[Map] Base para Marinha e Forзa Aйrea
#1

Ola hoje trago um mapa semelhante a base aerea e refugio do presidente / prefeito, so que esta й da marinha com alguns carros e alguns avioes e barcos !
Esta hq й boa para orgs policiais, so nao tem interior, a skin seria 71 / 291 para recrutas e 292 para o lider
O portao tem de ser configurado !
Imagens
http://s847.photobucket.com/user/dav...e97/slideshow/

Code
pawn Код:
AddStaticVehicleEx(470,-2257.3000500,2390.6999500,4.8000000,132.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-2260.5000000,2394.1001000,4.8000000,131.9950000,95,10,15); //Patriot
AddStaticVehicleEx(470,-2263.8999000,2397.8000500,4.8000000,131.9950000,95,10,15); //Patriot
AddStaticVehicleEx(470,-2267.3000500,2401.3000500,4.8000000,131.9950000,95,10,15); //Patriot
AddStaticVehicleEx(432,-2293.3000500,2409.3999000,4.9000000,313.2480000,95,10,15); //Rhino
AddStaticVehicleEx(432,-2298.1999500,2414.3000500,4.9000000,313.2480000,95,10,15); //Rhino
AddStaticVehicleEx(432,-2302.5000000,2419.0000000,4.9000000,313.2480000,95,10,15); //Rhino
AddStaticVehicleEx(430,-2244.1001000,2443.6001000,-0.3000000,225.7500000,34,174,15); //Predator
AddStaticVehicleEx(430,-2235.5000000,2452.3000500,-0.3000000,225.7470000,34,174,15); //Predator
AddStaticVehicleEx(430,-2255.3999000,2432.1001000,-0.3000000,225.7470000,34,174,15); //Predator
AddStaticVehicleEx(430,-2263.8000500,2423.5000000,-0.3000000,225.7470000,34,174,15); //Predator
AddStaticVehicleEx(473,-2221.1001000,2396.1001000,0.0000000,45.5000000,142,233,15); //Dinghy
AddStaticVehicleEx(473,-2227.6999500,2403.0000000,0.0000000,45.5000000,142,233,15); //Dinghy
AddStaticVehicleEx(473,-2234.8000500,2396.1001000,0.0000000,45.5000000,142,233,15); //Dinghy
AddStaticVehicleEx(473,-2228.3000500,2389.1001000,0.0000000,45.5000000,142,233,15); //Dinghy
AddStaticVehicleEx(595,-2210.3000500,2411.3999000,0.0000000,43.2500000,142,233,15); //Launch
AddStaticVehicleEx(595,-2203.0000000,2419.1001000,0.0000000,45.7480000,142,233,15); //Launch
AddStaticVehicleEx(468,-2272.6999500,2309.3999000,4.5000000,270.0000000,142,233,15); //Sanchez
AddStaticVehicleEx(468,-2272.6999500,2312.1999500,4.5000000,270.0000000,142,233,15); //Sanchez
AddStaticVehicleEx(468,-2272.6999500,2315.3999000,4.5000000,270.0000000,142,233,15); //Sanchez
AddStaticVehicleEx(523,-2272.6001000,2318.3999000,4.4000000,270.7500000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,-2272.6001000,2321.5000000,4.4000000,270.7470000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,-2272.6001000,2324.1001000,4.4000000,270.7470000,-1,-1,15); //HPV1000
AddStaticVehicleEx(490,-2252.6999500,2285.1001000,4.9000000,90.2500000,142,233,15); //FBI Rancher
AddStaticVehicleEx(490,-2252.8999000,2291.1001000,4.9000000,90.2470000,142,233,15); //FBI Rancher
AddStaticVehicleEx(490,-2253.1001000,2297.1999500,4.9000000,90.2470000,142,233,15); //FBI Rancher
AddStaticVehicleEx(490,-2253.1001000,2303.0000000,4.9000000,90.2470000,142,233,15); //FBI Rancher
AddStaticVehicleEx(596,-2253.1999500,2309.0000000,4.5000000,90.5000000,142,233,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-2253.1999500,2314.8999000,4.5000000,90.2500000,142,233,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-2253.3999000,2321.0000000,4.5000000,91.0000000,142,233,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-2253.3000500,2326.8999000,4.5000000,91.0000000,142,233,15); //Police Car (LSPD)
AddStaticVehicleEx(497,-2220.3000500,2320.3000500,7.8000000,180.0000000,142,233,15); //Police Maverick
AddStaticVehicleEx(497,-2234.6999500,2331.6001000,7.8000000,0.0000000,142,233,15); //Police Maverick
AddStaticVehicleEx(520,-2264.3000500,2178.0000000,7.1000000,291.2500000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-2317.1001000,2181.5000000,7.1000000,293.2470000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-2298.5000000,2180.8000500,7.1000000,293.2470000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-2279.6999500,2180.3000500,7.1000000,293.2470000,-1,-1,15); //Hydra
AddStaticVehicleEx(447,-2350.8999000,2270.8999000,6.9000000,0.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(563,-2362.8000500,2271.5000000,7.7000000,0.0000000,142,233,15); //Raindance
AddStaticVehicleEx(563,-2340.1001000,2270.8999000,7.7000000,0.0000000,142,233,15); //Raindance
AddStaticVehicleEx(460,-2210.8999000,2369.8000500,1.8000000,225.7500000,142,233,15); //Skimmer
AddStaticVehicleEx(460,-2200.6999500,2380.1999500,1.8000000,225.7470000,142,233,15); //Skimmer
AddStaticVehicleEx(548,-2326.0000000,2217.0000000,8.5000000,218.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(548,-2307.1999500,2220.8000500,8.5000000,217.9960000,245,245,15); //Cargobob
AddStaticVehicleEx(593,-2343.5000000,2195.3000500,6.8000000,272.2500000,156,156,15); //Dodo
CreateObject(987,-2312.3999000,2348.8999000,3.4000000,0.0000000,0.0000000,283.2500000); //object(elecfence_bar) (1)
CreateObject(987,-2316.6999500,2359.8999000,3.4000000,0.0000000,0.0000000,291.5000000); //object(elecfence_bar) (2)
CreateObject(987,-2322.0000000,2370.6001000,3.4000000,0.0000000,0.0000000,296.2450000); //object(elecfence_bar) (3)
CreateObject(987,-2328.3000500,2380.5000000,3.4000000,0.0000000,0.0000000,302.4910000); //object(elecfence_bar) (4)
CreateObject(987,-2317.6999500,2402.8000500,3.4000000,0.0000000,358.0000000,245.9870000); //object(elecfence_bar) (5)
CreateObject(987,-2312.8999000,2413.8000500,3.4000000,0.0000000,359.7450000,246.2340000); //object(elecfence_bar) (6)
CreateObject(987,-2308.1001000,2424.1999500,3.2000000,0.0000000,358.4920000,246.2310000); //object(elecfence_bar) (7)
CreateObject(987,-2302.1999500,2433.6001000,2.7000000,0.0000000,358.4890000,236.7260000); //object(elecfence_bar) (8)
CreateObject(987,-2296.8000500,2441.6999500,2.7000000,0.0000000,359.4840000,236.2220000); //object(elecfence_bar) (9)
CreateObject(987,-2309.6001000,2337.5000000,3.4000000,0.0000000,0.0000000,351.7500000); //object(elecfence_bar) (10)
CreateObject(980,-2325.3999000,2385.3999000,7.3000000,0.0000000,0.0000000,63.0000000); //object(airportgate) (1)
CreateObject(987,-2318.0000000,2400.8999000,3.4000000,0.0000000,357.9950000,245.9840000); //object(elecfence_bar) (11)
CreateObject(987,-2288.1001000,2433.5000000,2.7000000,0.0000000,359.4840000,137.2170000); //object(elecfence_bar) (12)
CreateObject(10767,-2275.3000500,2195.3000500,-9.4000000,0.0000000,0.0000000,314.7500000); //object(airport_11_sfse) (1)
CreateObject(10767,-2161.0000000,2194.6999500,-9.4000000,0.0000000,0.0000000,314.7470000); //object(airport_11_sfse) (2)
CreateObject(4874,-2334.1999500,2273.3000500,6.3000000,0.0000000,0.0000000,0.0000000); //object(helipad1_las) (1)
CreateObject(4874,-2334.1999500,2273.3000500,3.3000000,0.0000000,0.0000000,0.0000000); //object(helipad1_las) (2)
CreateObject(8251,-2347.0000000,2194.8999000,9.1000000,0.0000000,0.0000000,0.0000000); //object(pltschlhnger02_lvs) (1)
CreateObject(987,-2076.3999000,2165.5000000,0.3000000,0.0000000,0.5000000,89.2500000); //object(elecfence_bar) (13)
CreateObject(987,-2076.0000000,2177.3999000,0.3000000,0.0000000,0.5000000,89.2470000); //object(elecfence_bar) (14)
CreateObject(987,-2075.6999500,2189.3000500,0.3000000,0.0000000,0.5000000,89.2470000); //object(elecfence_bar) (15)
CreateObject(987,-2075.3000500,2201.1001000,0.3000000,0.0000000,0.5000000,89.2470000); //object(elecfence_bar) (16)
CreateObject(987,-2075.1001000,2211.1001000,0.3000000,0.0000000,0.5000000,89.2470000); //object(elecfence_bar) (17)
CreateObject(987,-2359.6999500,2224.6001000,-0.2000000,0.0000000,360.0000000,266.9970000); //object(elecfence_bar) (18)
CreateObject(987,-2360.1999500,2213.8000500,-0.2000000,0.0000000,359.9950000,269.7450000); //object(elecfence_bar) (19)
CreateObject(987,-2360.1001000,2202.1001000,-0.2000000,0.0000000,359.9890000,269.7420000); //object(elecfence_bar) (20)
CreateObject(987,-2360.1001000,2190.3000500,-0.2000000,0.0000000,359.9890000,269.7420000); //object(elecfence_bar) (21)
CreateObject(987,-2360.1001000,2178.6001000,-0.2000000,0.0000000,359.9890000,269.7420000); //object(elecfence_bar) (22)
Espero que gostem
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#2

teus mapas sao do estilo RPG/RP, gosto.

ta bom parabens..
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#3

Interessante, jб vi outros mapas teus, se nгo me engano...

Vocк nгo mexe com scripts ?

OBS: Esse slideshow, como a net aqui de casa й uma net exemplar, ela nгo abre de forma alguma :c ainda mais com esses efeitos de slide...
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#4

Gostei do mapa, mas "como a net aqui de casa й uma net exemplar, ela nгo abre de forma alguma :c ainda mais com esses efeitos de slide" nгo deu pra ver as fotos grandes, sу as miniaturas :/
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#5

Obrigado, e nao, nao mexo em script mas estou a aprender mas ainda nao sei fazer nada xb
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#6

sу uma dika...para de fazer bases po...tu sу faz bases e tals hq...isso nгo vai te evoluir...pd ter ctz...tu tem pootencial...mais faz algum mapa legal ai,valeu boa sorte
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#7

Tipo o que ?
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#8

Quote:
Originally Posted by DavidEstanislau
Посмотреть сообщение
Tipo o que ?
tem mts tipos de mapas ke andгo sumidos por aki tipo...

parkour,stunt,desafios,cidades novas/alteradas,pista de race, e outros mais isso fika a teu gosto...
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#9

Bom Mapa. lek
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#10

Realmente AlieN, tem muitos mapas sumidos aqui do Forum, e eu pretendo postar um fodao daqui uns dias de DD, vai ser meu primeiro mapa, e quanto a questao das fotos, cara , coloca elas em outro site, esse slide ae acaba com minha net carvao
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