[Map] Police Department [HQ Polнcia Federal]
#1

Falae galera, beleza ? xisde

Estive fazendo alguns projetos e percebi que para se dar bem em Pawn vocк tambйm precisa ser um bom Mapper, ao menos para fazer um Servidor R.P.G ou DM, TDM, etc.

Por esse motivo estive criando meu primeiro mapa *-*

Tentei fazer uma HQ Estilo "RPG".. Nгo muito irreal..

Aqui o vнdeo: http://*********/Bl7uDqnL3Dg

Espero que gostem :33

Coordenadas: 2872.1999500, 930.2999900, 29.7000000

@EDIT Que burro x.x

Cуdigo:

Objetos removidos:

pawn Код:
RemoveBuildingForPlayer(playerid, 8549, 2836.0938, 928.2813, 11.3672, 0.25);
RemoveBuildingForPlayer(playerid, 8737, 2814.3438, 993.8438, 13.1406, 0.25);
RemoveBuildingForPlayer(playerid, 8738, 2867.9766, 976.5078, 14.7422, 0.25);
RemoveBuildingForPlayer(playerid, 8960, 2787.0000, 953.4375, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 8961, 2797.6250, 885.4531, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 8962, 2797.6250, 865.4063, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 8963, 2885.5313, 919.2266, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 1365, 2801.0703, 858.1016, 10.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1358, 2808.7969, 857.2031, 10.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1343, 2821.8750, 858.1875, 10.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1365, 2848.4844, 857.1797, 10.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1343, 2836.9531, 858.1953, 10.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1344, 2879.0859, 858.1563, 10.5391, 0.25);
RemoveBuildingForPlayer(playerid, 1358, 2863.7891, 857.2031, 10.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2800.9453, 879.3047, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2800.9453, 876.6406, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 8886, 2797.6250, 865.4063, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2806.6094, 892.3828, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 8885, 2797.6250, 885.4531, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2887.3047, 871.9141, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2887.3047, 874.5781, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 3458, 2818.4609, 928.6484, 11.2422, 0.25);
RemoveBuildingForPlayer(playerid, 8883, 2885.5313, 919.2266, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 8884, 2787.0000, 953.4375, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 2801.9219, 933.8281, 12.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 2812.2266, 933.8281, 12.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 2823.4609, 933.8281, 12.7109, 0.25);
RemoveBuildingForPlayer(playerid, 3458, 2818.4609, 938.7188, 11.2422, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 2834.5078, 933.8281, 12.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1365, 2849.5391, 945.0156, 10.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2858.2734, 944.9766, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1343, 2863.4688, 946.0156, 10.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1344, 2879.6484, 945.9688, 10.5391, 0.25);
RemoveBuildingForPlayer(playerid, 1358, 2796.8438, 977.6953, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1365, 2796.6016, 984.8203, 10.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2796.5469, 996.7578, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2796.5469, 1000.3516, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 8546, 2814.3438, 993.8438, 13.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2844.0000, 967.4063, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2844.0000, 964.7422, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2846.4688, 986.8516, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 2846.4688, 980.0391, 9.9766, 0.25);
RemoveBuildingForPlayer(playerid, 8545, 2867.9766, 976.5078, 14.7422, 0.25);
Carros:

pawn Код:
AddStaticVehicle(497, 2872.1999500, 930.2999900, 19.7000000, 90.0000000, 0, 6); //Police Maverick
AddStaticVehicle(554, 2798.8999000, 967.7000100, 10.8000000, 180.0000000, 6, 0); //Yosemite
AddStaticVehicle(554, 2804.8999000, 967.7000100, 10.8000000, 180.0000000, 6, 0); //Yosemite
AddStaticVehicle(554, 2811.1999500, 967.7000100, 10.8000000, 180.0000000, 6, 0); //Yosemite
AddStaticVehicle(554, 2817.6999500, 967.7999900, 10.8000000, 180.0000000, 6, 0); //Yosemite
AddStaticVehicle(427, 2824.1999500, 967.0999800, 11.0000000, 178.7500000, 0, 6); //Enforcer
AddStaticVehicle(427, 2830.6999500, 967.0999800, 11.0000000, 178.2500000, 0, 6); //Enforcer
AddStaticVehicle(490, 2804.8999000, 940.5000000, 11.1000000, 0.0000000, 0, 6); //FBI Rancher
AddStaticVehicle(490, 2811.1999500, 940.2999900, 11.1000000, 0.0000000, 0, 6); //FBI Rancher
AddStaticVehicle(490, 2817.3999000, 940.2999900, 11.1000000, 0.0000000, 0, 6); //FBI Rancher
AddStaticVehicle(490, 2823.6999500, 940.2999900, 11.1000000, 0.0000000, 0, 6); //FBI Rancher
AddStaticVehicle(490, 2830.6001000, 940.2000100, 11.1000000, 0.0000000, 0, 6); //FBI Rancher
AddStaticVehicle(528, 2838.3999000, 966.7999900, 10.9000000, 180.0000000, -1, -1); //FBI Truck
AddStaticVehicle(528, 2845.5000000, 966.5999800, 10.9000000, 182.0000000, -1, -1); //FBI Truck
AddStaticVehicle(599, 2856.8999000, 938.0999800, 11.1000000, 90.0000000, 0, 6); //Police Ranger
AddStaticVehicle(599, 2857.1001000, 931.2000100, 11.1000000, 90.0000000, 0, 6); //Police Ranger
AddStaticVehicle(599, 2857.3000500, 924.4000200, 11.1000000, 90.0000000, 0, 6); //Police Ranger
AddStaticVehicle(551, 2830.6001000, 927.2999900, 10.6000000, 180.0000000, 0, -1); //Merit
AddStaticVehicle(551, 2824.1001000, 927.0000000, 10.6000000, 180.0000000, 0, -1); //Merit
AddStaticVehicle(551, 2817.6999500, 926.7999900, 10.6000000, 180.0000000, 0, -1); //Merit
AddStaticVehicle(551, 2811.3999000, 926.7000100, 10.6000000, 180.0000000, 0, -1); //Merit
AddStaticVehicle(551, 2804.8999000, 926.7999900, 10.6000000, 180.0000000, 0, -1); //Merit
AddStaticVehicle(563, 2872.3999000, 949.0000000, 20.3000000, 90.0000000, 0, 6); //Raindance
Objetos adicionados:

pawn Код:
CreateObject(4576, 2841.29980, 1002.19922, 18.50000,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2777.39990, 930.29999, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 942.29999, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39941, 954.29980, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 966.29999, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 978.29999, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 990.29999, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 1002.20001, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 1014.09998, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2777.39990, 1023.09998, 9.90000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2789.19995, 1022.90002, 9.90000,   0.00000, 0.00000, 179.50000);
CreateObject(987, 2801.10010, 1023.00000, 9.90000,   0.00000, 0.00000, 180.74500);
CreateObject(987, 2813.10010, 1023.09998, 9.90000,   0.00000, 0.00000, 180.24200);
CreateObject(987, 2825.00000, 1023.20001, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2836.89990, 1023.20001, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2848.69995, 1023.20001, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2860.60010, 1023.20001, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2872.50000, 1023.20001, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2884.50000, 1023.29999, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2896.39990, 1023.40002, 9.90000,   0.00000, 0.00000, 180.23599);
CreateObject(987, 2896.39990, 1011.59998, 9.90000,   0.00000, 0.00000, 90.23600);
CreateObject(987, 2896.50000, 999.59998, 9.90000,   0.00000, 0.00000, 90.23100);
CreateObject(987, 2896.39990, 987.59998, 9.90000,   0.00000, 0.00000, 89.48100);
CreateObject(987, 2896.30005, 975.70001, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2896.19995, 963.70001, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2896.10010, 951.70001, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2896.00000, 939.79999, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.80005, 927.90002, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.79980, 915.89941, 9.90000,   0.00000, 0.00000, 89.47300);
CreateObject(987, 2895.80005, 903.90002, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.69995, 892.00000, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.60010, 880.00000, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.50000, 868.00000, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.39990, 856.00000, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.30005, 844.00000, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2895.19995, 832.00000, 9.90000,   0.00000, 0.00000, 89.47800);
CreateObject(987, 2883.30005, 832.20001, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2871.39990, 832.40002, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2859.50000, 832.50000, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2847.60010, 832.59998, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2835.69995, 832.70001, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2823.80005, 832.79999, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2811.89990, 832.90002, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2800.00000, 833.00000, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2788.00000, 833.09998, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2777.50000, 833.20001, 9.90000,   0.00000, 0.00000, 359.47800);
CreateObject(987, 2777.60010, 845.09998, 9.90000,   0.00000, 0.00000, 269.47800);
CreateObject(987, 2777.69995, 857.09998, 9.90000,   0.00000, 0.00000, 269.47299);
CreateObject(987, 2777.69995, 869.09998, 9.90000,   0.00000, 0.00000, 269.97299);
CreateObject(987, 2777.60010, 881.00000, 9.90000,   0.00000, 0.00000, 270.97299);
CreateObject(987, 2777.39990, 892.90002, 9.90000,   0.00000, 0.00000, 270.97198);
CreateObject(987, 2777.19995, 904.79999, 9.90000,   0.00000, 0.00000, 270.97198);
CreateObject(987, 2777.19995, 907.79999, 9.90000,   0.00000, 0.00000, 270.97198);
CreateObject(978, 2757.19995, 918.09998, 10.60000,   0.00000, 0.00000, 180.00000);
CreateObject(979, 2757.19995, 918.00000, 10.60000,   0.00000, 0.00000, 0.00000);
CreateObject(2921, 2777.10010, 907.70001, 14.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1238, 2756.10010, 913.40002, 10.30000,   0.00000, 0.00000, 0.00000);
CreateObject(1238, 2752.80005, 913.40002, 10.30000,   0.00000, 0.00000, 0.00000);
CreateObject(3279, 2782.30005, 924.79999, 9.80000,   0.00000, 0.00000, 0.00000);
CreateObject(966, 2779.60010, 913.00000, 9.80000,   0.00000, 0.00000, 89.75000);
CreateObject(966, 2779.60010, 913.50000, 9.80000,   0.00000, 0.00000, 269.25000);
CreateObject(968, 2779.60010, 912.90002, 10.50000,   0.00000, 0.00000, 92.00000);
CreateObject(968, 2779.60010, 913.59998, 10.50000,   0.00000, 0.00000, 272.00000);
CreateObject(8168, 2781.69995, 905.50000, 11.70000,   0.00000, 0.00000, 198.25000);
CreateObject(987, 2777.30005, 918.90002, 9.90000,   0.00000, 0.00000, 359.75000);
CreateObject(8409, 2879.00000, 936.70001, 9.30000,   0.00000, 0.00000, 90.00000);
CreateObject(3934, 2875.50000, 949.90002, 17.60000,   0.00000, 0.00000, 0.00000);
CreateObject(3934, 2874.89990, 930.09998, 17.60000,   0.00000, 0.00000, 0.00000);
CreateObject(6976, 2862.00000, 949.20001, 9.60000,   0.00000, 0.00000, 90.25000);
CreateObject(3280, 2865.00000, 966.00000, 18.00000,   0.00000, 30.00000, 0.00000);
CreateObject(3280, 2865.00000, 967.40002, 18.00000,   0.00000, 29.99800, 0.00000);
CreateObject(1595, 2866.19995, 908.20001, 34.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1682, 2891.30005, 966.20001, 35.20000,   0.00000, 0.00000, 160.00000);
CreateObject(19425, 2777.06421, 909.92554, 9.77923,   0.00000, 0.00000, 270.69006);
CreateObject(19425, 2777.05298, 913.12897, 9.77923,   0.00000, 0.00000, 270.12659);
CreateObject(19425, 2777.07422, 916.43530, 9.77923,   0.00000, 0.00000, 269.35880);
Reply
#2

Cade o codigo?
Reply
#3

E onde ta o mapa ?
Reply
#4

Ops, x.x Fiz na pressa e esqueci o principal x.x Editado. Obrigado aos dois.
Reply
#5

frakinho....talvez alguem use,de kualker forma boa sorte nos proximos mapas...
Reply
#6

Quote:
Originally Posted by Alphlax
Посмотреть сообщение
Tre Bien
Esta board es brazuca y portuguesa. *-*
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