (3)
CreateObject(970,2097.3999000,-1811.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fencesmallb) (4)
CreateObject(2773,2104.5000000,-1805.8000500,13.1000000,0.0000000,0.0000000,88.000 0000); //object(cj_airprt_bar) (1)
CreateObject(2773,2104.5000000,-1807.5000000,13.1000000,0.0000000,0.0000000,91.995 0000); //object(cj_airprt_bar) (2)
CreateObject(1232,2091.3000500,-1811.6999500,15.2000000,0.0000000,0.0000000,0.0000 000); //object(streetlamp1) (1)
CreateObject(1232,2091.3000500,-1802.5000000,15.2000000,0.0000000,0.0000000,0.0000 000); //object(streetlamp1) (2)
CreateObject(984,2099.3000500,-1779.6999500,13.0000000,0.0000000,0.0000000,350.00 00000); //object(fenceshit2) (1)
CreateObject(982,2123.6001000,-1773.0999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(fenceshit) (1)
CreateObject(982,2111.0000000,-1786.0000000,13.1000000,0.0000000,0.0000000,270.00 00000); //object(fenceshit) (2)
CreateObject(3472,2108.1999500,-1762.9000200,12.6000000,0.0000000,0.0000000,0.0000 000); //object(circuslampost03) (1)
CreateObject(3472,2124.3999000,-1762.0000000,12.6000000,0.0000000,0.0000000,0.0000 000); //object(circuslampost03) (2)
CreateObject(2921,2104.6999500,-1809.9000200,16.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_cam) (1)
CreateObject(1360,2105.8000500,-1823.5000000,13.3000000,0.0000000,0.0000000,0.0000 000); //object(cj_bush_prop3) (1)
CreateObject(1360,2105.8999000,-1789.9000200,13.3000000,0.0000000,0.0000000,0.0000 000); //object(cj_bush_prop3) (2)
CreateObject(3810,2107.4687500,-1807.2109400,21.9113000,0.0000000,0.0000000,0.0000 000); //object(sfx_plant04) (1)
CreateObject(983,2101.1999500,-1770.3000500,13.1000000,0.0000000,0.0000000,346.00 00000); //object(fenceshit3) (1)
CreateObject(1215,2101.8999000,-1767.1999500,13.1000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (1)
CreateObject(1215,2098.1999500,-1786.0999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (2)
CreateObject(1257,2089.0000000,-1844.0000000,13.8000000,0.0000000,0.0000000,0.0000 000); //object(bustopm) (1)
CreateObject(1238,2089.6999500,-1847.0999800,12.9000000,0.0000000,0.0000000,0.0000 000); //object(trafficcone) (2)
CreateObject(1238,2089.5000000,-1847.8000500,12.9000000,0.0000000,0.0000000,0.0000 000); //object(trafficcone) (3)
CreateObject(1238,2088.5000000,-1847.5000000,12.9000000,0.0000000,0.0000000,0.0000 000); //object(trafficcone) (4)
CreateObject(1238,2089.6999500,-1848.9000200,12.9000000,0.0000000,0.0000000,0.0000 000); //object(trafficcone) (5)
CreateObject(1258,2089.8000500,-1849.6999500,13.2000000,0.0000000,0.0000000,0.0000 000); //object(mpostbox1) (1)
CreateObject(1363,2089.8000500,-1851.5999800,13.4000000,0.0000000,0.0000000,0.0000 000); //object(cj_phone_kiosk) (1)
CreateObject(1264,2108.0000000,-1822.4000200,13.0000000,0.0000000,0.0000000,0.0000 000); //object(blackbag1) (1)
CreateObject(1264,2108.8000500,-1822.5000000,13.0000000,0.0000000,0.0000000,0.0000 000); //object(blackbag1) (2)
CreateObject(1264,2109.5000000,-1822.8000500,13.0000000,0.0000000,0.0000000,0.0000 000); //object(blackbag1) (3)
CreateObject(1264,2108.5000000,-1823.0999800,13.0000000,0.0000000,0.0000000,0.0000 000); //object(blackbag1) (4)
CreateObject(1477,2111.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (1)
CreateObject(1477,2112.3999000,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (2)
CreateObject(1477,2113.8000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (3)
CreateObject(1477,2114.8999000,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (5)
CreateObject(1477,2116.1999500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (6)
CreateObject(1477,2117.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (7)
CreateObject(1477,2118.3000500,-1823.0999800,14.0000000,0.0000000,0.0000000,0.0000 000); //object(dyn_porch_4b) (
CreateObject(3877,2093.6999500,-1788.5000000,25.8000000,0.0000000,0.0000000,0.0000 000); //object(sf_rooflite) (1)
CreateObject(13562,2107.3000500,-1807.6999500,22.2000000,0.0000000,0.0000000,0.0000 000); //object(bigsprunkpole) (1)
CreateObject(869,2112.6999500,-1822.1999500,13.0000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowerswee) (1)
CreateObject(869,2115.6001000,-1822.1999500,13.0000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowerswee) (2)
CreateObject(869,2116.6999500,-1822.3000500,13.0000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowerswee) (3)
CreateObject(1215,2118.1001000,-1822.5000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (3)
CreateObject(1215,2110.6001000,-1822.5999800,13.1000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (4)
//////// Lv Gas Station ///
CreateObject(5706, 958.36438, 2411.91357, 6.07103, 0.00000, 0.00000, 0.00000);
CreateObject(5706, 980.72357, 2411.91553, 6.04741, 0.00000, 0.00000, 0.00000);
CreateObject(11546, 952.38818, 2422.14380, 10.07760, 0.00000, 0.00000, 359.27863);
CreateObject(3287, 959.63751, 2423.18140, 14.00997, 0.00000, 0.00000, 358.65707);
CreateObject(3287, 964.09808, 2422.79614, 14.24236, 0.00000, 0.00000, 0.00000);
CreateObject(3287, 968.64050, 2422.38770, 14.10722, 0.00000, 0.00000, 0.00000);
CreateObject(731, 944.17706, 2422.82178, 8.17636, 0.00000, 0.00000, 0.00000);
CreateObject(824, 944.29828, 2424.12207, 8.93948, 0.00000, 0.00000, 0.00000);
CreateObject(824, 944.45074, 2419.91431, 9.26567, 0.00000, 0.00000, 0.00000);
CreateObject(11547, 981.74707, 2412.13599, 12.77758, 0.00000, 0.00000, 358.33316);
CreateObject(1676, 982.05322, 2420.48291, 11.44911, 0.00000, 0.00000, 0.00000);
CreateObject(1676, 981.94855, 2415.14209, 11.34499, 0.00000, 0.00000, 359.49594);
CreateObject(1676, 981.84576, 2409.50830, 11.36988, 0.00000, 0.00000, 359.29089);
CreateObject(1676, 981.81488, 2403.72021, 11.33875, 0.00000, 0.00000, 359.7989;
CreateObject(8673, 964.16351, 2402.15674, 10.11053, 0.00000, 0.00000, 0.00000);
CreateObject(8673, 984.44574, 2402.06958, 10.21310, 0.00000, 0.00000, 359.69290);
CreateObject(8673, 987.07953, 2425.19458, 10.98378, 0.00000, 0.00000, 359.69696);
CreateObject(8673, 966.72058, 2425.16626, 10.95902, 0.00000, 0.00000, 0.30504);
CreateObject(7391, 996.53052, 2423.28296, 14.29557, 0.00000, 0.00000, 314.52863);
CreateObject(8673, 941.93878, 2414.48047, 10.43309, 0.00000, 0.00000, 269.96533);
CreateObject(7391, 941.54700, 2403.40454, 14.15577, 0.00000, 0.00000, 40.21257);
return 1;
}
[/pawn]
pawn Код:
forward public LoadObjects();
U kidding me bro?
Reply
#7

Quote:
Originally Posted by ToiletDuck
Посмотреть сообщение
pawn Код:
forward public LoadObjects();
U kidding me bro?
Do you know that? The correct way of forwarding the callback is to add public while forwarding. This is correct.
Reply
#8

Quote:
Originally Posted by ToiletDuck
Посмотреть сообщение
pawn Код:
forward public LoadObjects();
U kidding me bro?
No "bro" i am not kidding you. It works just as well. If you had an ounce of knowledge you'd help the guy by showing him the correct way. Custom "callbacks" or whatever have to be forwarded.

Edit;

@JanKingston

"Objects converted: 66"

He's nowhere near the object limit.
Reply
#9

Quote:
Originally Posted by DobbysGamertag
Посмотреть сообщение
No "bro" i am not kidding you. It works just as well. If you had an ounce of knowledge you'd help the guy by showing him the correct way. Custom "callbacks" or whatever have to be forwarded.

Edit;

@JanKingston

"Objects converted: 66"

He's nowhere near the object limit.
no bro,
pawn Код:
forward public LoadObjects();

forward LoadObjects(); // it should be
Reply
#10

Quote:
Originally Posted by ToiletDuck
Посмотреть сообщение
no bro,
pawn Код:
forward public LoadObjects();

forward LoadObjects(); // it should be
Both will work but the correct method for forwarding is with the public. Stop arguing if you don't know a thing about PAWN and other languages (C and C++)
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